Distace from Camera to object in drawing.
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Hi TIG and Chris Fullmer, thanks for your reply.
I think I already put the unit into inch. and I already put 703 (not just 10) in Overide_focal_dist, but the result are all sharp.
I got 703 from get_camera_distance plugin, on the red ball.
here I attach another screenshot with color and setting, I'm going to make the red ball to be sharp and the other ball become blurry.
Do you have simple samples of your blurred .skp ?
and here also my .skp file in google drive:
https://docs.google.com/open?id=0BxjFhe9IY4QWLWUyYVFKdFNWRHM
many thanks for your help guys.
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It's unclear if you tried what we suggested. I told you to try 58.8 in case V-Ray is expecting the input to be in feet, or put 17.8562 in case it is expecting meters. Do those two numbers then report back.
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To elaborate again, the SketchUp pop-up is saying 703". But it appears that the V-Ray window is expecting the input to be in something other than inches, otherwise it would have worked. So other common units would be feet or meters. Since we know that object is 703" from the camera, we'll convert that to feet. It is 58.8 feet. Or maybe V-Ray is expecting meters, so convert 703" to meters and you get 17.8562 meters. That is why I'm saying try those two numbers, I'm hoping one will work. Then you will know from that point on, which unit V-Ray is expecting.
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Have you tried adjusting the F-Stop?
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Looks like he's got his f-stop set at 2.8. That should give a good DOF blur. And indeed in his first post, the image where he has f-stop at 2.8 and focal distance at 703, there is no visible blur, but when he changed the focal distance to 10, the entire image was blurry, indicating that the DOF is working, he just needs to set the correct distance.
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I'm already changing my mind. I can see that lowering the f-stop even more might be needed Thom, good call. That should definitely be tried as well.
The further the object is, the harder it is to get a shallow DOF (blur). Lowering the aperture will help create even more blur. But its possible the object could be so far away that there will never be any apparent blur. You could resort to using tilt frame to force a blur. But I'm thinking at that distance, you should be able to get some blur.
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He used a tool to measure the distance, so it should be correct.
It is possible that the F-Stop in VfS isn't working 100% like a real camera does. -
Well, in thinking about it, he's trying to blur something that is 58 feet or 17+ meters away. I'll get out my camera later today and open it to 2.8 and shoot something at about that distance, see if it produces any blur. At that distance, there is a chance there should be no blur.
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As I understand it... the bigger the f-stop number the greater the depth of field about the focal-depth.
So a large number uses a 'pinhole' which has almost everything focused about that point, but a small number uses a 'wide-eyed' aperture which focuses on the point, with things nearer or farther away being shown blurred...
In real cameras the smaller the aperture size [i.e. the bigger the number] the less light gets into the 'film' and so this affects the shutter-speed in turn - so then there are three variables to juggle. But in rendering the focal-depth and f-stop interact to control the sharpness of objects that are nearer/farther away... and the 'speed' is therefore somewhat arbitrary...
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Yup, except I think some (most?) renderers do take into account the shutter speed and use it for brightness/exposure control.
@Thom, he used "a tool" to measure, but is it designed to work seamlessly with the renderer he's using? The tool returns the distance in inches, but do you know what unit V-Ray is expecting? That's why TIG and then I suggested he try some different units.
I'm interested to hear back if its a units thing or not so I can move on from that sticking point.
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I rendered this image couple of years ago, so in an older version of v-ray, but what I can tell for sure is that, it's a raw v-ray image with f-stop at 0.4. I remember that I had a hard time using physical camera, so I turn it off.
PS: I used a free plugin called "CameraDistance" , and in v-ray, the units are inches.
Good luck.
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It's working. I added a checker texture on the ground so that the DOF effect is clear.
What you need is a lower f-stop to really see the DOF effect. For this image I used 0,2 and I made the ISO 1 for balancing the exposure.
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@chris fullmer said:
@Thom, he used "a tool" to measure, but is it designed to work seamlessly with the renderer he's using? The tool returns the distance in inches, but do you know what unit V-Ray is expecting? That's why TIG and then I suggested he try some different units.
VfSU expects inches for everything - because it uses SU's internal units only. But his screenshot indicated the distance was in inches - did it not?
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@thomthom said:
VfSU expects inches for everything - because it uses SU's internal units only.
Ahh, see I don't know that, not being an VFSU user. The screen shot looked like he used a tool by Al to determine the distance. But the Vfsu screen does not indicate what units it is expecting. So there was no way to know that he had input the measurement in the correct units. But if you say it is expecting inches, then yes, 703 should work.
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So, as Stefan confirms... IF the f-stop is a very small number [large iris aperture] then most things at or near the 'focal-point' [set in inches] will appear sharp, with blurriness increasing rapidly away from that point. If the f-stop is a very large number [small iris aperture] then most things will appear sharp, irrespective of the 'focal-point' [set in inches] and their relative offset from that.
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Hi guys,
Thanks alot for the reply even I not fully understand it all ^^
I tried Stefanq setting, put down the F number to 0.1 and ISO to 1.0 and finally the blur came out, and only distance 703" is sharp.
However I need extremely blur to the black and blue ball, I tried the F number to 0.01, but all become wash out white.
eventhough I increase the speed to 16,000 to reduce light, it still wash out white. Do you have any advice how to get the blur more ? many thanks.
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Hi guys, finally the blur is ok with me... attached is my last setting.
Now I learn one thing that vfsu is different than my DSLR, I used F/2.8 lens at 200mm and 5 meter object (ISO 100, speed 1/100) but different here in vfsu, number can vary from 0.01
now I have to get used to this ^^One last question, Stefanq said that he didnt use physical camera setting, so what setting should I used without physical camera On ?
Thank you Chris, TIG, Thom, & Stefan.
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@stefanq said:
What you need is a lower f-stop to really see the DOF effect.
or focus closer.. i mean, i could shoot a mountain range from a couple miles away with a noct* wide open and the mountains will still be sharp..
many of the rendering programs do in fact mimic real optics.. so it helps to understand them if you want to use those controls for focusing a rendering..
for one, it's not all about the aperture.. it's that plus a combination of focal length (field of view) and distance to focal plane..
ie- i could shoot a 35mm lens at f/8 from a distance of around 20' and everything in the frame will be in focus..
i could shoot that same lens w/same aperture from 2' and the depth of field is going to get pretty thin.. maybe a few inches or so...likewise.. using the same scenario above except this time i'll change lenses.. say a 200mm lens at f/8 and 20' away.. youll now have a thin dof of maybe a foot or two deep..
(notice the aperture stayed the same.. (shutter speed and/or iso doesn't matter in this comparison))(i'm not sure if there's a 200mm lens that can focus at 2'.. maybe some sort of 200mm macro lens... but the dof at that point is going to be incredible thin.. like 1 mm thin )
but, to get some shallow dof at 60' away is virtually impossible with the cameras of today.. you'd need a real long lens and a very large aperture (400mm f/1 lens ?? ).. but then you're way zoomed in on the subject and probably aren't getting the framing you're after..
i guess, if you want to render a picture of a house across the street then make it's backyard appear blurred, fake it in photoshop.. i mean, it's going to look fake no matter what.. our eyes aren't used to seeing things that way.
*classic fast nikkor.. f/1.2
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here.. play around with this thing:
http://www.dofmaster.com/dofjs.html
notice the 3 factors which determine depth of field... those same things need to be considered in a rendering app as well.
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@tig said:
As I understand it... the bigger the f-stop number the greater the depth of field about the focal-depth.
So a large number uses a 'pinhole' which has almost everything focused about that point, but a small number uses a 'wide-eyed' aperture which focuses on the point,[the following is really nothing to do with the conversation but you're y so you might appreciate the tidbit ]
f-stops, which are generally written f/4 etc, means (f)ocal length Γ· aperture stop
so using a 100mm lens at f/4-- the f/4 tells you the physical size of the aperture opening for the lens/stop combo..
(100mm / 4 = 25mm... so the aperture is 25mm in diameter... same lens at f/11 = 9mm aperture opening.. etcetc..)
ie- your understanding about larger fnumbers = smaller apertures is correct.. the above is just an attempt at grasping the why..
EDIt.. oh.. and to see these maths in action.. (ha)
earlier in the thread, I said you'd need a 400 f/1 lens to do that... so that lens would need to have a 400 mm hole in it.. the glass & housing need to be bigger than that so we're looking at a lens approaching 2' across
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