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    [Plugin] Material Replacer

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    • tt_suT Offline
      tt_su
      last edited by

      Thanks. I've added an issue in the BitBucket repo to remind me to merge this: https://bitbucket.org/thomthom/material-replacer/issue/1/merge-user-fix

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      • MrMitchellM Offline
        MrMitchell
        last edited by

        I have been exploring the Thea for Sketchup latest build on my Mac at work using SketchupPro2014 and was just playing around with the Thea Materials and Material Replacer this morning and think I have run into a serious problem.

        I had just added some of the default materials from the Thea library to the sketchup material library and had applied them to some of the components I had been working with earlier.

        I had applied the materials to the whole components instead of the faces of the components on some, while going inside of the components and adding the materials directly to the faces of the objects on others.

        I then drew a rectangular plane next to the models to pull the default material color from.

        Next I successfully used the material replacer to replace the materials applied to the components as a whole from their Thea Material (which was one of the default wood materials) back to the default white/blue sketchup material from the rectangular plane I was pulling from.

        However when I attempted to replace the materials inside of the components where the faces had been directly painted (using the example 01.mat.thea inside the displacement folder in the Thea Material Library) sketchup hung up.

        I force quit the program expecting to simply reopen the file, or at least even an earlier version of the file, but to no avail. All I get now when trying to open the file is this error message
        http://i.imgur.com/R10bA0S.png

        I even used Time Machine, which pulled versions of the files created earlier... same problem... Could you please shed some light as to how this problem could have occurred, or how I might be able to recover my files?

        -Thanks

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        • tt_suT Offline
          tt_su
          last edited by

          Can you upload or PM the file in question?
          Does the backup file work? (the one with the tilde)

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          • MrMitchellM Offline
            MrMitchell
            last edited by

            Here are the corrupted files. Thankfully I had exported the file as an .obj to render and was able to convert the .obj to a .dae and recomponantize the model back in sketchup... but still... pretty scary.


            14016 Salter.skp


            AutoSave_14016 Salter.skp


            14016 Salter~.skp

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            • MrMitchellM Offline
              MrMitchell
              last edited by

              None of the files work. Even when I attempted to recover the files using Time Machine, the restored files still were treated like the corrupted files currently in the folder. Here are the recovered files, from the previous evening in case you want to try and poke at them...


              14016 Salter.skp


              14016 Salter~.skp

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              • romboutR Offline
                rombout
                last edited by

                @thomthom said:

                @unknownuser said:

                When I use paint bucket tool to change the material on some object, the UV is reset.

                Use the Entity Info to replace materials - then the UV is preserved.

                Ive used UV textures to uvmap a mesh, is it still possible to replace the material. It keeps messing up the uv cause the base textures have different scale settings. I have the same material 3times, but they all have different settings though

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                • JQLJ Offline
                  JQL
                  last edited by

                  Rombout,

                  You can change materials while keeping the same UV with Fredo Tool's Thrupaint. There's an Icon with a multicolor brush there that does that. That doesn't do it automatically, but you can paint without being inside the group wich is handy.

                  www.casca.pt
                  Visit us on facebook!

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                  • R Offline
                    ronhiatt
                    last edited by

                    TT:

                    Wow! Thanks very much. Great tool that does what it names says. Rare these days.

                    Ron

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                    • asimonasA Offline
                      asimonas
                      last edited by

                      Thank you!

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                      • J Offline
                        JDZYN
                        last edited by

                        ]I think it would be great to be able to consolidate materials by selecting in the material palette. I've seen the script that isolates objects by material (material selector), but it doesn't seem to work in my model. Besides, I'm trying to take a hundred-ish materials and reduce them to a more manageable figure.

                        I've run your material consolidator, but the materials aren't exactly the same.
                        skp material overload.PNG

                        As you can see... if I could select a couple dozen similar grays and tell them to be one... life would be much better.

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                        • asimonasA Offline
                          asimonas
                          last edited by

                          I'm using this plug in a lot. Changing materials all the time in my work. It would be good to have an option to change materials in a group or component only and not in all model. Would that be difficult to integrate?
                          thanks!

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                          • H Offline
                            huybinhktr
                            last edited by

                            Can you continue to improve this version for su2019?

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @huybinhktr said:

                              Can you continue to improve this version for su2019?

                              It should work in v2019.
                              Are you having issues ?
                              If so, then what are they ??

                              Note: because it hasn't been updated for many years it is not 'signed' for full compatibility with all Extension Loading Policies in the newer SketchUp versions - BUT this doesn't matter provided that you have your newer SketchUp's Extension Manager's Loading Policy set to 'Unrestricted'...

                              TIG

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                              • D Offline
                                dtrarch
                                last edited by

                                I use a very old plugin Material_Maintenance that still works up to SU 2018 Pro.
                                Really super for material replace and edit.
                                Author Akira Yamada and not to be found anywhere.
                                His web listed as http://www.KeepingMyHandIn.com but a dead end.
                                It is free to edit and distribute
                                I have folder in the SU plugins and the Material_Maintenance.rb copied to same.
                                Works for me and check it out and see if it can be configured properly as an rbz
                                Help from the Masters needed.

                                dtrarch


                                Material_Maintenance.zip

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  It's nice this works in the model. It would be nice too if one could do the material replacement in the browser.

                                  Another nice thing is how the material replacer can give you the name of a material immediately. This is a slow, painful process on the Mac. Why?

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • I Offline
                                    irinapopescu
                                    last edited by

                                    Hei there! This pluigin was one of the best things to use last year for me, but since I upgradated to sketchup 2023 I ca't seem to install it. It shows "unsigned". Can anyone help?

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      @irinapopescu said:

                                      ... but since I upgradated to sketchup 2023 I ca't seem to install it. It shows "unsigned".

                                      Unsigned doesn't mean it won't install. You just have to make sure you have set loading policy in Extension Manager to allow unsigned extensions to load.
                                      Screenshot - 2_5_2024 , 7_07_10 AM.png

                                      Please update your forum profile. It is way out of date.

                                      Etaoin Shrdlu

                                      %

                                      (THERE'S NO PLACE LIKE)

                                      G28 X0.0 Y0.0 Z0.0

                                      M30

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                                      • M Offline
                                        mtanure1234
                                        last edited by

                                        I need to paint only those face with default material inside a model of a window I've created. But if I a replace with the Replace Material plugin it will change all the file default faces.
                                        8155a995-4f9d-4b6b-a71b-0f568f8c5cf9-image.png

                                        Any tips? Thank you.

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                                        • N Offline
                                          nlipovac @mtanure1234
                                          last edited by

                                          @mtanure1234, just use the 'B' button on the UI, which will color only the backside face. Then, use the 'All adjacent faces with the same material' button to map material to all of them in that object.

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