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    [Req] Check for N-Gons

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    • R Offline
      remus
      last edited by

      Cheers for the explanation πŸ‘

      http://remusrendering.wordpress.com/

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      • K Offline
        Khai
        last edited by

        presto reserectus!

        http://forums.sketchucation.com/viewtopic.php?f=169&t=24681&p=247955#p247955

        I'm wondering if this can be expanded now to highlight the Ngons? we're finding with Sculptis it rejects any faces with more than 4 faces....

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        • R Offline
          remus
          last edited by

          Try this in the webconsole. To be honest your probably better off using TIGs triangulate faces ruby, though...

          model = Sketchup.active_model
          entities = model.active_entities
          selection = model.selection
          
          n = 0
          
          entities.each{|e|
            if e.is_a? Sketchup;;Face
              if e.edges.length > 4
                n += 1
                selection.add(e)
              end      
            end
          }
          
          if n > 0
            UI.messagebox("Contains N-Gons (Faces with >4 sides)")
          else
            UI.messagebox("N-gon free!")
          end
          

          http://remusrendering.wordpress.com/

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          • K Offline
            Khai
            last edited by

            webconsole?

            and I explained back in this thread.. I can't tri the mesh. I'm moving from here (I love the modeler!) to app that don't like things being totally tri's... so that ruby's no good to me.

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            • R Offline
              remus
              last edited by

              Webconsole is a handy little ruby that lets you run bits of ruby in SU without having to package it as a separate file. You can find it here: http://sketchuptips.blogspot.com/2007/08/plugin-webconsolerb.html

              Just install it as usual, open SU, hit the appropriate menu item, copy and paste the code in and click run.

              I'll get going on a normal version, but no promises. Its been a while since ive written a ruby.

              http://remusrendering.wordpress.com/

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              • R Offline
                remus
                last edited by

                Ok, here you go.

                Several improvements in v.3:
                works over the entire model (in groups and components), thanks to TIGs handy little snippet.
                Adds all N-gons to a new selection
                Tells you how many N-Gons there are in the model
                Added a Tri check which can be accessed by typing tri_check() in to the ruby console


                ngon_check.rb

                http://remusrendering.wordpress.com/

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Thanks!

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                  • K Offline
                    Khai
                    last edited by

                    not working right.... it's reporting everything has 18 N-gons... even a cube.....

                    wish I could help 😞 but I'm no programmer 😞

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                    • R Offline
                      remus
                      last edited by

                      Hmmm, most unusual. Working ok for me. Could you post a problem model?

                      http://remusrendering.wordpress.com/

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                      • K Offline
                        Khai
                        last edited by

                        no point.. since even a simple six sided cube is reporting '18 Ngons' tho, if I add 3 Ngons... it reports '21 Ngons' !

                        for some reason it's reporting 18 instead of 0....

                        Edit

                        Found the problem. it's checking all the entities in the scene. example : a new scene automatically has 18 Ngons = the default human figure.

                        even deleting him, he registers in the Ngon check.. do a purge and remove him totally, it reports correctly...

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