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    [Plugin] Material Replacer

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    • M Offline
      MartinK
      last edited by

      Thanks for a great time saver. πŸ‘

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      • C Offline
        caronte01
        last edited by

        thanks Thomas, I use this plugin a lot!
        galletas.jpg

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        • McGyverM Offline
          McGyver
          last edited by

          Thank you very much for this extremely useful tool! I Just tried it out and it works smoothly and without any trouble! Thank you!

          [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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          • F Offline
            fullyfledgeded
            last edited by

            Hi, great simple little tool works perfectly, except the material being replaced, did not inherit the same scale of the texture. Any ideas?
            thanks

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            • L Offline
              LesZautres
              last edited by

              This plug-in does exactly what I expected through a really nicely made UI!
              Many thanks!

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              • NithinN Offline
                Nithin
                last edited by

                I think this plugin can be updated to make this function possible.
                More details:
                window frames with different sizes say 4'x3', 2'x3, 5'x2' are present which has same wooden texture(teak). Using this plugin if 4'x3' selected as source material then all other group/model with same dimension(ultimately volume) can be replaced with other material(oak) and other frames should remains unchanged.

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                • NithinN Offline
                  Nithin
                  last edited by

                  Hi Thom,

                  with a little guide from TIG here, I manage to update this plugin.

                  I have no knowledge about ruby , not even a basic grammer 😞 , but as I am familiar with other languages like php and C++ , I just gone through the some ruby resources and made this modification.
                  Some minor changes is required as when trying to replace the default material , it is replacing whole model.

                  I am attaching both modified code and skp test file, hope you rectify this minor bug πŸ‘ .


                  http://sketchucation.com/forums/viewtopic.php?f=323&t=55340


                  default material change bug using Material Replacer(Mod)

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                  • tt_suT Offline
                    tt_su
                    last edited by

                    Thanks. I've added an issue in the BitBucket repo to remind me to merge this: https://bitbucket.org/thomthom/material-replacer/issue/1/merge-user-fix

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                    • MrMitchellM Offline
                      MrMitchell
                      last edited by

                      I have been exploring the Thea for Sketchup latest build on my Mac at work using SketchupPro2014 and was just playing around with the Thea Materials and Material Replacer this morning and think I have run into a serious problem.

                      I had just added some of the default materials from the Thea library to the sketchup material library and had applied them to some of the components I had been working with earlier.

                      I had applied the materials to the whole components instead of the faces of the components on some, while going inside of the components and adding the materials directly to the faces of the objects on others.

                      I then drew a rectangular plane next to the models to pull the default material color from.

                      Next I successfully used the material replacer to replace the materials applied to the components as a whole from their Thea Material (which was one of the default wood materials) back to the default white/blue sketchup material from the rectangular plane I was pulling from.

                      However when I attempted to replace the materials inside of the components where the faces had been directly painted (using the example 01.mat.thea inside the displacement folder in the Thea Material Library) sketchup hung up.

                      I force quit the program expecting to simply reopen the file, or at least even an earlier version of the file, but to no avail. All I get now when trying to open the file is this error message
                      http://i.imgur.com/R10bA0S.png

                      I even used Time Machine, which pulled versions of the files created earlier... same problem... Could you please shed some light as to how this problem could have occurred, or how I might be able to recover my files?

                      -Thanks

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                      • tt_suT Offline
                        tt_su
                        last edited by

                        Can you upload or PM the file in question?
                        Does the backup file work? (the one with the tilde)

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                        • MrMitchellM Offline
                          MrMitchell
                          last edited by

                          Here are the corrupted files. Thankfully I had exported the file as an .obj to render and was able to convert the .obj to a .dae and recomponantize the model back in sketchup... but still... pretty scary.


                          14016 Salter.skp


                          AutoSave_14016 Salter.skp


                          14016 Salter~.skp

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                          • MrMitchellM Offline
                            MrMitchell
                            last edited by

                            None of the files work. Even when I attempted to recover the files using Time Machine, the restored files still were treated like the corrupted files currently in the folder. Here are the recovered files, from the previous evening in case you want to try and poke at them...


                            14016 Salter.skp


                            14016 Salter~.skp

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                            • romboutR Offline
                              rombout
                              last edited by

                              @thomthom said:

                              @unknownuser said:

                              When I use paint bucket tool to change the material on some object, the UV is reset.

                              Use the Entity Info to replace materials - then the UV is preserved.

                              Ive used UV textures to uvmap a mesh, is it still possible to replace the material. It keeps messing up the uv cause the base textures have different scale settings. I have the same material 3times, but they all have different settings though

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                              • JQLJ Offline
                                JQL
                                last edited by

                                Rombout,

                                You can change materials while keeping the same UV with Fredo Tool's Thrupaint. There's an Icon with a multicolor brush there that does that. That doesn't do it automatically, but you can paint without being inside the group wich is handy.

                                www.casca.pt
                                Visit us on facebook!

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                                • R Offline
                                  ronhiatt
                                  last edited by

                                  TT:

                                  Wow! Thanks very much. Great tool that does what it names says. Rare these days.

                                  Ron

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                                  • asimonasA Offline
                                    asimonas
                                    last edited by

                                    Thank you!

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                                    • J Offline
                                      JDZYN
                                      last edited by

                                      ]I think it would be great to be able to consolidate materials by selecting in the material palette. I've seen the script that isolates objects by material (material selector), but it doesn't seem to work in my model. Besides, I'm trying to take a hundred-ish materials and reduce them to a more manageable figure.

                                      I've run your material consolidator, but the materials aren't exactly the same.
                                      skp material overload.PNG

                                      As you can see... if I could select a couple dozen similar grays and tell them to be one... life would be much better.

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                                      • asimonasA Offline
                                        asimonas
                                        last edited by

                                        I'm using this plug in a lot. Changing materials all the time in my work. It would be good to have an option to change materials in a group or component only and not in all model. Would that be difficult to integrate?
                                        thanks!

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                                        • H Offline
                                          huybinhktr
                                          last edited by

                                          Can you continue to improve this version for su2019?

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @huybinhktr said:

                                            Can you continue to improve this version for su2019?

                                            It should work in v2019.
                                            Are you having issues ?
                                            If so, then what are they ??

                                            Note: because it hasn't been updated for many years it is not 'signed' for full compatibility with all Extension Loading Policies in the newer SketchUp versions - BUT this doesn't matter provided that you have your newer SketchUp's Extension Manager's Loading Policy set to 'Unrestricted'...

                                            TIG

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