SketchUp Pipeline question
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Hello,
I am trying to send a model over to Cinema4D to be smoothed out using hypernurbs (Cinema4D's version of Subdivide and Smooth). The model gets pulled apart and I am told by a Cinema4D forum that it is a problem in SketchUp, and that my geometry is not actually connected. Has anyone had this problem I assumed that inferencing connected geometry in SketchUp but now I am not sure anymore.
Thanks,
Vince

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you have not in C4D before use Hypernurbs, something for automaticaly welding edges?
Post the SKP file for some test -
Yes I have the sketchUp file, it is only a simple cube. I am exporting as a collada file if that helps at all. Also yes there is a connect polygon tool in Cinema 4D but it did not fix this problem. I understand that this is a SketchUp forum not a Cinema4D forum but no one at C4D understands or knows how to fix this problem they say it is a SketchUp issue.
Thanks Much,
Vince
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I have not C4D but i had try your object

SU --> DAE-->Blender (i make nothing as I am not in feel with it
)just export-->OBJ-->ZBrush: Import (with weld by security) = no problem
I can divide as I want! SU has nothing to do with that

So seems you don't use the good importation options in C4D!
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Here's a EEbyRails version made all in SUp ?
EEbtRails_RoundedCube.skp
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