'Maximum Texture Size' is a joke!
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I haven't found a way to overcome this.
Google, please fix this.
For me it is a reason to throw Layout out of the workflow.
Just at the moment that Layout is becoming interesting enough to use in an architectural practice.... -
Thank you Tavi for the link.
Here some screenshots:
first one is a SU screen with 'maximum texture size' enabled.
Second one is the lousy export Sketchup does as an image. Result is the same when linking in Layout
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...So what is the use of being able to view images/textures in High res, but not being able to use them in output?
Where is SU 7.2?.
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@remus said:
Looks like it might be a bug...
Sure do - at least according to what TBD quoted.
Wonder if the older SU versions also do this? -
@thomthom said:
Wonder if the older SU versions also do this?
I might be mistaken, but I had the impression that the 'maximum texture size' was only introduced in the latest SU version (7) ...
A much needed one in my opinion though, at least in my case. -
I think it was introduced into the GUI in V7…although, previously, if you asked them nicely, they would point you towards a registry file that rewrote the MaxGLSize entry in HKEY_CURRENT_USER / Software / Google / SketchUp(version) / Textures
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Could this issue be solved by the use of ruby?
An image exporter that keeps the high res?
I guess it could not work for the Layout issue.[Off Topic: Does Layout support Ruby extensions? and if not: would it be useful?]
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@kwistenbiebel said:
Could this issue be solved by the use of ruby?
Theoretically - but it'd be a crazy amount of work. Recreating a whole rendering system. In practise: no.
@kwistenbiebel said:
Does Layout support Ruby extensions?
No.
@kwistenbiebel said:
and if not: would it be useful?
Would have been nice. Has been requested.
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On my Mac, using a copy of your image - just dragged off the page in Firefox - I see very little difference between the SU image and image sent to Layout from SU. There is a very minor degradation but nothing to complain about and nothing like as bad as your example. I am not using max texture size - have you tried without?
Chris
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Chris, that'll be because the image posted was a low res version so it wont be affected by SU downsizing it. If you try again with something much larger (3000x3000 should do it) you should see the issue.
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Remus,
Yes, indeed you are quite right - just tried it with a big photo and it is as you say.Chris
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Is there any fix for this yet? really annoying and makes the images rubbish!
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I don't think so. I tried to export images from a model with a draped ortho in it two months ago and they still looked horrible. The Windows clipboard did a better job than SU's exporter.
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