[Plugin] ExtrudeTools - Full Set
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I guess at this point I'd delete the entire Plugins folder from App Data/Roaming... Then install the SCF Plugin Store from a fresh download and use it to install TIG's Extrude Tools. Don't install anything else until testing for icons.
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That sounds like great advise and a good way to go
Thank you Dave -
Good luck.
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Darn Just did as per Dave's advice and still not showing toolbar for extrude tools.
I updated java too so completely stumped at the moment as to how to correct this.Where is that head banging against a wall emoji Or is that on another forum
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Yaaaaay... Got it working at last, Most likely operator error ( it always is) as when I went to toolbars and checked the box for extrude tools it came up. I had been checking the box under extensions.
Anyhooo feels so good to sort this out, even if it was just due to correcting operator error.Thank you all for the help
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Many [but not all] Plugins are made as Extensions, and because of a glitch in v2016-M0's Loading Policy, when these are first installed they do no start off 'activated', even when the author specifies that they ought to, and the RBZ is properly signed, and the Loading Policy is set as 'Unrestricted' [the default]...
Therefore, you currently need to activate any installed Extensions manually from Preferences > Extensions, by placing a check-mark against their entry [you can also use the SketchUcation Extensions-Manager to do this by moving them into the left 'activated' column].
Thereafter, this activation should be remembered across sessions...When an activated Plugin has a Toolbar, then that might not start off initially activated when its RBZ is installed [but its initial state depends of the author's coding, if the Extension has been deactivated etc].
You can activate that toolbar under the Toolbars list, by placing a check-mark against its entry.
By default, when first activated it will appear top-left of the SketchUp-window, floating and in one line.
You can reshape/relocate/dock it etc, all as you wish.
This now active-toolbar should reappear across sessions, remembering wherever you last left it [and floating or docked etc]. -
TIG, it appears I am seeing a problem with the Extrude Tools extension. Any time I use it if I use Ctrl-Z to undo something, I am winding up with a rectangle at the axis base point in my model. Please see this thread
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Which of the EEby... tools shows this ?
Initially I can't think of any that place a rectangle at the origin, outside of the main undo-loop ??
More details please... -
@tig said:
Which of the EEby... tools shows this ?
Initially I can't think of any that place a rectangle at the origin, outside of the main undo-loop ??
More details please...The only one I have been using is the vector one. I have tried several times since I first read your reply and have not been able to reproduce it again. It did happen several time before in both 2015 and 2016 (Pro for both).
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Holaa ! Me podrías decir como descargo el plugin? por favor, no encuentro el link de descarga...
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@fergutierrezg said:
Holaa ! Me podrías decir como descargo el plugin? por favor, no encuentro el link de descarga...
Look at the bottom of the first post.
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Hi there,
I have problems with Extrude Tools and Sketchup 2017:
Even after disabling all other plugins I get the following results running for instance “Extrude Edges by Rails” or “Extrude Edges by Rails To Lattice”:
The tool only creates the control/construction points (no faces) and I get some information in the Ruby Console:
Another example: “Extrude Edges by Loft” creates triangulated faces but no Quad Faces if I select this option.
(Some information: Extrude Tools 3.0 (I installed it using the SketchUcation Tool, no problems with Sketchup 2016, system: windows 7, 64 bit, Intel i7 3770, NVidia GTX 750 Ti, drivers: 375.57 and the newest 375.86)Any ideas?
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Thanks for the reports.
I see it too... investigating...
It's the way v2017 replaces an exploded entity with a duplicate, with another ID, and so you can no longer collect a reference to it before exploding, it must be done as part of the explode itself to get the correct reference...
Working on it - I suspect it affects many of the tools... -
Hi TIG - if you can - have a look at the offset please, it seems the reading is slightly off (no pun!). didn't have time to look at the code myself
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The whole ExtrudeToolset is foobar thanks to the way v2017 handles exploded entities and looses references but while keeping id's...
I'm working on a fix...
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yes, the offset was always a smidge off (only in terms of measurements) - other than that, the script works fine on both (on my super system of course), thanks!
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It's worked great on SU2016 but some Error happen on SU2017. Can u please fix it soon???
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@hell0304 said:
It's worked great on SU2016 but some Error happen on SU2017. Can u please fix it soon???
I know !
The new API in v2017 breaks some things [references, IDs etc]
I have been working on a fix for the last few weeks...
It has proven awkward !
Watch for updates... -
Thsnks TIG, Watching for this. Though I am holding off on using v2017.
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i cannot get eebf to work in 2017 I have uninstalled and reinstalled 2017 one plugin at a time starting with freedo tools any suggestions
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