[Plugin] Edge Tools
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jeez .. i missed this plugin too.. some awesome stuff in there!
thanks.re: this post:
http://forums.sketchucation.com/viewtopic.php?p=365178#p365178
i think what i'd like for it to do might complicate the 'simplify curves' option.. it works great now in many cases (setting to 0 which joins all applicable edges)
what i'd like to be able to do is have it weld everything except there would be some sort of filter(?) in place that won't weld anything less than a certain angle... like if the angle between two edges is sharper than, say, 1 radian then the edges won't be joined..
just an idea and one that i personally wouldn't use very often (and i imagine i'd use it more than most people.. maybe once or twice during a heavy modeling session..)
if you like the idea then go for it.. otherwise, don't sweat it
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So useful! it's also perfect for solving line problems that occurs on autocad imports.
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The first tool, if the offset of the linear, such as CAD
Powerful, can change? Perhaps my request is too much! !
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That you can do with the native Move - using the copy array modifier.
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@thomthom said:
That you can do with the native Move - using the copy array modifier.
Not quite understand,Can only offset the surface line,As above, and CAD functions.I'm just too greedy,Tool itself is very strong
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SketchUp's Move Tool
http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94867You just need to do a linear array to do what you showed in the CAD animation.
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@thomthom said:
SketchUp's Move Tool
http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94867You just need to do a linear array to do what you showed in the CAD animation.
Thank you thom thom
This is very complex, -
Please see the image for a use of 'face divide' for quickly uniformly hatching a face. It works very well for this as I understand it: click an edge, move to the farthest edge to check distance (and alternatively input a distance), then divide by a number which will result in the size hatch you want.
Thank you.
FORGET THIS: Any chance for a mod so it can be used like copy multiple, thereby saving a step, or is this already possible? I see up above that you say it is... I guess your way only takes two steps, just like copy multiple. So, yeah, forget it.
With this hatch roads to be abandoned are indicated. The potential transparency of such edge hatches reads much better than textures, IMO. Yes, I agree, it is surely not the best way to do this, creating as it does 500 or so new edges. -
Hi, I updated to ttLib 2.6 and the new edge tool and it no longer gives me thr heads up display or red circles
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@function said:
Hi, I updated to ttLib 2.6 and the new edge tool and it no longer gives me thr heads up display or red circles
Any errors in the Ruby Console?
Are you sure you installed the updates correctly?
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Ill have to look when I get home. I installed fredos multi directory at the time, and since it wasnt working I installed it back to root plug folder.. Maybe it is the division of the lib in different directories
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I'm really missing 'divide face' tool working with multiple (connected) edges.
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@rv1974 said:
I'm really missing 'divide face' tool working with multiple (connected) edges.
Wouldn't Tools on Surface do what you want there?
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I re-found why TOS offset is no good for me. Can one make it to extend the resulted curve to the face border?
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It is doing what it should do and it it mathematically correct. You can extend those line segments with the Line tool. You could also try using Matt666's ExtendTool.
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@dave r said:
It is doing what it should do and it it mathematically correct. You can extend those line segments with the Line tool. You could also try using Matt666's ExtendTool.
Yes captain I realize that it's undoubtedly correct behavior. Initially I just asked Thomthom to extend his 'divide tool' (by accepting multiple edges)
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@rv1974 said:
@dave r said:
It is doing what it should do and it it mathematically correct. You can extend those line segments with the Line tool. You could also try using Matt666's ExtendTool.
Yes captain I realize that it's undoubtedly correct behavior. Initially I just asked Thomthom to extend his 'divide tool' (by accepting multiple edges)
The key concept of the Divide Tool was that you didn't pre-pick edges. It was to allow you to quickly pick a reference edge and make a split. Multiple edges would be a completely different tool.
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@thomthom said:
@rv1974 said:
@dave r said:
It is doing what it should do and it it mathematically correct. You can extend those line segments with the Line tool. You could also try using Matt666's ExtendTool.
Yes captain I realize that it's undoubtedly correct behavior. Initially I just asked Thomthom to extend his 'divide tool' (by accepting multiple edges)
The key concept of the Divide Tool was that you didn't pre-pick edges. It was to allow you to quickly pick a reference edge and make a split. Multiple edges would be a completely different tool.
..would be completely different amazingtool
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Put file In V6
It's better for everybody!
An image ist sufficient!
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