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    'similar' component problem

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      i've been thinking about this one off&on throughout the day and am concluding that -no- it's not possible to do what you want using one component to control everything.. basically, you can change the angles and shape of the original component and it will still be modifiable using the original component but once you change the area, it breaks away from the original.

      untitle.jpg

      that said, there is possibly a way to streamline your process (though at the end of it, you won't have only one component in various shapes).. i have some ideas to make this sort of fast but it might help to see how you're doing it right now.. i don't want to make a tut only to find out you're already doing it the way i would suggest πŸ˜„

      dotdotdot

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      • P Offline
        pr0bka
        last edited by

        The process is quite simple. I take two arcs, deform them in a way that i see fit, connect them with straight lines, and then extrude each line along one of the vectors of the arc. Like here :

        example3.jpg

        However when it comes to variable geometries, it becomes much harder - i.e. extruding arcs in the same process, or the triangulation created from say TIG's Extrude Rails by Edges as shown in here

        extruded arcs.jpg

        They can be copied so long as each line is straight and not a curved line or arc (even with the same amount of distributed points on each). I'm not even talking about making similar components for triangulated surfaces. πŸ˜„

        triangulated.jpg

        However there is light at the end of the tunnel. I've seen it happen with Chris Fulmers script Component Stringer - where the distances between each line on an arc or curve can be different but each component can be modified by the original 'unedited' one.

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          yeah, component stringer does makes different surface areas while remaining editable so does simple scaling of an individual component..

          the method i tried earlier was breaking the link between components but this .skp shows that it's possible to do what you want. just had a brain flake earlier πŸ˜„


          same perimeters/different areas/one component

          dotdotdot

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          • P Offline
            pr0bka
            last edited by

            may i ask, how did you manage to scale it into a rhombus?

            ::edit::

            oh wow, planar shearing works!!!! is it possible to do automatically adjust it in such a way so that it does that to every row/column???

            p.s. apparently you can totally change the dimensions and still make it work!!!!

            i edited your file πŸ˜„. Tell me what you think

            And there is one more thing, it breaks when you do taper the object. Just thought it might be a useful incite. (btw, just to be on the same track, we're both using Fredo's Scale tools right?)

            By the way, i never said thank you for the help!!! Thanks alot!!

            soIwasWrong.skp

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              yeah, fredoscale.

              the problem with simply shearing is that it stretches the dimensions instead of keeping them the same...

              the 4' side has been stretched

              another way to make a rhombus and maintain the perimeter dimensions is by using the standard rotate tool
              at the edit component level, select only the top edge and rotate it X degrees... do the same thing to the bottom edge using the same rotation value..
              that will create the proper dimensions as shown in your original drawing... ExcepT, doing that will change every instance of the component instead of just one or just one row of components which is possible with shearing..

              the trick is figuring out a way to shear while maintaining the proper perimeter dimensions.. i found a way to do it as shown in the .skp i uploaded but the workflow is less than optimal (5or6 different things to do... scaling, copy/moving/ rotating/ scale some more etc..).. i'll think about it a little more and see if i can come up with something easier and explainable.

              dotdotdot

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I think something like this might accomplishable through ruby - at allows component sheering <sp?>. But I don't entirely understand the question yet, or the benefit. Is this something that would be useable to more people?

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • P Offline
                  pr0bka
                  last edited by

                  this would rival Revit or any other program in facade creation. Imagine every polygon being different that aligns/shears into position in order to become an editable component. This modification could include organic shapes!!
                  Heres some a work in progress on that facade.

                  test_facade.skp

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    well pr0bka, you have 2 great ruby writers in this thread now so you better have a good pitch if you want some automation for these shapes πŸ˜‰ πŸ˜„

                    [namely, how can such a ruby benefit more than one user and/or circumstance]

                    dotdotdot

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      As Chris says, a transformation usually rotates, scales or locates things.
                      However, with sufficiently clever manipulation of its transformation matrix a suitable 'shear', rotation,scale, location et al, of each instance of just one component definition might well be possible... but what exactly are 'we' trying to do here ? ❓

                      TIG

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                      • P Offline
                        pr0bka
                        last edited by

                        Here are some facades that could be possible - intuitively, and very quickly, and then sent to the fabricator. You can even mix these type of designs up.

                        Error 404 (Not Found)!!1

                        favicon

                        (static.panoramio.com)

                        http://www.pointclickhome.com/files/web/images/07-Exterior_1_061804.jpg

                        http://www.archidose.org/Blog/Old/dior.JPG

                        Link Preview Image
                        Wikimedia Error

                        favicon

                        (upload.wikimedia.org)

                        http://0095b6.com/lostritto/arch470fa08/wp-content/uploads/2008/10/de-young-museum-2.jpg

                        http://www.architets.com/Images/Japan%202006/louisvuittonfacadedetail.jpg

                        http://cubeme.com/blog/wp-content/uploads/2008/04/louis-vuitton-nagoya-nagaishi-architecture1.jpg

                        These types of facades can then work on organic formed shapes. i.e. if one type of geometry has a shared/scaled component, it can then be manipulated all individually. Some of this can be done to the model I posted earlier already. Here's an example of a nested component that has underwent a pretty rigorous transformation in geometry.

                        test_facade2.jpg

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                        • P Offline
                          pr0bka
                          last edited by

                          Quick question, do you think driving dimensions could work on this without breaking the component? i.e. have two dimensions on two different sides control the component edges?

                          ::Edit::

                          nevermind, doesn't work 😞

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                          • pjbazelP Offline
                            pjbazel
                            last edited by

                            Yeah I get it probka. That would be great for cray textured surfaces and such. Did this go anywhere ? Did anyone ever get the technique figured out?

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @unknownuser said:

                              @unknownuser said:

                              yeah, component stringer does makes different surface areas while remaining editable so does simple scaling of an individual component..

                              the method i tried earlier was breaking the link between components but this .skp shows that it's possible to do what you want. just had a brain flake earlier πŸ˜„

                              hey Jeff.. thanks for showing that it's possible to do that.. do you mind showing us how you did that?

                              oh hi Jeff.. long time no see..
                              sorry dude but i can't remember how i did that.. it's been a while..

                              dotdotdot

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