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    Orbit about a specific axis

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    • pilouP
      pilou
      last edited by

      Just use Tool Axes
      Insert it in the middle of your object as you want πŸ˜‰

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • P
        PeterCharles
        last edited by

        @unknownuser said:

        Just use Tool Axes
        Insert it in the middle of your object as you want πŸ˜‰

        ???
        Surely that just changes the position of the axis. How does that enable me to orbit about just one of them?

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        • Jean LemireJ
          Jean Lemire
          last edited by

          Hi folks.

          Try moving the mouse horizontally only and you will obtain an orbit around the blue axis.

          Position the red axis horizontally and then, when moving the mouse only vertically, you will get an orbit around the red axis.

          Position the green axis horizontally and then, when moving the mouse only vertically, you will get an orbit around the green axis.

          Of course, this is not totally precise and you will have small movements around the other axes if your hand is not rock steady and even if you are rock steady, it is not perfect.

          To get really precise orientation around an axis, I would rotate the model with the Rotate Tool and use a standard view.

          Just ideas.

          Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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          • P
            PeterCharles
            last edited by

            So when the chips are down it can't be done.

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            • N
              NewOne
              last edited by

              There is Mover
              It rotates by axis... just not with mouse.

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              • jeff hammondJ
                jeff hammond
                last edited by

                i'm not quite sure what type of views you're going for but you might give this a try..
                http://www.smustard.com/script/CameraControls

                dotdotdot

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                • P
                  PeterCharles
                  last edited by

                  πŸ’­
                  Maybe I'll just have to learn to use that Sandio 3D mouse then.

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                  • R
                    remus
                    last edited by

                    you could always just hold ctrl while your orbiting, this will turn of the 'turntable' effect you usually get.

                    http://remusrendering.wordpress.com/

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                    • C
                      Cyberdactyl
                      last edited by

                      Also, if you're working on a very complex model, in a specific area, get in the habit of making a 'scene' of that situation.

                      If you get even slightly disoriented, you can pop to a well known orientation to get your bearings.

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                      • X
                        xrok1
                        last edited by

                        Twilight has an awesome built in camera tool to rotate around a specific point. try the demo, you'll fall in love! πŸ˜‰

                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • D
                          djh
                          last edited by

                          @remus said:

                          you could always just hold ctrl while your orbiting, this will turn of the 'turntable' effect you usually get.

                          Holding control while rotating should constrain the rotation?

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                          • S
                            slbaumgartner
                            last edited by

                            @djh said:

                            @remus said:

                            you could always just hold ctrl while your orbiting, this will turn of the 'turntable' effect you usually get.

                            Holding control while rotating should constrain the rotation?

                            No. SketchUp's orbit has a notion of "gravity" by which it tries to keep the horizon line (duh!) horizontal. Holding ctrl (option on Mac) suspends this action and actually allows less constrained orbiting, the opposite of what is being requested!

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