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    How do you detect a Polygon?

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    • thomthomT Offline
      thomthom
      last edited by

      How do you find the difference between a circle and a polygon via Ruby?

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • soloS Offline
        solo
        last edited by

        Well if Poly ain't in it's cage then it's....gone.

        http://images.google.com/url?source=imgres&ct=tbn&q=http://www.istockphoto.com/file_thumbview_approve/5775170/2/istockphoto_5775170-empty-birdcage.jpg&usg=AFQjCNEyQkbqEmGeag3d78hJpVd7TXP6Vw

        Sorry, stupid humor, I should not even be lurking in forums I don't understand.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • TIGT Offline
          TIG Moderator
          last edited by

          A mystery I was thinking about the other day... without success ! Polygons and Circles are all 'Curves' and 'ArcCurves' ๐Ÿ˜ž A Circle/Arc 'extrudes' with 'smooth' faces - but a Polygon doesn't ? I thought perhaps if you look for an Edge's Curve and if it's an ArcCurve it could then be an Arc, a Circle or a Polygon. If the ArcCurve Curve's Vertices are not looped

          loop=true;curve.vertices.each{|v|if v.edges.length==1;loop=false;break;end}
          

          then it's Circle or a Polygon. Then, if edge.smooth? (or .soft? ???) it's circle, else it's a Polygon...

          BUT the smoothness of both is the same - false ... ๐Ÿ˜ฎ

          So how does SUp know the difference between a Circle/Arc and a Polygon. 'Welding' Edges into a Curve

          entities.add_curve(points)
          

          makes a a curve where smooth?==true. You make a Polygon with

          entities.add_ngon(points)
          
          • however, if you have two Edges one in a Curve of a Cirle and the other a Polygon you can't tell which is whicha s their properties seem to be the same ??? ๐Ÿ˜•

          TIG

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          • R Offline
            remus
            last edited by

            The brute force way would be to check the angle between all the lines is the same and all lines are the same length. theres got to be a better way of doing it, though.

            http://remusrendering.wordpress.com/

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            • TIGT Offline
              TIG Moderator
              last edited by

              @remus said:

              The brute force way would be to check the angle between all the lines is the same and all lines are the same length. theres got to be a better way of doing it, though.

              BUT that could still be Circle !!! ๐Ÿ˜’

              TIG

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              • R Offline
                remus
                last edited by

                Sorry, i forgot to add that it should also be a curve/arccurve. Beyond that the distinction is pretty arbitrary anyway because of the segmented nature of circles in SU.

                http://remusrendering.wordpress.com/

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                • pilouP Offline
                  pilou
                  last edited by

                  Ingenuous suggestion ๐Ÿ’š
                  You can't read the "Entity info" by ruby? ๐Ÿ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @tig said:

                    If the ArcCurve Curve's Vertices are not looped

                    I check the radius of the ArcCurve to work out if it's a Circle/Polygon. Less entity iteration that way.

                    
                    def self.is_circle?(ent)
                    	# (i) A bug in SU makes extruded circles into Arcs with .end_angle of 720 degrees when reopening the file.
                    	# Instead of checking for 360 degrees exactly, we check for anything larger as well. A 2D arc
                    	# can't have more than 360 degrees.
                    	
                    	return false unless ent.kind_of?(Sketchup;;Edge) && ent.curve && ent.curve.kind_of?(Sketchup;;ArcCurve)
                    	arc_curve = ent.curve
                    
                    	# This doesn't work. Maybe due to rounding errors?
                    	#return (arc_curve.end_angle - arc_curve.start_angle >= 360.degrees) ? true ; false
                    
                    	return ((arc_curve.end_angle - arc_curve.start_angle).radians >= 360) ? true ; false
                    end
                    
                    

                    @tig said:

                    So how does SUp know the difference between a Circle/Arc and a Polygon

                    SU must have more info internally which isn't hooked up to the Ruby. ๐Ÿ˜ž

                    @remus said:

                    Sorry, i forgot to add that it should also be a curve/arccurve. Beyond that the distinction is pretty arbitrary anyway because of the segmented nature of circles in SU.

                    Polygons comes out as an ArcCurve - so still no go.

                    @unknownuser said:

                    Ingenuous suggestion ๐Ÿ’š
                    You can't read the "Entity info" by ruby? ๐Ÿ˜‰

                    Nope. ๐Ÿ˜ž

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      That was the only method I could think of as well. But for what I want to use it for (my Selection Toys plugins - that can potentially evaluate millions of entities in some models) it would be too slow. ๐Ÿ˜ž

                      I guess an evaluation that doesn't require to test-push-pull the polygon/circle is something to ask for in a feature request?

                      I tried to have a quick look at the private methods - hoping to find something locked up there. Might try to have another look.

                      Crosswords puzzles are boring. SU Ruby challenges are much more fun! ๐Ÿ˜„

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I had hopes for .typename to work - but alas. ๐Ÿ˜ž

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          You would parse down the entities quite quickly ?

                          all_entities ==1000000
                          all_edges ==500000
                          edge.curve ==50000
                          is ArCurve ==25000
                          ArcCurve.is_loop? ==10000
                          that ArcCurve.is_polygon? ==1000

                          ???

                          BUT, it would be MUCH easier if we had access to the internal methods that SUP has to return Polygon etc in the Entity Info Panel !!!

                          TIG

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Lateral solution [at last !!!]... ๐Ÿค“
                            which we can now write into three new methods - ArcCurve.is_loop? [returns true if it's a Circle OR a Polygon; false if it's an Arc] and also ArcCurve.is_polygon? [true if it's a Polygon and false if it's a Circle or an Arc], or ArcCurve.is_circle? [true if it's a Circle and false if it's a Polygon or an Arc[/ruby] ...

                            EDIT: added all 'three' methods...

                            
                            class Sketchup;;ArcCurve
                              def is_loop?()### circle OR polygon
                                self.edges.each{|e|
                                  e.vertices.each{|v|
                                    if not v.edges[1]
                                      return false ### it's an arc
                                      break
                                    end#if
                                  }
                                }
                                return true
                              end#if
                              def is_polygon?()
                                self.edges.each{|e|
                                  e.vertices.each{|v|
                                    if not v.edges[1]
                                      return false ### it's an arc
                                      break
                                    end#if
                                  }
                                }
                                ### if we get here it might be a polygon !!!
                                model=Sketchup.active_model
                                entities=model.active_entities
                                edge=self.edges[0]
                                all_connected=edge.all_connected
                                tgroup=entities.add_group(all_connected)
                                es=edge.start.position
                                ee=edge.end.position
                                group=tgroup.copy
                                tgroup.explode
                                gents=group.entities
                                gedges=[]
                                gents.each{|e|gedges<<e if e.class==Sketchup;;Edge}
                                gedge=nil
                                gedges.each{|e|
                                  e.smooth=false
                                  e.soft=false
                                  gedge=e if (e.start.position==es and e.end.position==ee)or(e.start.position==ee and e.end.position==es)}
                                ### remove all faces so only face and pushpull's remain
                                gents.each{|e|e.erase! if e.class==Sketchup;;Face}
                                gedge.find_faces
                                face=nil
                                gents.each{|e|face=e if e.class==Sketchup;;Face}
                                return false if not face
                                face.pushpull(1.0)
                                edges=[]
                                gents.each{|e|edges<<e if e.class==Sketchup;;Edge}
                                edges.each{|e|
                                  if e.smooth? and e.soft?
                                    group.erase! if group.valid?
                                    return false ### a circle
                                  end#if
                                }
                                group.erase! if group.valid?
                                return true ### a polygon
                              end#def
                              def is_circle?()
                                self.edges.each{|e|
                                  e.vertices.each{|v|
                                    if not v.edges[1]
                                      return false ### it's an arc
                                      break
                                    end#if
                                  }
                                }
                                ### if we get here it might be a polygon !!!
                                model=Sketchup.active_model
                                entities=model.active_entities
                                edge=self.edges[0]
                                all_connected=edge.all_connected
                                tgroup=entities.add_group(all_connected)
                                es=edge.start.position
                                ee=edge.end.position
                                group=tgroup.copy
                                tgroup.explode
                                gents=group.entities
                                gedges=[]
                                gents.each{|e|gedges<<e if e.class==Sketchup;;Edge}
                                gedge=nil
                                gedges.each{|e|
                                  e.smooth=false
                                  e.soft=false
                                  gedge=e if (e.start.position==es and e.end.position==ee)or(e.start.position==ee and e.end.position==es)}
                                ### remove all faces so only face and pushpull's remain
                                gents.each{|e|e.erase! if e.class==Sketchup;;Face}
                                gedge.find_faces
                                face=nil
                                gents.each{|e|face=e if e.class==Sketchup;;Face}
                                return false if not face
                                face.pushpull(1.0)
                                edges=[]
                                gents.each{|e|edges<<e if e.class==Sketchup;;Edge}
                                edges.each{|e|
                                  if e.smooth? and e.soft?
                                    group.erase! if group.valid?
                                    return true ### a circle
                                  end#if
                                }
                                group.erase! if group.valid?
                                return false ### a polygon
                              end#def
                            end#class
                            
                            

                            ๐Ÿ’ญ

                            TIG

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                            • J Offline
                              Jim
                              last edited by

                              Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                              Guess not.

                              Hi

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @jim said:

                                Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                                Guess not.

                                You'd think so, so did I and TIG, but that's not the case. ๐Ÿ˜•

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @thomthom said:

                                  @jim said:

                                  Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                                  Guess not.

                                  You'd think so, so did I and TIG, but that's not the case. ๐Ÿ˜•

                                  Thinking of it - it makes sense that they don't as that would render extruded circles invisible.

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    The Edges in a Curve that's an ArcCurve, that's either a Circle and a Polygon, are identical [neither are smooth nor soft] !!! It's only when you Extrude them in 3D the difference is visually [and Ruby-test-ably] apparent. There is [seems to be?] no Ruby-accessible Method to see if a looped ArcCurve is a Circle or a Polygon... UNLESS you do my elaborate lateral and clunky test by extruding it and testing the extrusion's edges for smooth/soft? ...

                                    TIG

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Another oddity. Select an extruded circle. From the console: sel[0].soft=true If you click on the circle where one of the edges now are soft - the circle is now selected as well as the faces connected to it.

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @thomthom said:

                                        @thomthom said:

                                        @jim said:

                                        Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                                        Guess not.

                                        You'd think so, so did I and TIG, but that's not the case. ๐Ÿ˜•

                                        Thinking of it - it makes sense that they don't as that would render extruded circles invisible.

                                        Smooth/soft edges that are profiles stay visible...

                                        TIG

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                                        • J Offline
                                          Jim
                                          last edited by

                                          Right, it's the connecting edges of an extrusion that are softened, not the perimeter of the polygon/circle.

                                          Hi

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Only the edges that forms the outline of the geometry from the current view.

                                            Look at it from an angle where it doesn't take part of the outline and it's hidden.


                                            circle_soft.PNG

                                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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