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    Distace from Camera to object in drawing.

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      @jim said:

      Maybe Fullmer (or you) can add this to his Onscreen plugin:

      http://forums.sketchucation.com/viewtopic.php?f=323&t=16837

      Oh Jim, that is an old plugin. I should look at it again. i can't believe it works at all!

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • J Offline
        Jim
        last edited by

        Oh sorry - I know how you feel!

        Hi

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        • Al HartA Offline
          Al Hart
          last edited by

          @gaieus said:

          Hi Al,

          Here is one - by Rick - and it's free!
          http://www.smustard.com/script/CameraDistance

          This one returns to distance from the camera t the eye.

          I would like to have a tool which lets you determine the distance from the camera to arbitrary objects in the drawing. I want to use it to set Focal Lengths for Depth of Field calculations.

          This is not a good example, because the eye may be in the same place as the center of focus, but if the eye were raised up a bit, then it would probably be way behind the desired focal point.

          http://wiki.renderplus.com/images/thumb/f/fa/Dof-100-1.0.jpg/350px-Dof-100-1.0.jpg

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • thomthomT Offline
            thomthom
            last edited by

            Ah - yes. That would be a good tool. And for my use, since I'd use V-Ray I'd want it to display the distance in inches as well as model units.

            Not sure if there's a tool like that out there though.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              Assuming that you have something selected then

              model=Sketchup.active_model
              eye=model.active_view.camera.eye
              ss=model.selection[0]
              distance=eye.distance(ss.bounds.center)
              

              returns the distance from the camera's 'eye' to the 'center' of the selection's bounding-box...
              You can of course improve this - another way to get the distance to the 'face' of a selection would be to get the vector between the 'eye' and the 'center' and then do a 'raytest' to find the first point hit and get that distance...

              model=Sketchup.active_model
              eye=model.active_view.camera.eye
              ss=model.selection[0]
              distance=(model.raytest[eye, eye.vector_to(ss.bounds.center)])[0].distance(eye)
              
              

              This then returns the 'distance'...
              You can improve it further by testing if the second item in the returned raytest array contains the selected object and if not redo the raytest from the first item [point] in its array along the same vector...

              model=Sketchup.active_model
              eye=model.active_view.camera.eye
              ss=model.selection[0]
              vector=eye.vector_to(ss.bounds.center)
              rayt=model.raytest[eye,vector]
              pt=rayt[0]
              while not rayt[1].include?(ss)
                rayt=model.raytest[pt,vector]
                pt=rayt[0]
              end#while
              pt=rayt[0]
              distance=eye.distance(pt)
              
              

              Hope this helps... 😕

              TIG

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              • Al HartA Offline
                Al Hart
                last edited by

                I took the utilitiestools.rb script in SketchUp, which displays an X,Y location as you move the mouse and changed it to display the distance from the camera instead.

                get_focal_length.jpg

                The heart of the change is this routine to display the camera distance:

                
                	# get camera distance from the eye to a point at (x,y,0)
                	def get_distance(target)
                		model = Sketchup.active_model
                		eye = model.active_view.camera.eye
                		distance = eye.distance(target)
                		# display in drawing units and inches
                		slength = Sketchup.format_length(distance) + sprintf(" (%g\")", distance)
                		return slength
                	end#def
                
                

                Try the attached script: get_camera_distance.rb

                [Edit: I uploaded a new version of get_camera_distance.rb]


                get_camera_distance.rb

                Al Hart

                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                IRender nXt from Render Plus

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  But that measures the eye to target distance...
                  You want the eye to object distance ?
                  The object might be between the target and the eye positions !
                  See my example on how to use the eye>>>target vector and raytest from the eye along that vector for objects in between... perhaps using a selected object as the source [it needs work as it was only a first draft... but selecting a group/instance between the eye and target will give the distance to it ?]
                  😕

                  TIG

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    There was a bug in get_camera_distance.rb.

                    I uploaded a new version.

                    (One person had downloaded it already - sorry - please get a new version)

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • Al HartA Offline
                      Al Hart
                      last edited by

                      @tig said:

                      But that measures the eye to target distance...
                      You want the eye to object distance ?
                      The object might be between the target and the eye positions !
                      See my example on how to use the eye>>>target vector and raytest from the eye along that vector for objects in between... perhaps using a selected object as the source [it needs work as it was only a first draft... but selecting a group/instance between the eye and target will give the distance to it ?]
                      😕

                      I call get_distance(target) with the point from OnMouseMove() after calling pick(x,y) - not the target of the camera view.

                      I think it is working properly.

                      Here is a rendering after selecting the end of the cylinder as the target point and setting the Depth of Field to be very blurry (3.0).

                      focal_length.jpg

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        I apologize... 😳
                        I hadn't read your script fully - your target isn't camera.target - you have a good idea - it works fine... 😎

                        TIG

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                        • B Offline
                          Bertier
                          last edited by

                          hello

                          could that plugin be used to create motion blur in an animation ?

                          thank you.

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                          • M Offline
                            mpowell1234567890
                            last edited by

                            Cool, thanks. Love it when I can know how far away something is in a model. 😄

                            @al hart said:

                            I took the utilitiestools.rb script in SketchUp, which displays an X,Y location as you move the mouse and changed it to display the distance from the camera instead.

                            [attachment=1:2q0r3qa8]<!-- ia1 -->get_focal_length.jpg<!-- ia1 -->[/attachment:2q0r3qa8]

                            The heart of the change is this routine to display the camera distance:

                            
                            > 	# get camera distance from the eye to a point at (x,y,0)
                            > 	def get_distance(target)
                            > 		model = Sketchup.active_model
                            > 		eye = model.active_view.camera.eye
                            > 		distance = eye.distance(target)
                            > 		# display in drawing units and inches
                            > 		slength = Sketchup.format_length(distance) + sprintf(" (%g\")", distance)
                            > 		return slength
                            > 	end#def
                            > 
                            

                            Try the attached script: get_camera_distance.rb

                            [Edit: I uploaded a new version of get_camera_distance.rb]

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                            • P Offline
                              pibuz
                              last edited by

                              That is a lovely script, but it seems I'm not able to load it..
                              How can I do that?

                              Thanks a lot Al!

                              **EDIT: ok, I moved the original utilities rb to another folder and renamed your script "utilitiestools.rb", and it works: now I can get camera distance 😎
                              Is there a less homemade or brute method? 😆 Thanks again?

                              WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                Renaming files is dangerous.

                                Make a subfolder of Plugins dir, named: !_autoload

                                " %(#8000BF)[Plugins/!_autoload]"

                                Then get my !autoload script here, and put it in Plugins folder.

                                After.. you can put little scripts that you wish to autoload in the " %(#8000BF)[Plugins/!_autoload]" folder.

                                I'm not here much anymore.

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                                • A Offline
                                  angeli7on
                                  last edited by

                                  Hi, I got confused about this.
                                  I try using get_camera_distance but the result aren't DOF
                                  am I missing something ?

                                  here I attach my screen shot
                                  if too small I also upload here:
                                  http://imageshack.us/f/254/bingungdof2.jpg

                                  please advice, thanks alot.


                                  confusing dof

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    But the distance given by the tool is 703" - not '10' units in the Camera DOF dialog ?
                                    Try using the real equivalent distance [in the correct units for that dialog] to see what happens.
                                    The distance returned by the tool is the distance from the camera 'eye' up to the picked point - in your screenshot it's given in 'inches'...

                                    TIG

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Yeah, so what are the expected units of that rendering dialog box? Feet? Meters? cm?

                                      703 inches =

                                      58.58 feet
                                      17.8562 meters
                                      1785.62 cm

                                      My best guess is that it is expecting feet or meters based on the DOF shown in the 2 screenshots. 10 is too close, but 703 is clearly waaaaaaay to far. So its gotta be something in the middle, which would probably be feet or meters.

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • A Offline
                                        angeli7on
                                        last edited by

                                        Hi TIG and Chris Fullmer, thanks for your reply.
                                        I think I already put the unit into inch. and I already put 703 (not just 10) in Overide_focal_dist, but the result are all sharp.
                                        I got 703 from get_camera_distance plugin, on the red ball.
                                        here I attach another screenshot with color and setting, I'm going to make the red ball to be sharp and the other ball become blurry.
                                        Do you have simple samples of your blurred .skp ?
                                        and here also my .skp file in google drive:
                                        https://docs.google.com/open?id=0BxjFhe9IY4QWLWUyYVFKdFNWRHM
                                        many thanks for your help guys.


                                        confusing dof

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          It's unclear if you tried what we suggested. I told you to try 58.8 in case V-Ray is expecting the input to be in feet, or put 17.8562 in case it is expecting meters. Do those two numbers then report back.

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            To elaborate again, the SketchUp pop-up is saying 703". But it appears that the V-Ray window is expecting the input to be in something other than inches, otherwise it would have worked. So other common units would be feet or meters. Since we know that object is 703" from the camera, we'll convert that to feet. It is 58.8 feet. Or maybe V-Ray is expecting meters, so convert 703" to meters and you get 17.8562 meters. That is why I'm saying try those two numbers, I'm hoping one will work. Then you will know from that point on, which unit V-Ray is expecting.

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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