How to find the poly count of a model?
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Cant seem to figure out how to find the poly count of a model in either SU or kerk anybody know how I can solve this?
I can get the number of faces for my model in SU which is '228,663' do I then just times that by two as everything is exported as triangles or what?
When I export to kerk I get the message:"SU2KT: 1 textures and model exported in 2m 7s. Triangles = 570282."
I was thinking maybe that is the poly count? Anyway if anybody can help let me know ok, thanks!
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@liam887 said:
Cant seem to figure out how to find the poly count of a model in either SU or kerk anybody know how I can solve this?
I can get the number of faces for my model in SU which is '228,663' do I then just times that by two as everything is exported as triangles or what?A face can have much more triangles than that - depends on the shape.
Think there was a plugin out there that estimates the total count though.... can't remember the name... -
Is there a way to do it in kerk?
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the export to Kerk tri's everything as part of the process.. so it's only accurate to Kerky
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@liam887 said:
"SU2KT: 1 textures and model exported in 2m 7s. Triangles = 570282."
I was thinking maybe that is the poly count? Anyway if anybody can help let me know ok, thanks!That sounds like the polygon count.
Though, if weære going to get semantic about this "polygon count" doesn't stricktly means number of triangles. A multisided face would go under the definition of polygon. But in 3D, people often men triangle count when they say "polygon count".
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Maybe this : Import as DAE format and reload it in Meshlab free
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Ok ive done that now how do I find out what it is in meshlab?
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Menu View: SHow Info Pane
I don't know exactly but as soon as you load something you can see that
with that you can make a little average
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Ha cheers dont know how I missed that!
Got it now thanks for your helpEdit: Exported to 3ds and blender says "Triangles: 581462" hmm maybe cos its a different format!
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Depending of so many things possible
Automatic cleaning, quadrangulate, welding common segments etc ... -
KMZ also triangulates and you can re-import kmz files now to SU. Then under Model info > Statistics, you should be able to see the rough number. But indeed it can depend on the way it is triangulated and it does not necessarily triangulate it the same way su2kt does (although both su2kt and the kmz export will produce xml files)
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Yeah I noticed the xml file for kerk was 131MB where as the 3ds was 59MB, the original SU file was 32MB. Its obvious different formats and exporters triangulate the model differently.
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