[Plugin] ExtrudeTools - Full Set
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@wibeon said:
Hi,
The plugin doesn't appears in tools menu. I put .rb in the plugin folder but it doesn't work.
Can somebody help me ?
Thanks
You should have several .rb files in the ../Plugins/ folder and several extra files in the ../Plugins/TIGtools/ subfolder ??
This is a screen-grab of what the contents of the zip file look like. The new files/subfolder+files should be replicated exactly as this after you've extracted everything...
When you restart Sketchup there should be a drop-down submenu early in the 'Plugins' menu [Note that it's NOT in the 'Tools' menu - reread the tools' instructions] - this submenu is called 'Extrusion Tools...' and it has nine items each relating to a different tool; to activate the equivalent toolbar you must use View > Toolbars > 'Extrusion Tools'... -
Here's a new version http://forums.sketchucation.com/viewtopic.php?p=217663#p217663
It has an additional toolExtrudeEdgesByVectorToObject
... see here for more details of the new tool... http://forums.sketchucation.com/viewtopic.php?p=331059#p331059 -
oh nice! that's a great addition.
[it also shows hints of a sweet trim tool plugin - sort of like solid booleans without the solids part.. in rhino, it works like: select cutting object(s) then pick the parts of the intersecting geometry you'd like to delete.. in eeVO, it automatically picks the side to delete on the opposite side of the cutting object of where the vector extrusion started.. in this hypothetical trim tool, you would be able to pick which side to delete... i dunno, just ideas in case you get bored one day )
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just wanted to say thank you for your amazing efforts.
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you are really great!!! fantastic work, thank you
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Here's an updated set http://forums.sketchucation.com/viewtopic.php?p=217663#p217663
A new tool 'ExtrudeEdgesByOffset
' has been added.
Its details are found here http://forums.sketchucation.com/viewtopic.php?p=331303#p331303 -
Wow, TIG, a tool a day? Thank you for these!
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Here's an updated set http://forums.sketchucation.com/viewtopic.php?p=217663#p217663
The 'Extrude Edges By Vector To Object' tool has been improved considerably:-
A new algorithm has been added for the intersecting with objects: now walls extend to soffits with additional apex vertices and so on so it extrudes fully to the faces/edges.
'Ghost' extrusions now show intersections as red dots.
The original selection is kept, unless the is group exploded.Some ES lingvos updated by Defisto [thanks].
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Here's another update http://forums.sketchucation.com/viewtopic.php?p=217663#p217663
The 'Extrude Edges By Vector To Object' tool has additional traps added for rare glitches when a faced edge-selection was used. -
Here's yet another update http://forums.sketchucation.com/viewtopic.php?p=217663#p217663
The 'Extrude Edges By Vector To Object' tool has had a glitch fixed with 'undo' if you'd reversed faces etc... -
Here's yet another update http://forums.sketchucation.com/viewtopic.php?p=217663#p217663
The 'Extrude Edges By Vector To Object' tool has had glitches fixed with 'commit' and extruding faces inside groups to objects outside... -
DUUUDE! Exactly what I was talking about!
Here's a few tests:
I have a couple more tiny requests to ask, but now i don't have time!
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[Plugin] ExtrudeTools - Zipped Set 20110525 Installed
[Plugin] Shape Bender Beta v0.55 Can't work...
Need Help !!!
ThanX -
@tig said:
....
I translate All the plugins in ExtrudeTools into chinese
This is the translation file
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@unclex said:
[Plugin] ExtrudeTools - Zipped Set 20110525 Installed
[Plugin] Shape Bender Beta v0.55 Can't work...
Need Help !!!
ThanXI [and many others] have both toolsets installed without any interconnected problems
Can you explain the nature of the problem a bit more ?
Are there any error messages [either at startup or when it's run with the Ruby Console open]? if so please post them here, or perhaps more logically in theShapeBender
thread, as that's the broken tool.
Nothing has changed between recent versions of theEEby
... tools that I could think might affect ShapeBender in any way. that tool itself has been around for some time...
Please check you haveprogressbar.rb
installed in the Plugins folder [available free fromSmustard.com
] - this is a frequent cause of tools failing that need it [it's not needed for any of theEEby
... tools though!]
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@hebeijianke said:
@tig said:
....
I translate All the plugins in ExtrudeTools into chinese
This is the translation fileThanks
I'll include them with the next update of the toolset.
Meanwhile Chinese locale users can install them into the TIGtools folder and feedback... -
Hi TIG,
Shouldn't there be a Toolbar? I don't see it. I have all the EEb Tools in the Plugins menu, but no Extrusion* in Toolbars.
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There should be a file in ../Plugins/
#extrusionToolbar.rb
makes the Toolbar/Sub-Menu.
It starts with a '#' so it loads first - it then checks to see if any of the possible EEby...rb files exist and if so it adds the 'Extrusion Tools' toolbar referenced as '$extrusionToolbar
' and an 'Extrusion Tools' submenu referenced as '$extrusionToolsSubmenu
'. As each of the EEby...rb files loads it checks for these $ references and if they don't exist then there is no toolbar/button and the tool's menu item is added direct to Plugins-menu rather than into a subfolder...
Your screen-shot suggests that#extrusionToolbar.rb
is missing as there's no 'Extrusion Tools' submenu ??
Note that the EEby... tools also 'require'deBabelizer.rb
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@tig said:
Your screen-shot suggests that #extrusionToolbar.rb is missing as there's no 'Extrusion Tools' submenu ??
Ah, I renamed it without the #. Guess I can't do that.
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@jim said:
@tig said:
Your screen-shot suggests that #extrusionToolbar.rb is missing as there's no 'Extrusion Tools' submenu ??
Ah, I renamed it without the #. Guess I can't do that.
NO! It needs to load before the other tools so they find the toolbar/submenu ready-made...
The existence of the EEby...rb tools are checked by it 'by name' so renaming all of those would also stop the toolbar/submenu getting created...
Its filename doesn't have to start with a #, it just needs to list somewhere before the other tools in alphanumeric order... I use a leading # on the name of for my tools if I want it to load early - like the '#HolePunchTool.rb', as I want its items high up on the context-menu listings...
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