sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Any SU render engines that renders distorted textures?

    Scheduled Pinned Locked Moved Developers' Forum
    97 Posts 17 Posters 16.5k Views 17 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      dedmin
      last edited by

      @thomthom said:

      I see. So Vue doesn't read the Su data directly...

      What does Hypershot do?

      There is a menu entry "Export to HyperShot" to open the scene inside HyperShot. In the HypeShot's installation folder there are executables XXXtoObj.exe for every supported file format - so, it converts everything to obj before rendering.

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        @chris_at_twilight said:

        I think the difference is that SU uses a kind of 'quad' interpolation for textures, using four anchor points (even when the face is 3 or 5 or whatever sides), whereas Twilight, and probably many other applications, interpolates textures using only 3 anchor points because the math is fast (which makes for faster renders!). If so, this makes it a fairly fundamental difference that will be difficult to correct for.

        Yes. This is what it seems to me as well from trying to make UV tools in SU. I found taking UV from vertices failed when it came to triangles and distorted textures.
        I had to sample four points of the face's plane in order to get correct data set.
        In SU, when you set UV mapping using .position_material, you don't set UV data per vertex, it only has to be UV data that related to points on the plane.

        But that had lead to problems when trying to use PolygonMesh to sample, as the PolygonMesh only returns UV data at each vertex. Meaning that I have not found any way to get correct data from that.

        So question is: how can SU's data be converted into a format that most renderer's and external program uses?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          Important question:

          If most other renders use 3 anchor points for UV mapping, how is a distorted texture defined? How can you define a distorted texture using only three points?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • S Offline
            sepo
            last edited by

            On side note Podium will render photomatch (distorted textures) after SU exports to 3ds and import back.
            Tried LightUp and it also does not render correctly distorted texture.

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              @sepo said:

              On side note Podium will render photomatch (distorted textures) after SU exports to 3ds and import back.
              Tried LightUp and it also does not render correctly distorted texture.

              That would be due to what Jeff described: http://forums.sketchucation.com/viewtopic.php?f=80&t=23947&start=15#p204562
              That when exported to .3ds each face gets a unique texture - So when importing back you have lots of new textures where they then are not distorted any more.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                I exported the model to kmz and reimported it. Interestingly, it created a unique material of the distorted image by itself and this rendered correctly (Twilight in this case but I guess it wouldn't matter in this case of a unique texture)


                addedmaterial.jpg


                distortedtexture.jpg

                Gai...

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  It only creates a unique texture for the distorted? Not for the others?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    frv
                    last edited by

                    Maxwell renders distorted textures just fine.
                    Francois


                    untitled.jpg

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      And how does Maxwell integrate with SU?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        Hmm.. interesting programming discussion which seem to be about similar issue: http://old.nabble.com/Texture-map-a-polygon-td26394710.html

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          Chris_at_Twilight
                          last edited by

                          @thomthom said:

                          It only creates a unique texture for the distorted? Not for the others?

                          An export to Collada for the entire scene produces 1 undistorted texture and 1 distorted texture.

                          @frv said:

                          Maxwell renders distorted textures just fine.
                          Francois

                          Maxwell can render SU files directly? Or does it import .obj, .3ds, .dae? Because if it just imports, it's as was discussed above: SU produces "pre-distorted" images. The render is just using the pre-distorted image, which any renderer can.

                          http://www.TwilightRender.com

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Chris_at_Twilight
                            last edited by

                            @thomthom said:

                            So question is: how can SU's data be converted into a format that most renderer's and external program uses?

                            The fact that all of SU's built-in export methods use the "pre-distorted", unique texture method, my guess is that it can't be done (unless the renderer itself supported the same interpolation technique).

                            http://www.TwilightRender.com

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              That's my fear.
                              Would be interesting to know what texture technique Google uses. Might try to give some of the Googleheads on this forum a prod.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                Chris_at_Twilight
                                last edited by

                                http://en.wikipedia.org/wiki/Barycentric_coordinates_%28mathematics%29

                                Maybe some thoughts. Barycentric on a triangle is a very common application. But check out the Barycentric on a tetrahedra (barycentric in 3D). Maybe it's how SU uses it?

                                http://www.TwilightRender.com

                                1 Reply Last reply Reply Quote 0
                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @chris_at_twilight said:

                                  Huh. The .3ds format only supports triangles (I think), so there is a way to represent the texture interpolation used by SU using only 3 UV coordinates (and the .3ds export knows it! )

                                  not sure if this will trigger any thoughts with you guys (and really, i don't understand much of what you're talking about) but..

                                  if everything is triangles in SU prior to messing with the UV mapping then it will render correctly..

                                  Sphere after using triangulatefaces.rb

                                  After importing a texture and applying it to the sphere

                                  use UVtools spherical option on the texture

                                  resulting render in indigo.. no exporting or unique textures

                                  dotdotdot

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    richcat
                                    last edited by

                                    IRendernxt straight render in sketchup, you'll have to ask Al how?


                                    uv test.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Chris_at_Twilight
                                      last edited by

                                      @Jeff: Maybe because everything is already triangles, the UV coordinates that SU generates are 'compatible' with the traditional triangular UV techniques employed by other applications. So what you see in SU, is what you get in the render. Of course, it could just be how UVTools does the sphere mapping that makes it more compatible?

                                      @richcat said:

                                      IRendernxt straight render in sketchup, you'll have to ask Al how?

                                      You are more than welcome to ask. I won't be surprised if they use the same "pre-distorted" image technique that the SU exporters use.

                                      http://www.TwilightRender.com

                                      1 Reply Last reply Reply Quote 0
                                      • soloS Offline
                                        solo
                                        last edited by

                                        Yup, can confirm Irender aim and renders it correctly.


                                        testnxt.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

                                        1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          dedmin
                                          last edited by

                                          I tried the last version of the IrendernXT, but had a lot of problems - slow response of the interface, sometimes when adjusting textures all goes white, when tried to load a plant from the library SketchUP crashes and etc.

                                          1 Reply Last reply Reply Quote 0
                                          • Al HartA Offline
                                            Al Hart
                                            last edited by

                                            The Distorted texture is a nice feature of SketchUp - the ability to take a photo of a house for instance, from an angle, and then distort it onto the actual house so that it looks correct. SketchUp provides tools to get these distorted textures and UV coordinates properly, but it did take a lot of time and effort to figure it out and get it to work properly.

                                            SketchUp made this distortion even easier to use (without knowing that you are doing it) with their Photo Match techniques.

                                            Here is a 3D Warehouse model where the house image was placed using Photo Match. Some renderers process it correctly and some renderers do not recognize and process the distorted texture.

                                            http://sketchup.google.com/3dwarehouse/download?mid=9e0b93c387cad06c93a794ea4e64d35b&rtyp=lt&ctyp=other&ts=1251394213000

                                            3D Warehouse model

                                            Al Hart

                                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                            IRender nXt from Render Plus

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 5 / 5
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement