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    Is anything impossible?

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      i think it's possible to get things to look similar to other things but once you get into the true measurements and shapes, everything is screwed up and there's really no way to draw certain shapes accurately.. kwisten's picture is one example.. i'm sure i could make something look similar but if i tried to build it, many of the surfaces would be kinked etc..

      an example of something i've tried for years to do accurately in SU is :

      screen.jpg

      i recently gave up trying and realized i need to learn a new app.. i drew that very quickly and accurately using rhino and i can still go back and edit the surfaces once they're formed (changing the continuity of the blends etc)..

      so yeah, i'd say SU can be used for highly accurate drawings up to a certain point but then it falls flat on it's face.. the flipside is that for the things SU is best at, it can't really be beat in terms of speed & freedom..

      dotdotdot

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      • thomthomT Offline
        thomthom
        last edited by

        Jeff, that screenshot, that's what I have in mind with Patch modelling in SU. After making that Teapot plugin, which consisted of Bezier Patches - I have been toying with the idea of making a tool to make parametric patches in SU.

        There are two ways around this I see it working:
        Like 3DSMax' Patch tool - you have 4 vertices and control handles attached to each vertex. (there are 4 points then which I then have to interpolate)
        Or, having direct control to each 16 control points.

        Link Preview Image
        Rendering Cubic Bezier Patches

        favicon

        (web.cs.wpi.edu)

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          @thomthom said:

          Jeff, that screenshot, that's what I have in mind with Patch modelling in SU. After making that Teapot plugin, which consisted of Bezier Patches - I have been toying with the idea of making a tool to make parametric patches in SU.

          the problem (or challenge) i see with creating a simple patch tool is that it would work like soap skin & bubble in that it's only thinking of the patch itself and it's outer edges while ignoring the mating surfaces.. that's the trick, getting the mating surfaces and the patch to blend smoothly..

          here's a surface analysis of the picture i posted above. all of the surfaces and their shapes are considered instead of rhino simply trying to fill in a hole.
          zebra.jpg

          dotdotdot

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          • thomthomT Offline
            thomthom
            last edited by

            "mating surfaces"?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              @thomthom said:

              "mating surfaces"?

              ha, yeah, i was hoping that was understandable πŸ˜„

              basically, taking the picture i posted, the mating surfaces(?) are doing 3 different things..

              click pic for larger

              i think it would be very hard (impossible?) for SU to analyze the surfaces in that shot and ensure the resulting patch blends properly.. i think it would create a bunch of kinks instead of one smooth continuous surface.

              dotdotdot

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                for example, i think this would happen with a sketchup patch tool:

                screen3.jpg

                for that, i only used the edges to make a patch instead of considering the adjoining surfaces.. while it will fill the hole and possibly even look OK on the computer, it's unusable for real world applications.

                for comparison, the smooth one again:

                zebra.jpg

                dotdotdot

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                • thomthomT Offline
                  thomthom
                  last edited by

                  So you're talking about kinks in UV mapping - not the geometry?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    no, the geometry.. those zebra stripes are just a rhino feature for analyzing smoothness & nothing to do with texture mapping.. i guess it's hard to describe how to view it unless you've tried it yourself..

                    it's basically telling you that if you were to run your hand over some of the blends (in the bad version) that you would feel a noticeable valley near the concave blend and a peak at flat blend.. a bit of both on the convex blend..

                    the valley created by the concave blend is very bad.. here's a shot looking down at the structure from above/behind.. you'll see the patch comes in at a hard angle an creates a very noticeable valley instead of a smooth continuous surface.

                    screen4.jpg

                    dotdotdot

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      It should be possible to make transitions between patches smooth.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • D Offline
                        dedmin
                        last edited by

                        And another story is to try manufacture that kind of shapes from SketchUP! I also started using Rhino.
                        http://web.mac.com/rhino3dtv/TV/Tutorials/Tutorials.html

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @thomthom said:

                          It should be possible to make transitions between patches smooth.

                          i would truly be amazed! that's for sure..

                          if you're going to go down that route, you'd basically want to make sure all of the bezier splines(?) used to make the patch make tangent connections to the mesh lines in the adjoining surfaces..

                          dotdotdot

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            A Bezier Patch is a set of 4x4 control points. From that a series of Bezier curves is generated in the horizontal and vertical direction. Getting adjacent patches to be smooth should be accomplished by making the opposite control-points tangent to each other. (At least in theory if I understand it correctly.) I should be starting on making a prototype soon.

                            What I'm also playing around with is Modifier stacks to these patches. So you can add a modifier to extrude (add thickness) to the patches.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Another plus with the bezier patches is that UV mapping them should be relatively easy, at it's all in regular quad/triangle grids.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • soloS Offline
                                solo
                                last edited by

                                Maybe I'm issing something here but according to the images above, SU's most primative tools can be used, namely 'from contours' in the sandbox toolset.

                                I did a quick mock up.


                                patch1.jpg


                                patch2.jpg

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @solo said:

                                  Maybe I'm issing something here

                                  yes, i think so..
                                  that's what i'm saying about making something look sort of right in sketchup but it being totally wrong in real world dimensions..

                                  for one pete, your blended surface has two giant flat triangles where as the desired surface has no flat areas at all.

                                  dotdotdot

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    AND it would never be editable.

                                    Gai...

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      model thisPicture 3.png
                                      sorry is that OT? Been enjoying watching you guys outdo yourself.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        What I discovered about Jeff a while ago, and needs to be kept in mind when trying to answer ihs questions:

                                        He designs professional skateboard ramps in Sketchup and they actually get built using his 3d models as a base for dimensions. 😲

                                        So solutions that appear to work in Sketchup, often do not really work. Like in Solo's example, it fills the gap nicely, but imagine trying to skate on it. Everything needs to be smooth, no angled transitions, no flat planes alowed.

                                        Seriously Jeff, I'm amazed at what you are able to do in SU. That it even fits into your skateboard park modeling workflow amazes me.

                                        I do think that a patch solution might be possible if it could take into account the adjoining surfaces Thom. I guess it has handles that you would pull out and align to the neighbors?

                                        Good luck to you on this πŸ˜„

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Here's my mockup from EEbyRails and Weld, Group, Copy+PasteInPlace etc... I agree that the top of the infilled part is not tangential - it could have been faked up IF the other two Arc shapes were equivalent [as they are BUT as they could be beziers etc which wouldn't work - so it seemed churlish to show that it was possible...].
                                          We need EEbyRails2 where you choose 4 curves and fill in the mesh...
                                          TT's bezier patch that's tangential would be very helpful...
                                          πŸ˜’Shapes.png

                                          TIG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Yea, the idea was that you build surfaces out of quad or tri-patches. For either side of a patch you can add another tri/quad-patch and you keep going like that. Some align tools that would make one patch align to another patch is something I hope to be able to do.

                                            In 3DSMax, when you have connected patches they start out so the control handles are linked to each other. Rotate one of the handle of one control points affects the other handles for that point - effectively ensuring tangent surfaces. If you use Ctrl when you move the control handles you make that handle act independently from the rest.

                                            That's the rough outline I'm working after now. Just began on putting some code together. Not sure how long this project will take. There is a possibility that I might make this my first commercial plugin. Will see how after the first prototype - then I should have a better idea of how much work it'd be.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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