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How to find the poly count of a model?

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  • L Offline
    liam887
    last edited by 10 Feb 2010, 20:07

    Is there a way to do it in kerk?

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    • K Offline
      Khai
      last edited by 10 Feb 2010, 20:09

      the export to Kerk tri's everything as part of the process.. so it's only accurate to Kerky

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      • T Offline
        thomthom
        last edited by 10 Feb 2010, 20:11

        @liam887 said:

        "SU2KT: 1 textures and model exported in 2m 7s. Triangles = 570282."
        I was thinking maybe that is the poly count? Anyway if anybody can help let me know ok, thanks!

        That sounds like the polygon count.

        Though, if weære going to get semantic about this "polygon count" doesn't stricktly means number of triangles. A multisided face would go under the definition of polygon. But in 3D, people often men triangle count when they say "polygon count".

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        • P Offline
          pilou
          last edited by 10 Feb 2010, 20:23

          Maybe this : Import as DAE format and reload it in Meshlab free ☀

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          • L Offline
            liam887
            last edited by 10 Feb 2010, 20:45

            Ok ive done that now how do I find out what it is in meshlab?

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            • P Offline
              pilou
              last edited by 10 Feb 2010, 20:50

              Menu View: SHow Info Pane
              I don't know exactly but as soon as you load something you can see that
              with that you can make a little average 😉
              duck.png

              Frenchy Pilou
              Is beautiful that please without concept!
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              • L Offline
                liam887
                last edited by 10 Feb 2010, 20:55

                Ha cheers dont know how I missed that!
                Got it now thanks for your help

                Edit: Exported to 3ds and blender says "Triangles: 581462" hmm maybe cos its a different format!


                Untitled-1.jpg

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                • P Offline
                  pilou
                  last edited by 10 Feb 2010, 21:08

                  Depending of so many things possible 😉
                  Automatic cleaning, quadrangulate, welding common segments etc ...😉

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • G Offline
                    Gaieus
                    last edited by 11 Feb 2010, 07:30

                    KMZ also triangulates and you can re-import kmz files now to SU. Then under Model info > Statistics, you should be able to see the rough number. But indeed it can depend on the way it is triangulated and it does not necessarily triangulate it the same way su2kt does (although both su2kt and the kmz export will produce xml files)

                    Gai...

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                    • L Offline
                      liam887
                      last edited by 11 Feb 2010, 15:30

                      Yeah I noticed the xml file for kerk was 131MB where as the 3ds was 59MB, the original SU file was 32MB. Its obvious different formats and exporters triangulate the model differently.

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