Shadows' trick?
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@Anssi
Yes Exactly! Works fine in Su
How do you make this? (Enable Cast Shadows, Receive Shadows), Special color, Special texture?
(If it's not a magician's secret)
Ah yes I edit the texture so a transparent texture as Gaieus saidWorks not in rendering
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Pilou,
Gaieus was right, of course. I was waiting for you to discover the trick yourself...
Turn on Hidden geometry so you see the beam is there. So as Gaieus said, I painted the beam faces with a 100% transparent PNG texture and hid the lines. You can see the texture in the In Model materials.
How to render this depends on the capabilities of your render application. I would guess that it is not possible with most of them to create an invisible material that casts shadows. In 3D Studio Max, maybe?
Anssi
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Invisible on one side and visible on the other, but shadow-casting? Give LightUp a try.
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I have seen something like this in the past in 3Dmax yes
A bi-facet material don't exist in Su?
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@Ecuadorian : You redraw shadow?
Shadow casting will be given by the internal face visible ?
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Pretty much the same trick.
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@Ecuadorian
(I didn't thought to make a zoom all
Remember my old one (my skp is somewhere on the net) Refound
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Nice trick Pilou !! I like it.
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