Layer Material
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My
layer-color=.rb
used a convoluted work around to import a dxf with a new layer of the same name etc colored as required and the old layer deleted. It only copes with color NOT material.
You could work this in reverse - export a dxf of a series of faces, each on a layer; then parse the dxf to find each layer and it's color - using a lookup-table you can at least then convert the colors to RGB values - you won't easily get any textures or the material's alpha though ???
It shouldn't be that difficult to simply have a methodlayer.material
orlayer.material="red"
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And what does the methods return? array of colour values? and for the texture?
And is there a way to set the material? -
If thats what Sir wants.
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neat'o!
Can I have fries with that?So, is the voodoo you're using also able to rename materials? (instead of the current workaround of recreating the material with a new one with the new name and replace the material property for all entities in the model?)
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What became of this great idea ???
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@tig said:
What became of this great idea ???
Dittos!
Never saw this 3 year old thread.
Spent a while yesterday posting a request for this in the API Wishlist forum.
Did I cover everything? Any feature I left out?
http://forums.sketchucation.com/viewtopic.php?f=180&t=13666&p=253272 -
bump ?
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Had another look at this, this morning.
There doesn't seem to be any way of setting the Layer properties, the COM API just doesn't offer that functionality.
Adam
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But one can get?
The COM API - is it the SkpReader in the SDK?
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re-bump
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So Adam never published this ?
So sad -
I'm sitting in Provence and it is pissing down! So I pulled the code from the UK and it looks fine (don't even have to build for PowerPC anymore!) - I'll package it up for Mac and Windows next week.
Adam
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@adamb said:
I'm sitting in Provence and it is pissing down! So I pulled the code from the UK and it looks fine (don't even have to build for PowerPC anymore!) - I'll package it up for Mac and Windows next week.
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@adamb said:
I'm sitting in Provence and it is pissing down! So I pulled the code from the UK and it looks fine (don't even have to build for PowerPC anymore!) - I'll package it up for Mac and Windows next week.
Will it be just the binaries or is there any chance we can see the source - making for a nice small tutorial? ...even though the old C++ SDK is deprecated...
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Up ?
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