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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Problem with material

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  • L Offline
    leedeetee
    last edited by 24 Feb 2010, 09:58

    Can anyone shed any light (maybe literally!) on why my asphalt material at the top of my the model is half grey?

    I have exhausted my trouble fixing knowledge - playing with shadows setting - deleting the face and re-drawing - using a new material but nothing is working!

    Can you help? Ta!


    Problem

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    • T Offline
      TIG Moderator
      last edited by 24 Feb 2010, 11:36

      View in Monochrome to see if a face is reversed.
      View in a side Elevation to see if it is flat compared to the adjacent one.
      Select the problem face and right-click context-menu 'Select > with same material' - do the other expectedfaces high-light ? If not there is a different material and you need to eye-drop one and use it on the other - perhaps it's the roof material instead of the road's ? ...
      Otherwise you need to publish the offending file... 😞

      TIG

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      • E Offline
        EscapeArtist
        last edited by 24 Feb 2010, 13:55

        What Tig said, and also try "View > View Hidden Geometry" and see if there is an edge there that is preventing the texture from being applied correctly. I have also found that sometimes there are 2 coexistent faces that prevent you from texturing it properly - and there's no Z-fighting to tell you they are there. Try viewing hidden geometry, deleting everything you can, and re-making the road.

        Also, I'm curious about shadows. Make sure that your model is above the origin on the blue axis, if that part of the road is below the origin, there may be some of the opaque shadows that SU generates causing this.

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        • T Offline
          TIG Moderator
          last edited by 24 Feb 2010, 15:46

          Or make sure that the shadow settings are to NOT cast shadows on the ground plane... πŸ’­

          TIG

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          • L Offline
            leedeetee
            last edited by 24 Feb 2010, 22:23

            Many thanks for the thorough answers guys, I will be sure to try them out. πŸ˜„

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            • G Offline
              Gaieus
              last edited by 27 Feb 2010, 06:11

              @tig said:

              Or make sure that the shadow settings are to NOT cast shadows on the ground plane... πŸ’­

              That would be my guess, too, if that part is below the ground level. Hard to tell in top view. πŸ˜’

              Gai...

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