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    How to find the poly count of a model?

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    • L Offline
      liam887
      last edited by

      Is there a way to do it in kerk?

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      • K Offline
        Khai
        last edited by

        the export to Kerk tri's everything as part of the process.. so it's only accurate to Kerky

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        • thomthomT Offline
          thomthom
          last edited by

          @liam887 said:

          "SU2KT: 1 textures and model exported in 2m 7s. Triangles = 570282."
          I was thinking maybe that is the poly count? Anyway if anybody can help let me know ok, thanks!

          That sounds like the polygon count.

          Though, if weære going to get semantic about this "polygon count" doesn't stricktly means number of triangles. A multisided face would go under the definition of polygon. But in 3D, people often men triangle count when they say "polygon count".

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • pilouP Offline
            pilou
            last edited by

            Maybe this : Import as DAE format and reload it in Meshlab free β˜€

            Frenchy Pilou
            Is beautiful that please without concept!
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            • L Offline
              liam887
              last edited by

              Ok ive done that now how do I find out what it is in meshlab?

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              • pilouP Offline
                pilou
                last edited by

                Menu View: SHow Info Pane
                I don't know exactly but as soon as you load something you can see that
                with that you can make a little average πŸ˜‰
                duck.png

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • L Offline
                  liam887
                  last edited by

                  Ha cheers dont know how I missed that!
                  Got it now thanks for your help

                  Edit: Exported to 3ds and blender says "Triangles: 581462" hmm maybe cos its a different format!


                  Untitled-1.jpg

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                  • pilouP Offline
                    pilou
                    last edited by

                    Depending of so many things possible πŸ˜‰
                    Automatic cleaning, quadrangulate, welding common segments etc ...πŸ˜‰

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      KMZ also triangulates and you can re-import kmz files now to SU. Then under Model info > Statistics, you should be able to see the rough number. But indeed it can depend on the way it is triangulated and it does not necessarily triangulate it the same way su2kt does (although both su2kt and the kmz export will produce xml files)

                      Gai...

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                      • L Offline
                        liam887
                        last edited by

                        Yeah I noticed the xml file for kerk was 131MB where as the 3ds was 59MB, the original SU file was 32MB. Its obvious different formats and exporters triangulate the model differently.

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