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    Render this: SSS

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    • EarthMoverE 離線
      EarthMover
      最後由 編輯

      Dermot and Tallguy, nice job rendering, although you are lacking any visible sub surface scattering. The idea behind the thread was to display your favorite render engines ability to perform a SSS (subsurface scatter), which is namely the scattering of light below the surface of a material. Light will usually either pass through an object completely (transparency), pass through and bend (refraction), bounce off (reflection), or absorb (sub surface scattering). SSS is dependent upon the physical density of an object and it physical rate of light absorption. Things in the physical world that exhibit this behavior are wax, soap, skin, milk, plastic, etc. If you notice in all of Solo's renders, you can vaguely see where the light has passed through the outer cube and shown a hint of the sphere within.

      It looks like you guys are using Twilight. Try using a SSS template with your materials and use spot lights or emitter lights instead of the physical sky. This will give a concentrated light source which the render engine can use to glean enough direct light bounces to perform the SSS.

      Here's a quick test with Fryrender....emitter within SSS.


      SSS_Test_Fry_01.jpg

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • E 離線
        Ecuadorian
        最後由 編輯

        Next time you ignore kitty, the dog will pay.


        puny humans.jpg

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

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        • T 離線
          tallbridgeguy
          最後由 編輯

          THanks obviously I am way off track here. I will try to figure out the SSS system using kerkythea.

          Thanks for pointing it out to me. I'm still not sure how to do it but I will try and figure out.

          Oh well sorry to clog the thread.

          s

          Nielsen
          http://www.tallbridgeguy.com/

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          • B 離線
            bytor
            最後由 編輯

            Cherry (flake car paint inside of) Coke - Twilight @ Easy 8 setting


            cherry-coke.jpg

            Find the Cost of Freedom.....

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            • EarthMoverE 離線
              EarthMover
              最後由 編輯

              @tallbridgeguy said:

              Oh well sorry to clog the thread.

              s

              No worries...all in good fun and a method for learning and comparison. Keep on trying and you'll get there before you know it. Wish I could help more with Kerky settings for SSS. Perhaps Miguel could lead you in the right direction.

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • E 離線
                Ecuadorian
                最後由 編輯

                Sure, I posted some settings here:
                http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=356&p=2350

                Actually, a lot of materials present Sub-Surface Scattering. Just put a strong light behind a slab of marble, a plastic toy, or a china plate. The human body has SSS, too; wax candles, paper, even wood has it. It's just that most of the time it's not that noticeable under normal lighting.

                I made two 30-minute renders with Twilight, one with Easy 09 (aka MLT or Metropolis Light Transport) and another with Easy 10 (aka Bidirectional MLT). These popular render methods are also available in Indigo and other unbiased render plug-ins. Spot the differences between MLT and Bi-MLT:

                MLT:
                SSS-Easy09.jpg

                Bi-directional MLT:
                SSS-Easy10.jpg

                Here's the file so you can check the settings used:
                sss cat.zip

                Pete, I believe SSS looks much more spectacular on a dragon statue or something similar. Do you have one around? 💚

                -Miguel Lescano
                Subscribe to my house plans YouTube channel! (30K+ subs)

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                • soloS 離線
                  solo
                  最後由 編輯

                  @unknownuser said:

                  Pete, I believe SSS looks more spectacular on a dragon statue or something similar. Do you have one around?

                  I actually do, in fact I have a few. But the problem is they are only one material, and the SSS effect is only dynamic with a light behind technique, this way you can have two materials giving more options for SSS and not only the light trick. I wanted to have the option of having another material behind a SSS one, like veins under skin.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • X 離線
                    xrok1
                    最後由 編輯

                    hey guys, that would make an awesome preview object for Twilight's material editor!

                    nice job guys but i think that last one is the cats meow!

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • E 離線
                      Ecuadorian
                      最後由 編輯

                      I think Remus (Indigo), Brodie (Maxwell) and Pete (Vue) have shown the best SSS examples here.

                      -Miguel Lescano
                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                      • boofredlayB 離線
                        boofredlay
                        最後由 編輯

                        Twilight


                        sss04.jpg

                        http://www.coroflot.com/boofredlay

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                        • E 離線
                          Ecuadorian
                          最後由 編輯

                          Another try with Twilight's Bi-directional MLT, this time using the plexiglass template for the outer shell.
                          SSS-Easy10-plexiglass.jpg

                          EDIT: A stacked version of all three previous Twilight Renders (MLT, Bi-MLT and Bi-MLT with Plexiglass) with some post-pro in the cat's eyes.
                          Stacked.jpg

                          -Miguel Lescano
                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                          • T 離線
                            tallbridgeguy
                            最後由 編輯

                            cool stuff

                            Nielsen
                            http://www.tallbridgeguy.com/

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                            • T 離線
                              tallbridgeguy
                              最後由 編輯

                              still cool!

                              Nielsen
                              http://www.tallbridgeguy.com/

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                              • T 離線
                                tallbridgeguy
                                最後由 編輯

                                Pretty cool Dermot! I thought you were sitting this one out.....(its pretty fun stuff)

                                Nielsen
                                http://www.tallbridgeguy.com/

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                                • T 離線
                                  tallbridgeguy
                                  最後由 編輯

                                  I am using Kerkythea and I downloaded a number of their great material libraries. Since you have twlight I'm sure you have access to tons of materials on their forum.

                                  s

                                  Nielsen
                                  http://www.tallbridgeguy.com/

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                                  • T 離線
                                    tallbridgeguy
                                    最後由 編輯

                                    I looked on the kerkythea forum and found some more info on SSS. (actually today was the first time I ever heard of sss.)

                                    s

                                    Nielsen
                                    http://www.tallbridgeguy.com/

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                                    • D 離線
                                      dacad
                                      最後由 編輯

                                      Ecuadorian

                                      If i'm not mistaken the BPT is better suited for interiors, other way there's no much diference between btp and MLT. You should try the two in a interior room with lighs coming from the windows with real glass just with sun to see the big diferences.

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                                      • T 離線
                                        tallbridgeguy
                                        最後由 編輯

                                        Is this kinda sss?

                                        thanks!


                                        white2.jpg

                                        Nielsen
                                        http://www.tallbridgeguy.com/

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                                        • EarthMoverE 離線
                                          EarthMover
                                          最後由 編輯

                                          Torus Knot emitter, inside of ice, inside of honey. FryRender - 15% Isotropic Scattering with 85% Dielectric Transmittance.


                                          SSS_Test_Fry_02.jpg


                                          SSS_Test_Fry_03.jpg

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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                                          • EarthMoverE 離線
                                            EarthMover
                                            最後由 編輯

                                            TBG - It is to a degree, although it appears to be more of a frosted glass. With SSS you'd expect to see less light absorbed into the thicker areas (i.e. the corners of the cube) and more light absorbed into the thinner areas (those closest to the sphere). In your render you can see the light passing through the thick areas too uniformly to be a true rendition of what SSS would look like. The dark areas in your render appear to be more shadow casting than that of light block through physical density. Keep trying though...you're getting closer.

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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