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    Quadrulate

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    • Alan FraserA Offline
      Alan Fraser
      last edited by

      I can see how such a function might be useful...although most of us spend a great deal of time trying to minimise the number of faces, not add extra coplanar ones. One immediate solution to the illustrated situation would be to select the interior edge of the extruded circle, raise it vertically whilst holding down Alt...to force Autofold, then lower it back down again. The result will be that all of the radial divisions will be added automatically.


      autofold_thumb.jpg

      3D Figures
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      • thomthomT Offline
        thomthom
        last edited by

        Yea, I've been thinking of such a function. For that specific example it's easy. But the question is how it should behave with other shapes..

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @alan fraser said:

          I can see how such a function might be useful...although most of us spend a great deal of time trying to minimise the number of faces, not add extra coplanar ones. One immediate solution to the illustrated situation would be to select the interior edge of the extruded circle, raise it vertically whilst holding down Alt...to force Autofold, then lower it back down again. The result will be that all of the radial divisions will be added automatically.

          I've experience that the result of the autofold isn't always predictable. Some times the orientation of the model in modelspace affects the result.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Alan FraserA Offline
            Alan Fraser
            last edited by

            Thomas, it's probably more predictable than any Ruby might be. Triangulation is easy...anything less than 3 sides would be a straight line, so surfaces just default to triangles. I'd imagine that defining quads is several orders of magnitude more difficult. It would be one of those occasions when software would be required to "guess" your intention. I'd be impressed if anyone could get it to work any more reliably than autofold.

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • thomthomT Offline
              thomthom
              last edited by

              @alan fraser said:

              Thomas, it's probably more predictable than any Ruby might be. Triangulation is easy...anything less than 3 sides would be a straight line, so surfaces just default to triangles. I'd imagine that defining quads is several orders of magnitude more difficult. It would be one of those occasions when software would be required to "guess" your intention. I'd be impressed if anyone could get it to work any more reliably than autofold.

              maybe. But autofold doesn't try to keep quad-faces. It just ensures you can move the parts you've selected. So it doesn't hesitate to create triangles.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • E Offline
                e-anima
                last edited by

                how did you activated the dottet lines. so that you see where a line would be?

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                • thomthomT Offline
                  thomthom
                  last edited by

                  View->Hidden Geometry

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • E Offline
                    e-anima
                    last edited by

                    hmm view hidden does not show them on every face. only on some in my case.

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                    • J Offline
                      Jim57
                      last edited by

                      First, are there really hidden lines? They only happen when surfaces are not planar. Second, try zooming in on them and rotating the view.

                      Best,

                      Jim

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                      • K Offline
                        Khai
                        last edited by

                        speaking as a modeler that exports his work out to other apps on a regular basis, this is a needed ruby.
                        trust me.. if you don't draw in those face lines and export, they won't be there and you get a mangled model. drawing them in to remove N-Gon* faces is time consuming..

                        *N-Gon - faces with more than 4 points.

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          [not exactly a solution to your problem... just ideas..]

                          there's often ways to speed up certain tasks with the standard tools.. in that exact scenario, you could draw one line then copy/rotate the rest.. it's pretty fast and painless.. also, if you know you're going to have to do that at the end, maybe look for ways to take care of it as you're drawing..
                          still, if i had to do this to all my drawings, i'd hope for a ruby solution too.

                          [flash=640,385:o8ujj2j7]http://www.youtube.com/v/RxLAdRk73gM&hl=en_US&fs=1&" type=[/flash:o8ujj2j7]

                          dotdotdot

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Yeah, Jeff, that works IF you are using offsetted CIRCLES but try to offset an arc only (then close the open ends) and it is not the same.

                            Now imagine that in order to map this (below) I had to manually draw HUNDREDS of lines. 😲


                            Bazilika.jpg

                            Gai...

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              Gai, three words.. joint push pull 😄

                              arch.jpg

                              i just divided the arc into small segments then divided the straight lines using the same segment length.. push/pulled it out then joint_push_pull the orange surface..
                              arch_setup.jpg

                              dotdotdot

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Will try - thanks for the tip!
                                👍 😉

                                Gai...

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                                • E Offline
                                  e-anima
                                  last edited by

                                  jeff. you rotated your line in the video and then they were duplicated yrount the circle. how you did that (shortcut)

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                                  • ely862meE Offline
                                    ely862me
                                    last edited by

                                    😄 some trick that u learn while using Sketchup
                                    [flash=660,525:6xo5tr8j]http://www.youtube.com/v/Yk6ok7S8goA&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&border=1[/flash:6xo5tr8j]

                                    Elisei

                                    Elisei (sketchupper)


                                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                    Come and See EliseiDesign

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                                    • A Offline
                                      alz
                                      last edited by

                                      Like triangulate, having the option to quadrulate would be fantastic. When pulling in a nice simple SketchUp model to Max or Maya, it can get triangulation from hell. Having a quadrulate will help reduce this, but not be as unwieldy as triangulation.

                                      Plus, quadrulate would work great with thomthom's UV Toolkit!
                                      http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

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                                      • W Offline
                                        Whaat
                                        last edited by

                                        @alz said:

                                        Like triangulate, having the option to quadrulate would be fantastic. When pulling in a nice simple SketchUp model to Max or Maya, it can get triangulation from hell. Having a quadrulate will help reduce this, but not be as unwieldy as triangulation.

                                        Plus, quadrulate would work great with thomthom's UV Toolkit!
                                        http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

                                        Do quads stay quads when you export from SKP and import into Max/Maya? Or do they get converted to triangles anyway?

                                        SketchUp Plugins for Professionals

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                                        • A Offline
                                          alz
                                          last edited by

                                          They get converted to triangles with what I'm using. There might be a better converter out there that keeps them.

                                          With all faces being quads in SketchUp however, it guarantees a cleaner triangulation. When you let the exporter decided how to triangulate a 5-nth sided poly, you can get some crazy triangulation with very smaller face slivers.

                                          I'm having to manually triangulate most of my SketchUp model to make sure it doesn't create these small sliver tri's. But then you're left with a bulky SketchUp model. Compared to 5-nth sided polys quads are still bulky, but better than tri's.

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                                          • K Offline
                                            Khai
                                            last edited by

                                            actually you can use Whaat's UVMapper beta ruby to export cleanly from SU.

                                            the file the Ruby writes for the mapping is a perfectly useable OBJ format file you can read into anything that can read OBJ. does not triangulate the model.. what you model is what you get 😄

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