sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Looking to make a script, but dunno how.

    Scheduled Pinned Locked Moved Developers' Forum
    34 Posts 7 Posters 1.3k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      MartinRinehart
      last edited by

      @agamemnus said:

      Ok, thanks. How do I convert an entity to an entities collection?

      You don't. Use an entities collection returned by the entities method:

      
      Sketchup.active_model.entities
      myGroup.entities
      someComponent.entities
      
      

      Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

      1 Reply Last reply Reply Quote 0
      • A Offline
        agamemnus
        last edited by

        @thomthom said:

        @agamemnus said:

        1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")

        Check the API on that method. It only belongs to Entities collections. Not single Entity
        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html

        @agamemnus said:

        1. Is there any way to make a yes/no dropdown

        Check the second example in the manual:
        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

        Ok, thanks. How do I convert an entity to an entities collection?

        Edit: The textbox width is still really long, even with the dropdown now...

        1 Reply Last reply Reply Quote 0
        • A Offline
          agamemnus
          last edited by

          @martinrinehart said:

          @agamemnus said:

          Ok, thanks. How do I convert an entity to an entities collection?

          You don't. Use an entities collection returned by the entities method:

          
          > Sketchup.active_model.entities
          > myGroup.entities
          > someComponent.entities
          > 
          

          But I can't... it's not a group or component. It's a line.... tried "current_entity = current_entity.entities", no go.

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            You can't convert any raw geometry to a Group.
            But...

            my_group=model.active_entities.add_group(my_line)
            
            

            might work if the line has no face etc, then

            my_instance=my_group.to_component
            my_definition=my_instance.definition
            
            

            Otherwise clone the line into a group and leave the original alone with

            my_group=model.active_entities.add_group()
            my_group.entities.add_line(my_line.start.position,my_line.end.position)
            
            

            which recreates the line inside the new group...

            TIG

            1 Reply Last reply Reply Quote 0
            • A Offline
              agamemnus
              last edited by

              Ugh. Maybe it's just better to use Chris's unsorted geometry->groups script first. πŸ˜„

              1 Reply Last reply Reply Quote 0
              • A Offline
                agamemnus
                last edited by

                Okay, script 1 is finished. It could use some expansion though, possibly. (eg: (1) convert areas instead of just lines, groups, and components [hard] and (2) don't make identical unique components as options [very doable, but might not be worth it]) The only real problems now are cosmetic:

                1. I am not sure that "Convert objects randomly" is a very good name for the script. I can't think of anything else that is both short and also semi-self-explanatory, though.

                2. The dropdown in the "options" is too big! I don't know how to set its width.

                Code:

                
                # ----------------------------------
                # ==================================
                # ----------------------------------
                #
                # "Convert objects randomly" script
                # Released into the public domain by Agamemnus.
                # Version 1; November 10, 2009
                # Contact the author; sketchup at flyingsoft dot phatcode dot net
                #
                # Purpose;
                #
                #     Easily converts a set of objects (target) into another set (base) randomly,
                # distributed amongst members of the base set.
                #
                # Use;
                # 1)  Select a set of objects -- currently only components and/or groups work.
                # 1b) Pick "Select base objects" in "Plugins">"Convert Objects Randomly".
                # 2)  Select a target set of objects -- currently only components, groups, or lines.
                # 2b) Pick "Convert selected to random base objects" in "Plugins">"Convert Objects Randomly".
                # 2c) Done! You may pick "Convert selected to random base objects" again if you wish --
                #     your previous base and target object sets apply if you did not fundamentally change
                #     (explode, convert to group, etc-- geometry editing is fine) the target components.
                #
                # 3) Set "Plugins">"Convert Objects Randomly">"Settings">"Convert lines to base objects?" to "YES"
                #    if you want ungrouped lines in the target set to be affected. Set "NO" otherwise.
                #    The default is "YES".
                # 
                # Behavior of result objects in version 1;
                # If the picked "base" object is a group, the target object is converted into a unique component.
                # If the picked "base" object is a component, the target object is converted into a component
                # instance of that component type.
                #
                # 
                # ==Miscellaneous Notes;==
                # 1.) Much thanks to the Sketchup forum regulars in helping with problems in this script.
                #
                # 2.) Looking for Work ;(
                # ...in the fields of;
                # economic analysis
                # business strategy
                # marketing
                # UI design
                # web based programming
                # 2D visual art
                # 3D visual art.
                # general programming.
                # M.A. in International Economics and Finance at Brandeis IBS, BA in economics at Brandeis IBS and Brandeis University.
                # 16 years of experience in amateur programming in BASIC-based languages (Basic, Freebasic, VB, etc.)
                # Several years of experience in PHP and Javascript. Experience in C-LISP, Matlab, and "some"
                # experience in Ruby (eh!) and C.
                # Work environment must at a _minimum_ contain penguins performing tricks, live.
                #
                # ----------------------------------
                # ==================================
                # ----------------------------------
                
                require 'sketchup.rb'
                
                module Convert_objects_randomly
                
                 @base_entities = []
                 @target_entities = []
                 @convert_lines = true
                
                 def Convert_objects_randomly.choosebase
                  @base_entities = Sketchup.active_model.selection.to_a
                  if @base_entities.empty?
                   results = UI.messagebox "Please select base groups and/or components first."
                   Sketchup.send_action "selectSelectionTool;"
                   return
                  end
                 end
                
                
                 def Convert_objects_randomly.choosetarget
                  target_entities = Sketchup.active_model.selection.to_a
                  if @base_entities.empty?
                   results = UI.messagebox "Please select base groups and/or components first."
                   Sketchup.send_action "selectSelectionTool;"
                   return
                  end
                
                  if target_entities.empty?
                   if @target_entities.empty?
                   results = UI.messagebox "Please select target groups and/or components first."
                   Sketchup.send_action "selectSelectionTool;"
                   return
                   end
                   target_entities = @target_entities
                  end
                   
                  target_entities.each do |current_entity|
                   if current_entity.is_a?(Sketchup;;Group)
                    current_entity = current_entity.to_component
                    current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                   elsif current_entity.is_a?(Sketchup;;ComponentInstance)
                    current_entity = current_entity.make_unique
                    current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                   elsif (@convert_lines == true)
                    current_entity = Sketchup.active_model.active_entities.add_group(current_entity)
                    current_entity = current_entity.to_component
                    current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                   end 
                  end
                
                  @target_entities = target_entities
                  Sketchup.active_model.commit_operation
                
                 end
                
                 def Convert_objects_randomly.settings
                  if (@convert_lines == true)
                   default = "yes"
                  else
                   default = "no"
                  end
                  settings_query1 = inputbox(["Convert lines to base objects? "],[default], ["yes|no"], "Convert Objects Randomly Settings")
                  if (settings_query1[0] == "yes")
                   @convert_lines = true
                  else
                   @convert_lines = false
                  end
                 end
                
                end #Convert_objects_randomly module
                
                
                Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
                Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
                Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
                Convert_objects_randomly_menu.add_item("Settings") {Convert_objects_randomly.settings}
                
                
                1 Reply Last reply Reply Quote 0
                • A Offline
                  agamemnus
                  last edited by

                  Here is a file with both scripts (random color and object), and another file that shows the result of using SketchyPhysics 3, these two scripts, and Chris Fullmer's "Scale and Rotate Multiple" and "Loose Geometry to Groups" scripts. (Gems are from the 3D Warehouse)

                  So now ... what if I wanted to make the result groups instead of component instances? So far the script is only converting everything to unique component instances and changing the definition. Ideally I want to just change the geometry of the groups without making unique component instances. So, assuming I could do one of these, which one is more efficient (faster), and can I even do any of these (and how) --?

                  1. Convert "target" objects to component instances based on "base" objects, then convert "target" objects back to groups and delete the components.

                  2. Convert "target" objects straight to groups based on "base" objects.

                  (If anyone thinks my question is unclear I would rephrase it.. I needs answers! πŸ˜„ )


                  convert_objects_randomly.rb


                  rock test.skp

                  1 Reply Last reply Reply Quote 0
                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    A few things. I'm getting errors when I try to run the script. I have not looked at all the code, so I'm not sure what I'm doing wrong yet. But, I'll try to look it over tonight.

                    I'm also not entirely sure what your questions are about groups and components and component instances. Maybe it will make more sense when I get the script to run all the way through. I'll try to get back to this in a few hours,

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      agamemnus
                      last edited by

                      @chris fullmer said:

                      A few things. I'm getting errors when I try to run the script. I have not looked at all the code, so I'm not sure what I'm doing wrong yet. But, I'll try to look it over tonight.

                      I'm also not entirely sure what your questions are about groups and components and component instances. Maybe it will make more sense when I get the script to run all the way through. I'll try to get back to this in a few hours,

                      Chris

                      I don't know why you are getting errors. I am not getting any errors. I did not use any globals AFAIK, so that can't be it. No idea.

                      I'll try to rehash the question. I'm trying to convert the "target" objects into "base" objects but so far the only way to do that is to convert the "targets", if they are groups or lines, to new/unique component instances and then change the definition of that instance. Instead, I would like to either change the unique component instances back into groups (and delete the component definition), or to simply change the objects right away into groups, depending on whether any of these methods are possible and which one is faster. (see "Convert_objects_randomly.choosetarget_changeobjects")

                      1 Reply Last reply Reply Quote 0
                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        I am getting

                        Error: #<NoMethodError: undefined method `definition' for #Sketchup::Group:0xa0636b0>

                        I am guessing you have a plugin installed that created the Group.definition method. Probably somethin by Thom or TIG? let me know what it is and I'll intall it.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          You can't get a group's definition without an extra 'method'... thomthom has one - I can't find it on the forum so here it is...

                          
                          class Sketchup;;Group
                                 # Some times the group.entities.parent refer to the wrong definition. This method checks
                                 # for this error and locates the correct parent definition.
                                 def real_parent
                                    if self.entities.parent.instances.include?(self)
                                       return self.entities.parent
                                    else
                                       Sketchup.active_model.definitions.each { |definition|
                                          return definition if definition.instances.include?(self)
                                       }
                                    end
                                    return nil # Should not happen.
                                 end
                          end
                          

                          The group.entities.parent should return the group's definition BUT sometimes it fails... so use group.real_parent to replace group.definition and it should work...

                          Hope this helps...

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            agamemnus
                            last edited by

                            Ok. I didn't know.. I thought it was native. Is there some way to stash this inside my script so that the method is local? Or perhaps I shouldn't worry about that? (How do I check if a method is defined? If I can't, are duplicates OK?)

                            1 Reply Last reply Reply Quote 0
                            • 1
                            • 2
                            • 2 / 2
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement