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    Quadrulate

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      Gai, three words.. joint push pull πŸ˜„

      arch.jpg

      i just divided the arc into small segments then divided the straight lines using the same segment length.. push/pulled it out then joint_push_pull the orange surface..
      arch_setup.jpg

      dotdotdot

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      • GaieusG Offline
        Gaieus
        last edited by

        Will try - thanks for the tip!
        πŸ‘ πŸ˜‰

        Gai...

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        • E Offline
          e-anima
          last edited by

          jeff. you rotated your line in the video and then they were duplicated yrount the circle. how you did that (shortcut)

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          • ely862meE Offline
            ely862me
            last edited by

            πŸ˜„ some trick that u learn while using Sketchup
            [flash=660,525:6xo5tr8j]http://www.youtube.com/v/Yk6ok7S8goA&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&border=1[/flash:6xo5tr8j]

            Elisei

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • A Offline
              alz
              last edited by

              Like triangulate, having the option to quadrulate would be fantastic. When pulling in a nice simple SketchUp model to Max or Maya, it can get triangulation from hell. Having a quadrulate will help reduce this, but not be as unwieldy as triangulation.

              Plus, quadrulate would work great with thomthom's UV Toolkit!
              http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

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              • W Offline
                Whaat
                last edited by

                @alz said:

                Like triangulate, having the option to quadrulate would be fantastic. When pulling in a nice simple SketchUp model to Max or Maya, it can get triangulation from hell. Having a quadrulate will help reduce this, but not be as unwieldy as triangulation.

                Plus, quadrulate would work great with thomthom's UV Toolkit!
                http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

                Do quads stay quads when you export from SKP and import into Max/Maya? Or do they get converted to triangles anyway?

                SketchUp Plugins for Professionals

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                • A Offline
                  alz
                  last edited by

                  They get converted to triangles with what I'm using. There might be a better converter out there that keeps them.

                  With all faces being quads in SketchUp however, it guarantees a cleaner triangulation. When you let the exporter decided how to triangulate a 5-nth sided poly, you can get some crazy triangulation with very smaller face slivers.

                  I'm having to manually triangulate most of my SketchUp model to make sure it doesn't create these small sliver tri's. But then you're left with a bulky SketchUp model. Compared to 5-nth sided polys quads are still bulky, but better than tri's.

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                  • K Offline
                    Khai
                    last edited by

                    actually you can use Whaat's UVMapper beta ruby to export cleanly from SU.

                    the file the Ruby writes for the mapping is a perfectly useable OBJ format file you can read into anything that can read OBJ. does not triangulate the model.. what you model is what you get πŸ˜„

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                    • W Offline
                      Whaat
                      last edited by

                      @khai said:

                      actually you can use Whaat's UVMapper beta ruby to export cleanly from SU.

                      the file the Ruby writes for the mapping is a perfectly useable OBJ format file you can read into anything that can read OBJ. does not triangulate the model.. what you model is what you get πŸ˜„

                      I'm not even sure if my UVMapper can be used for exporting an entire scene or just a collection of selected faces.

                      I think the 3DS format supports only triangles, right? But what I think alz is saying is that the SketchUp 3DS exporter does not triangulate polygons in an ideal way.

                      I have also found that SketchUp does not triangulate convex polygons very well. It ends up creating slivers of small triangles.

                      Subdivide and Smooth does triangulation 'under the hood' and for triangulating a convex polygon, I just add a point to the center of the polygon and join all the polygon points to it. Is this the type of triangulation that you want?

                      SketchUp Plugins for Professionals

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                      • K Offline
                        Khai
                        last edited by

                        Whaat? it can. trust me πŸ˜„

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                        • A Offline
                          alz
                          last edited by

                          I tried out UVMapper -- and it works really nice! If a model only has one texture you can import it (into 3dsMAX) as a complete model. This OBJ aspect is a lot better than other importers I just tried (scale and position is correct).

                          If UVMapper was expanded to input a file location and support multiple UVs, you could export the whole model (even just for OBJ importing/exporting)!

                          And yes -- the native subdivision in SketchUp creates some wacky face slivers. I saw it mentioned somewhere else, but I wish Google would develop a different function to criss-cross divisions, rather than pinwheel them like spokes. (I miss AtLast's more frequent improvements)

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                          • A Offline
                            alz
                            last edited by

                            If anyone is familiar with 3ds MAXSCRIPT, here's a Quadrulate script someone made. Granted it's not much use for SketchUp, but maybe some of the concepts in it will help someone find a ruby solution for SketchUp.

                            http://www.scriptspot.com/scripts/web_upload/Gene%20Crucean/quadrangulate.mzp

                            (*.mzp is just a zip file for Max)

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