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How to find the poly count of a model?

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  • L Offline
    liam887
    last edited by liam887 10 Feb 2010, 20:04

    Cant seem to figure out how to find the poly count of a model in either SU or kerk anybody know how I can solve this?
    I can get the number of faces for my model in SU which is '228,663' do I then just times that by two as everything is exported as triangles or what?
    When I export to kerk I get the message:

    "SU2KT: 1 textures and model exported in 2m 7s. Triangles = 570282."

    I was thinking maybe that is the poly count? Anyway if anybody can help let me know ok, thanks!

    VISIT MY ONLINE GALLERY
    http://www.robotsvdinosaurs.com/

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    • T Offline
      thomthom
      last edited by 10 Feb 2010, 20:05

      @liam887 said:

      Cant seem to figure out how to find the poly count of a model in either SU or kerk anybody know how I can solve this?
      I can get the number of faces for my model in SU which is '228,663' do I then just times that by two as everything is exported as triangles or what?

      A face can have much more triangles than that - depends on the shape.
      Think there was a plugin out there that estimates the total count though.... can't remember the name...

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • L Offline
        liam887
        last edited by 10 Feb 2010, 20:07

        Is there a way to do it in kerk?

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        http://www.robotsvdinosaurs.com/

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        • K Offline
          Khai
          last edited by 10 Feb 2010, 20:09

          the export to Kerk tri's everything as part of the process.. so it's only accurate to Kerky

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          • T Offline
            thomthom
            last edited by 10 Feb 2010, 20:11

            @liam887 said:

            "SU2KT: 1 textures and model exported in 2m 7s. Triangles = 570282."
            I was thinking maybe that is the poly count? Anyway if anybody can help let me know ok, thanks!

            That sounds like the polygon count.

            Though, if weรฆre going to get semantic about this "polygon count" doesn't stricktly means number of triangles. A multisided face would go under the definition of polygon. But in 3D, people often men triangle count when they say "polygon count".

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • P Offline
              pilou
              last edited by 10 Feb 2010, 20:23

              Maybe this : Import as DAE format and reload it in Meshlab free โ˜€

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • L Offline
                liam887
                last edited by 10 Feb 2010, 20:45

                Ok ive done that now how do I find out what it is in meshlab?

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                • P Offline
                  pilou
                  last edited by 10 Feb 2010, 20:50

                  Menu View: SHow Info Pane
                  I don't know exactly but as soon as you load something you can see that
                  with that you can make a little average ๐Ÿ˜‰
                  duck.png

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • L Offline
                    liam887
                    last edited by 10 Feb 2010, 20:55

                    Ha cheers dont know how I missed that!
                    Got it now thanks for your help

                    Edit: Exported to 3ds and blender says "Triangles: 581462" hmm maybe cos its a different format!


                    Untitled-1.jpg

                    VISIT MY ONLINE GALLERY
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                    • P Offline
                      pilou
                      last edited by 10 Feb 2010, 21:08

                      Depending of so many things possible ๐Ÿ˜‰
                      Automatic cleaning, quadrangulate, welding common segments etc ...๐Ÿ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • GaieusG Offline
                        Gaieus
                        last edited by 11 Feb 2010, 07:30

                        KMZ also triangulates and you can re-import kmz files now to SU. Then under Model info > Statistics, you should be able to see the rough number. But indeed it can depend on the way it is triangulated and it does not necessarily triangulate it the same way su2kt does (although both su2kt and the kmz export will produce xml files)

                        Gai...

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                        • L Offline
                          liam887
                          last edited by 11 Feb 2010, 15:30

                          Yeah I noticed the xml file for kerk was 131MB where as the 3ds was 59MB, the original SU file was 32MB. Its obvious different formats and exporters triangulate the model differently.

                          VISIT MY ONLINE GALLERY
                          http://www.robotsvdinosaurs.com/

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