[Plugin] CleanUp
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@diego-rodriguez said:
thom hello.
I run this tool generates random lines.
this may be a bug?[attachment=0:27ta70jd]<!-- ia0 -->silla - test.jpg<!-- ia0 -->[/attachment:27ta70jd]
Search for "erase lonely edges"
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Diego, why do you have the bottom edge of the table leg split as you do? See the attached image. The highlighted segments are welded and there's a separate line segment between the two along the bottom. Even after trying to fix those, I am getting the same lines you get so there's something odd going on.
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@diego-rodriguez said:
thom hello.
I run this tool generates random lines.
this may be a bug?What settings did you use, please?
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I'm seeing this now. It's related to the Repair Broken Edges feature. Doesn't happen to all models. Seems to be related to Curves.
Looking into it. -
Important!
Update TT_Lib2 to version 2.5.2 which fixes a bug affecting repair edges. -
That was a speedy fix, Thomas. Thank you.
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I thought about the possibility to resize textures that are too large, in the scene, for some maximum given value. Automatically.
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Thank you all for the answers.
thom hello.
thank you very much for the update.
you are right, the problem is with the option to "repair split edges. "
Now it works better, but still generates some lines.Surely the problem is a geometry "badly drawn" (edges overlapping and converson to polyline tool to fredo)
Greetings
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Yea I noticed there are still some issues. I'm working on a new patch.
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@bagatelo said:
I thought about the possibility to resize textures that are too large, in the scene, for some maximum given value. Automatically.
Might be possible with SU8M1 to make such a thing. I'll put it on the lsit to investigate. Though it won't be soon. I need to get some other projects out of the way.
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Important!
Update TT_Lib2 to version 2.5.3 which re-fixes a bug affecting repair edges. -
Thank you Thomas. I just ran it on that chair and it looks like it worked just fin.
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I'm not sure if it's 100% ok. So let me know if you see new cases.
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I'll run a bunch of models through it and see what happens. It'll be interesting to see how much clean up gets done on some of my models that I think are clean.
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Some cases it appear that edges that should heal doesn't no matter how many times you run the tool. I''m not sure, but it might be due to some minor SU inaccuracies. But that is acceptable - while leaving random edges around isn't.
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I think so. I find cases where SketchUp's validity check removes faces seemingly at random prior to saving the file. Typically this is on components with somewhat complex surfaces and it seems that SU tries to redraw some of the edges and in the process, opens faces. It's annoying to have to go into the model. Perhaps your plugin is running into the same issue.
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One of the options is to run the Fix Problems command - but only if you choose so for the whole model cleanup. When you choose Repair Edges (from 3.1) it runs only that command.
I've seen many issues and oddities when entities becomes very small - or their deviance is very small.
Are you seeing faces disappearing? ?
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Not yet with your plugin. I'll have to try it when I get home.
So far the face deletion occurs when SketchUp does its own Fix Problems. I expect you're right about the small components. I was working on a rather detailed drawer pull--made it scaled up 100X, scaled it down to proper size and went to save it. Fix Problems created problems instead of fixing them. I scaled the a copy of the component back up and repair the missing faces and saved after every couple of re-created faces. After I got finished putting all the faces back, it saved fine.
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Did you scale the instance - or the definition?
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For what it is worth
I play around with other non SU mesh analysis tool(s)for own education and often find SU self intersecting faces, zero area faces and duplicate vertices but the SU models looks very good. It would be nice to know what "fix problems" really means.
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