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    Orbit about a specific axis

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    • P Offline
      PeterCharles
      last edited by

      @unknownuser said:

      Just use Tool Axes
      Insert it in the middle of your object as you want πŸ˜‰

      ???
      Surely that just changes the position of the axis. How does that enable me to orbit about just one of them?

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      • Jean LemireJ Offline
        Jean Lemire
        last edited by

        Hi folks.

        Try moving the mouse horizontally only and you will obtain an orbit around the blue axis.

        Position the red axis horizontally and then, when moving the mouse only vertically, you will get an orbit around the red axis.

        Position the green axis horizontally and then, when moving the mouse only vertically, you will get an orbit around the green axis.

        Of course, this is not totally precise and you will have small movements around the other axes if your hand is not rock steady and even if you are rock steady, it is not perfect.

        To get really precise orientation around an axis, I would rotate the model with the Rotate Tool and use a standard view.

        Just ideas.

        Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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        • P Offline
          PeterCharles
          last edited by

          So when the chips are down it can't be done.

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          • N Offline
            NewOne
            last edited by

            There is Mover
            It rotates by axis... just not with mouse.

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              i'm not quite sure what type of views you're going for but you might give this a try..
              http://www.smustard.com/script/CameraControls

              dotdotdot

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              • P Offline
                PeterCharles
                last edited by

                πŸ’­
                Maybe I'll just have to learn to use that Sandio 3D mouse then.

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                • R Offline
                  remus
                  last edited by

                  you could always just hold ctrl while your orbiting, this will turn of the 'turntable' effect you usually get.

                  http://remusrendering.wordpress.com/

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                  • C Offline
                    Cyberdactyl
                    last edited by

                    Also, if you're working on a very complex model, in a specific area, get in the habit of making a 'scene' of that situation.

                    If you get even slightly disoriented, you can pop to a well known orientation to get your bearings.

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                    • X Offline
                      xrok1
                      last edited by

                      Twilight has an awesome built in camera tool to rotate around a specific point. try the demo, you'll fall in love! πŸ˜‰

                      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • D Offline
                        djh
                        last edited by

                        @remus said:

                        you could always just hold ctrl while your orbiting, this will turn of the 'turntable' effect you usually get.

                        Holding control while rotating should constrain the rotation?

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                        • S Offline
                          slbaumgartner
                          last edited by

                          @djh said:

                          @remus said:

                          you could always just hold ctrl while your orbiting, this will turn of the 'turntable' effect you usually get.

                          Holding control while rotating should constrain the rotation?

                          No. SketchUp's orbit has a notion of "gravity" by which it tries to keep the horizon line (duh!) horizontal. Holding ctrl (option on Mac) suspends this action and actually allows less constrained orbiting, the opposite of what is being requested!

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