sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    Optimization Tips

    已排程 已置頂 已鎖定 已移動 Developers' Forum
    110 貼文 22 Posters 175.6k 瀏覽 22 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • AdamBA 離線
      AdamB
      最後由 編輯

      distance requires a square root of a scalar product. ie sqrt(A.B)

      Keep in mind that in native "cpu" math, A.B is perhaps ~5 cycles and sqrt(X) is perhaps ~35 cycles. If you don't actually need the squareroot but just need to find the closest, then just compare A.B which should be significantly faster.

      Developer of LightUp Click for website

      1 條回覆 最後回覆 回覆 引用 0
      • thomthomT 離線
        thomthom
        最後由 編輯

        @adamb said:

        distance requires a square root of a scalar product. ie sqrt(A.B)

        Keep in mind that in native "cpu" math, A.B is perhaps ~5 cycles and sqrt(X) is perhaps ~35 cycles. If you don't actually need the squareroot but just need to find the closest, then just compare A.B which should be significantly faster.

        Yes - I was reading up on sqrt and found that to compare "longer" and "shorter" I didn't need sqrt. So I changed my code to only do the square root after I've found the shortest distance. That way it's called only once per vertex in Selection. (I needed the distance for some other calculations)

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 條回覆 最後回覆 回覆 引用 0
        • C 離線
          cjthompson
          最後由 編輯

          @cjthompson said:

          Has anyone looked into Enumerable.grep()? it seems pretty useful, but I don't know how fast it is.

          well, since no one seems to be listening... 😢
          I ran my own test (for: is using a for loop, grep: is using Enumerable.grep)
          speedTest for: entities - 0.016 grep: entities - 0.015 for: entities array - 0.0 grep: entities array - 0.016 for: range - 0.219 grep: range - 0.203 for: range array - 0.219 grep: range array - 0.218 for: strings - 0.469 grep: strings - 0.234 nil

          here is the code I used:

          def speedTest
          	entities = Sketchup.active_model.entities
          	entitiesArray = entities.to_a
          	range = 0..1000000
          	rangeArray = range.to_a
          	strings = range.collect{|number| number.to_s}
          	
          	## Entities
          	
          	results = []
          	start = Time.now
          	for ent in entities
          		if(ent.class == Sketchup;;Edge)
          			results << ent
          		end
          	end
          	puts "for; entities - " + (Time.now - start).to_s
          	
          	results = []
          	start = Time.now
          	results = entities.grep(Sketchup;;Edge)
          	puts "grep; entities - " + (Time.now - start).to_s
          	
          	## Entities array
          	
          	results = []
          	start = Time.now
          	for ent in entitiesArray
          		if(ent.class == Sketchup;;Edge)
          			results << ent
          		end
          	end
          	puts "for; entities array - " + (Time.now - start).to_s
          	
          	results = []
          	start = Time.now
          	results = entitiesArray.grep(Sketchup;;Edge)
          	puts "grep; entities array - " + (Time.now - start).to_s
          	
          	## Range
          	
          	results = []
          	start = Time.now
          	for num in range
          		if(num == 318256)
          			results << num
          		end
          	end
          	puts "for; range - " + (Time.now - start).to_s
          	
          	results = []
          	start = Time.now
          	results = range.grep(318256)
          	puts "grep; range - " + (Time.now - start).to_s
          	
          	## Range Array
          	
          	results = []
          	start = Time.now
          	for num in rangeArray
          		if(num == 318256)
          			results << num
          		end
          	end
          	puts "for; range array - " + (Time.now - start).to_s
          	
          	results = []
          	start = Time.now
          	results = rangeArray.grep(318256)
          	puts "grep; range array - " + (Time.now - start).to_s
          	
          	## Strings
          	
          	results = []
          	start = Time.now
          	for str in strings
          		if(str.match(/312\Z/))
          			results << str
          		end
          	end
          	puts "for; strings - " + (Time.now - start).to_s
          	
          	results = []
          	start = Time.now
          	results = range.grep(/312\Z/)
          	puts "grep; strings - " + (Time.now - start).to_s
          	
          end
          

          and the model I tested on:


          test1k.skp

          1 條回覆 最後回覆 回覆 引用 0
          • thomthomT 離線
            thomthom
            最後由 編輯

            I also read that depending on the settings of the compiler the instruction set used to compute sqrt and it's performance vary greatly. One of the articles I read suggested that many compilers will use old set of instructions by default for greater compatibility.
            What do you do for your projects?

            Edit: one of the articles I read: http://assemblyrequired.crashworks.org/2009/10/16/timing-square-root/

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 條回覆 最後回覆 回覆 引用 0
            • P 離線
              Pout
              最後由 編輯

              concerning typename vs class:

              For, till now, unexplained reason when i change typename with class the results are different
              Script is a bit like this:

              x=entity.class (or entity.typename)
              if x=="Face"
              do something
              elsif x=="Group"
              do something
              elsif x=="ComponentInstance"
              do something
              else
              end
              

              When the type is "ComponentInstance" the results are not the same for class and typename.
              I need to check on this since the speed increase is huge

              1 條回覆 最後回覆 回覆 引用 0
              • thomthomT 離線
                thomthom
                最後由 編輯

                .class returns a Class object - not a string.
                What causes the slow down is the string comparison - that's what you want to avoid.

                
                x=entity.class
                if x==Sketchup;;Face
                  do something
                elsif x==Sketchup;;Group
                  do something
                elsif x==Sketchup;;ComponentInstance
                  do something
                else
                end
                
                

                or

                
                if entity.is_a?(Sketchup;;Face)
                  do something
                elsif entity.is_a?(Sketchup;;Group)
                  do something
                elsif entity.is_a?(Sketchup;;ComponentInstance)
                  do something
                else
                end
                
                

                Update: fixed is_? to is_a?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 條回覆 最後回覆 回覆 引用 0
                • P 離線
                  Pout
                  最後由 編輯

                  I'll check and let you know. When i use 'class' the correct conditions are entered but the result differs.
                  I'll keep you posted if it changes with your scripts.

                  Thx

                  1 條回覆 最後回覆 回覆 引用 0
                  • P 離線
                    Pout
                    最後由 編輯

                    all works, speeds increase is fine 😄
                    thx!

                    1 條回覆 最後回覆 回覆 引用 0
                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      👍

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 條回覆 最後回覆 回覆 引用 0
                      • K 離線
                        kwalkerman
                        最後由 編輯

                        One thing I have noticed is that some code runs much slower with the outliner window open. Is there a way to close the window at the start of certain code execution, and then re-open it at the end?

                        --
                        Karen

                        1 條回覆 最後回覆 回覆 引用 0
                        • Dan RathbunD 離線
                          Dan Rathbun
                          最後由 編輯

                          @kwalkerman said:

                          One thing I have noticed is that some code runs much slower with the outliner window open. Is there a way to close the window at the start of certain code execution, and then re-open it at the end?

                          Maybe...
                          but have you tried using Model.start_operation ?

                          see also abort_operation and commit_operation

                          I'm not here much anymore.

                          1 條回覆 最後回覆 回覆 引用 0
                          • Dan RathbunD 離線
                            Dan Rathbun
                            最後由 編輯

                            UI.show_inspector "Outliner"
                            toggles it.
                            Shows it if it's closed
                            Rolls it up if it's shown
                            Unrolls it if it's rolled up

                            There's no way with the API to tell (now) what state it is in.

                            I'm not here much anymore.

                            1 條回覆 最後回覆 回覆 引用 0
                            • TIGT 離線
                              TIG Moderator
                              最後由 編輯

                              I think Jim made a Windows hack to toggle a rollup...

                              ### toggleWindows.rb - based on Jim's ideas - only for Windows...
                              ### 20090401 TIG
                              ### needs "win32api.so"
                              if [PLATFORM].grep(/mswin/)==[PLATFORM] and Sketchup.find_support_file("Win32API.so","Plugins/")
                              ### = a Windows machine
                                require 'Win32API.so'
                                def toggleRollUp(name)
                                  findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                                  pw=findWindow.call(0,name)
                                  sendMessage = Win32API.new("user32.dll","SendMessage",['N','N','N','P'],'N')
                                  sendMessage.call(pw,0x00a1,2,"")#WM_NCLBUTTONDOWN
                                  sendMessage.call(pw,0x0202,0,"")#WM_LBUTTONUP
                                end
                                def isRolledUp(name)
                                  findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                                  getWindowRect= Win32API.new("user32.dll","GetWindowRect",['P','PP'],'N')
                                  pw=findWindow.call(0,name)
                                  data=Array.new.fill(0.chr,0..4*4).join
                                  getWindowRect.call(pw,data);
                                  rect=data.unpack("i*")
                                  #if window height is less than 90 then the window is rolledup
                                  return (rect[3]-rect[1])<90
                                end
                              end#if
                              

                              You add 'Outliner' to run it... test if rolled up, toggle roll up if not etc etc........

                              TIG

                              1 條回覆 最後回覆 回覆 引用 0
                              • Dan RathbunD 離線
                                Dan Rathbun
                                最後由 編輯

                                its nice but...
                                The windows have other language names in the loacalized versions.
                                The code needs updating. It needs to search by ID instead.
                                (Or have arrays of the Inspector captions in all the local versions.)

                                It also should be in the SKX forum, either as a UI module extended method (which would be half done, as it's only Win32,) or a SKX::GUI::WIN method.. or something

                                I'm not here much anymore.

                                1 條回覆 最後回覆 回覆 引用 0
                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  I only pass on Jim's hack... if you want to 'fix' it please do... It'd be better if the API had proper access to these anyway !

                                  TIG

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • K 離線
                                    kwalkerman
                                    最後由 編輯

                                    Dan, this is absolutely what I need. It is the updating of the UI that is slowing the calculation down. Having the outliner window open compounds the problem.

                                    --
                                    Karen

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @kwalkerman said:

                                      Dan, this is absolutely what I need. It is the updating of the UI that is slowing the calculation down. Having the outliner window open compounds the problem.

                                      --
                                      Karen

                                      You are using .start_operation with the disable_ui flag, right?

                                      Also, try to do as much as possible in bulk operations. Transform and erase in bulks. entities.erase_entities instead of entity.erase! etc.
                                      Cache calculation results - Ruby is horribly slow in crunching numbers.
                                      Often, methods that accepts Point3D objects can use Vertex objects as well - though the API docs doesn't mention this. If you are doing many iteration vertex.position will eat time. So try to feed the methods raw vertices instead.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • Dan RathbunD 離線
                                        Dan Rathbun
                                        最後由 編輯

                                        @dan rathbun said:

                                        its nice but...
                                        The code needs updating. It needs to search by ID instead.
                                        (Or have arrays of the Inspector captions in all the local versions.)

                                        Ooops.. just checked. The Outliner does not have an ID.
                                        But Jim's system call 'may' work. The window object can have a different "name" than the text displayed on the caption bar.
                                        Someone running a non-English version could test it and let us know.

                                        I'm not here much anymore.

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • Dan RathbunD 離線
                                          Dan Rathbun
                                          最後由 編輯

                                          @dan rathbun said:

                                          @dan rathbun said:

                                          The code needs updating. ...
                                          (Or have arrays of the Inspector captions in all the local versions.)

                                          But Jim's system call 'may' work. The window object can have a different "name" than the text displayed on the caption bar.

                                          Someone running a non-English version could test it and let us know.

                                          Didier tested it and the results are both good and bad:
                                          see: Re: Anyone with non-english Sketchup?

                                          I'm not here much anymore.

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • J 離線
                                            jessejames
                                            最後由 編輯

                                            @thomthom said:

                                            What I found most interesting in those test was that Vertex is a valid argument where the manual claims only Point3d. And passing the Vertex is faster than Vertex.position.

                                            Well i think you'll find this is a commonality of the API and the Docs is the fact that "those" who are creating the API and the Docs ARE NOT "those" who use it on a daily basis! 😉

                                            Always sleep with a loaded gun under your pillow!

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 6 / 6
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement