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    How to find the poly count of a model?

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    • L Offline
      liam887
      last edited by liam887

      Cant seem to figure out how to find the poly count of a model in either SU or kerk anybody know how I can solve this?
      I can get the number of faces for my model in SU which is '228,663' do I then just times that by two as everything is exported as triangles or what?
      When I export to kerk I get the message:

      "SU2KT: 1 textures and model exported in 2m 7s. Triangles = 570282."

      I was thinking maybe that is the poly count? Anyway if anybody can help let me know ok, thanks!

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

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      • thomthomT Offline
        thomthom
        last edited by

        @liam887 said:

        Cant seem to figure out how to find the poly count of a model in either SU or kerk anybody know how I can solve this?
        I can get the number of faces for my model in SU which is '228,663' do I then just times that by two as everything is exported as triangles or what?

        A face can have much more triangles than that - depends on the shape.
        Think there was a plugin out there that estimates the total count though.... can't remember the name...

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • L Offline
          liam887
          last edited by

          Is there a way to do it in kerk?

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          http://www.robotsvdinosaurs.com/

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          • K Offline
            Khai
            last edited by

            the export to Kerk tri's everything as part of the process.. so it's only accurate to Kerky

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            • thomthomT Offline
              thomthom
              last edited by

              @liam887 said:

              "SU2KT: 1 textures and model exported in 2m 7s. Triangles = 570282."
              I was thinking maybe that is the poly count? Anyway if anybody can help let me know ok, thanks!

              That sounds like the polygon count.

              Though, if weære going to get semantic about this "polygon count" doesn't stricktly means number of triangles. A multisided face would go under the definition of polygon. But in 3D, people often men triangle count when they say "polygon count".

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • pilouP Offline
                pilou
                last edited by

                Maybe this : Import as DAE format and reload it in Meshlab free β˜€

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • L Offline
                  liam887
                  last edited by

                  Ok ive done that now how do I find out what it is in meshlab?

                  VISIT MY ONLINE GALLERY
                  http://www.robotsvdinosaurs.com/

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                  • pilouP Offline
                    pilou
                    last edited by

                    Menu View: SHow Info Pane
                    I don't know exactly but as soon as you load something you can see that
                    with that you can make a little average πŸ˜‰
                    duck.png

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • L Offline
                      liam887
                      last edited by

                      Ha cheers dont know how I missed that!
                      Got it now thanks for your help

                      Edit: Exported to 3ds and blender says "Triangles: 581462" hmm maybe cos its a different format!


                      Untitled-1.jpg

                      VISIT MY ONLINE GALLERY
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                      • pilouP Offline
                        pilou
                        last edited by

                        Depending of so many things possible πŸ˜‰
                        Automatic cleaning, quadrangulate, welding common segments etc ...πŸ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          KMZ also triangulates and you can re-import kmz files now to SU. Then under Model info > Statistics, you should be able to see the rough number. But indeed it can depend on the way it is triangulated and it does not necessarily triangulate it the same way su2kt does (although both su2kt and the kmz export will produce xml files)

                          Gai...

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                          • L Offline
                            liam887
                            last edited by

                            Yeah I noticed the xml file for kerk was 131MB where as the 3ds was 59MB, the original SU file was 32MB. Its obvious different formats and exporters triangulate the model differently.

                            VISIT MY ONLINE GALLERY
                            http://www.robotsvdinosaurs.com/

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