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    How do you detect a Polygon?

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    • TIGT Offline
      TIG Moderator
      last edited by

      You would parse down the entities quite quickly ?

      all_entities ==1000000
      all_edges ==500000
      edge.curve ==50000
      is ArCurve ==25000
      ArcCurve.is_loop? ==10000
      that ArcCurve.is_polygon? ==1000

      ???

      BUT, it would be MUCH easier if we had access to the internal methods that SUP has to return Polygon etc in the Entity Info Panel !!!

      TIG

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      • TIGT Offline
        TIG Moderator
        last edited by

        Lateral solution [at last !!!]... πŸ€“
        which we can now write into three new methods - ArcCurve.is_loop? [returns true if it's a Circle OR a Polygon; false if it's an Arc] and also ArcCurve.is_polygon? [true if it's a Polygon and false if it's a Circle or an Arc], or ArcCurve.is_circle? [true if it's a Circle and false if it's a Polygon or an Arc[/ruby] ...

        EDIT: added all 'three' methods...

        
        class Sketchup;;ArcCurve
          def is_loop?()### circle OR polygon
            self.edges.each{|e|
              e.vertices.each{|v|
                if not v.edges[1]
                  return false ### it's an arc
                  break
                end#if
              }
            }
            return true
          end#if
          def is_polygon?()
            self.edges.each{|e|
              e.vertices.each{|v|
                if not v.edges[1]
                  return false ### it's an arc
                  break
                end#if
              }
            }
            ### if we get here it might be a polygon !!!
            model=Sketchup.active_model
            entities=model.active_entities
            edge=self.edges[0]
            all_connected=edge.all_connected
            tgroup=entities.add_group(all_connected)
            es=edge.start.position
            ee=edge.end.position
            group=tgroup.copy
            tgroup.explode
            gents=group.entities
            gedges=[]
            gents.each{|e|gedges<<e if e.class==Sketchup;;Edge}
            gedge=nil
            gedges.each{|e|
              e.smooth=false
              e.soft=false
              gedge=e if (e.start.position==es and e.end.position==ee)or(e.start.position==ee and e.end.position==es)}
            ### remove all faces so only face and pushpull's remain
            gents.each{|e|e.erase! if e.class==Sketchup;;Face}
            gedge.find_faces
            face=nil
            gents.each{|e|face=e if e.class==Sketchup;;Face}
            return false if not face
            face.pushpull(1.0)
            edges=[]
            gents.each{|e|edges<<e if e.class==Sketchup;;Edge}
            edges.each{|e|
              if e.smooth? and e.soft?
                group.erase! if group.valid?
                return false ### a circle
              end#if
            }
            group.erase! if group.valid?
            return true ### a polygon
          end#def
          def is_circle?()
            self.edges.each{|e|
              e.vertices.each{|v|
                if not v.edges[1]
                  return false ### it's an arc
                  break
                end#if
              }
            }
            ### if we get here it might be a polygon !!!
            model=Sketchup.active_model
            entities=model.active_entities
            edge=self.edges[0]
            all_connected=edge.all_connected
            tgroup=entities.add_group(all_connected)
            es=edge.start.position
            ee=edge.end.position
            group=tgroup.copy
            tgroup.explode
            gents=group.entities
            gedges=[]
            gents.each{|e|gedges<<e if e.class==Sketchup;;Edge}
            gedge=nil
            gedges.each{|e|
              e.smooth=false
              e.soft=false
              gedge=e if (e.start.position==es and e.end.position==ee)or(e.start.position==ee and e.end.position==es)}
            ### remove all faces so only face and pushpull's remain
            gents.each{|e|e.erase! if e.class==Sketchup;;Face}
            gedge.find_faces
            face=nil
            gents.each{|e|face=e if e.class==Sketchup;;Face}
            return false if not face
            face.pushpull(1.0)
            edges=[]
            gents.each{|e|edges<<e if e.class==Sketchup;;Edge}
            edges.each{|e|
              if e.smooth? and e.soft?
                group.erase! if group.valid?
                return true ### a circle
              end#if
            }
            group.erase! if group.valid?
            return false ### a polygon
          end#def
        end#class
        
        

        πŸ’­

        TIG

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        • J Offline
          Jim
          last edited by

          Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

          Guess not.

          Hi

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          • thomthomT Offline
            thomthom
            last edited by

            @jim said:

            Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

            Guess not.

            You'd think so, so did I and TIG, but that's not the case. πŸ˜•

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @thomthom said:

              @jim said:

              Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

              Guess not.

              You'd think so, so did I and TIG, but that's not the case. πŸ˜•

              Thinking of it - it makes sense that they don't as that would render extruded circles invisible.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                The Edges in a Curve that's an ArcCurve, that's either a Circle and a Polygon, are identical [neither are smooth nor soft] !!! It's only when you Extrude them in 3D the difference is visually [and Ruby-test-ably] apparent. There is [seems to be?] no Ruby-accessible Method to see if a looped ArcCurve is a Circle or a Polygon... UNLESS you do my elaborate lateral and clunky test by extruding it and testing the extrusion's edges for smooth/soft? ...

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Another oddity. Select an extruded circle. From the console: sel[0].soft=true If you click on the circle where one of the edges now are soft - the circle is now selected as well as the faces connected to it.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @thomthom said:

                    @thomthom said:

                    @jim said:

                    Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                    Guess not.

                    You'd think so, so did I and TIG, but that's not the case. πŸ˜•

                    Thinking of it - it makes sense that they don't as that would render extruded circles invisible.

                    Smooth/soft edges that are profiles stay visible...

                    TIG

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                    • J Offline
                      Jim
                      last edited by

                      Right, it's the connecting edges of an extrusion that are softened, not the perimeter of the polygon/circle.

                      Hi

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Only the edges that forms the outline of the geometry from the current view.

                        Look at it from an angle where it doesn't take part of the outline and it's hidden.


                        circle_soft.PNG

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          When you Smooth/Soften the Polygon's Edge its Face merges with the already Smoothed/Softened side Faces in the extrusion to give a single 'Surface' - as reported in the Entity Info Box. This 'Surface' Selects and Highlights as one thing... unless Hidden Geometry is 'on', then the separate Faces that make up that 'Surface' are individually Selectable/Highlighted. Presumably the [assumed] Face::is_surface? method that Entity Info uses, simply looks to see if some of the Face's Edges are Smooth/Soft and have extra Faces attached ?

                          TIG

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I added a feature request on this topic.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • snicoloS Offline
                              snicolo
                              last edited by

                              Ok,
                              a quick and dirty way is to use

                              Sketchup.active_model.selection.count

                              if it returns 24 (default segments' number in a circle) it is a circle

                              if it returns anything else it is a polygon

                              This way does not work if you have 24 segments polygons or if you have changed the circle default segments number.

                              I am still trying to figure out a better way. πŸ˜‰

                              Simone Nicolo
                              QA Manager
                              http://www.sketchup.com

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Circles can be converted to Polygons - so that won't do either. Detecting circle is easy - checking the start and end angle if it's 360degrees or more. (SU weirdness - circles some times comes out with an total angle of 720 degrees...)

                                Personally I often change the default segment count. And I also get lots of circles from DWGs.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  My new method ArcCurve.is_loop? tells you if it's an open ended Arc, or looped as a Polygon or Circle, ==no_loose_ends.
                                  The other methods ArcCurve.is_circle? and ArcCurve.is_polygon? return true if it is...
                                  A clunky fix but it works...

                                  TIG

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    FYI: the Google response to this:

                                    @unknownuser said:

                                    Hi Thomas,

                                    I’ve traced this through the code, and I’m sad to report that there is nothing exposed in the API that allows you to (quickly) tell the difference between circles and polys. Internally, we store a flag so that says which tool created the curve object. I’ve logged a feature request to expose this in the API.

                                    Until then, the only thing I can suggest is to make a hidden copy of the curve, extrude it, then see if the edges of the resulting faces are smooth. I haven’t tried this yet to see if it works successfully though.

                                    Matt

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      FYI: since SU 7.1M1 you can detect polygons using Curve.is_polygon?

                                      TIG: that code snippet of yours will now conflict with the new API method.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @thomthom said:

                                        FYI: since SU 7.1M1 you can detect polygons using Curve.is_polygon?

                                        TIG: that code snippet of yours will now conflict with the new API method.

                                        I know BUT not pre v7.1M1... using needing to detect a Polygon need both - with aversion test to load ?

                                        TIG

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I use this: Sketchup::Curve.method_defined?(:is_polygon?)

                                          But this is why I prefer not to extend the native classes. If someone has implemented the old code - it will still conflict unless that code is updated.

                                          Instead I make methods where I also send the object I want to test. def MyLib.is_polygon?(curve) Completely future-safe.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Here's my three methods
                                            (I've improved .is_loop? to trap any of the arc's vertices that have other edges that are not forming part of that arc !)...

                                            ArcCurve.is_loop? returns true=Circle or Polygon: false=Arc
                                            ArcCurve.is_circle? returns true=Circle: false=Arc or Polygon
                                            ArcCurve.is_polygon? returns true=Polygon: false=Arc or Circle*** THIS Method is built-in from SUp v7.1M1

                                            v1.2 has test to see if v7.1M1 built-in method if not makes is_polygon?
                                            Other methods also trapped so as not to overwrite built-in methods...***

                                            Usage: if not edge.curve.is_loop? then... ### it's an Arc...

                                            They work, but are a clunky temporary fix...***


                                            ArcCurveTests.rb

                                            TIG

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