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    Twilight and Hypershot

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    • P Offline
      puck
      last edited by

      Lots of good comments guys. I think it's right not to compare directly having thought about it. Hypershot will render several things better and easier but I think Twilight is my preferred choice especially for internal renders and exhibitions stands.

      Some useful comments above too guys, thank you for those. Twilight has caused a bit of a storm in the community, and rightly so, it really is an amazing bit of work and I still feel like I'm robbing them at the price!

      Puck

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      • pilouP Offline
        pilou
        last edited by

        @Ecuadorian
        Not yet cool site but a funny thing 😄

        http://www.lefigaro.fr/medias/2008/02/06/00001382-d499-11dc-b774-e8b19ccf1749.jpg

        It's a famous Studio Harcourt for celebrities that made this 😉 (in English / French)
        But alas nothing on the web of this for BMW about method 😢
        You can see there some spots lights 😉
        See Photo Harcourt page bottom 23eme Edition
        Bmw

        http://www.festivalautomobile.com/img/diapo/2007/concepts-harcourt/bmw-cs.jpg

        Laguna Renault

        http://www.festivalautomobile.com/img/diapo/2007/concepts-harcourt/renault-laguna.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • E Offline
          Ecuadorian
          last edited by

          I know nothing about car photography, so I just guessed how a real car studio might look and tried to reproduce it in SketchUp. This render took 6 minutes with Twilight 1.0.6 on my ancient Core 2 Duo E6300.
          5m55s.jpg

          To render, I used a modified version of the "High" preset. You can find this preset here inside the "AA Extra Pass" folder:
          http://twilightrender.com/phpBB3/viewtopic.php?f=12&t=397

          Original model from the warehouse:
          http://sketchup.google.com/3dwarehouse/details?mid=ef23d97b3aac7779f43db49cede9f847&prevstart=0

          And the SketchUp file after I added some material templates and created the "studio". I repeat this is just a dumb attempt. If someone knows something about car photography, please chime in.


          SketchUp 7

          -Miguel Lescano
          Subscribe to my house plans YouTube channel! (30K+ subs)

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          • E Offline
            Ecuadorian
            last edited by

            OK Pilou, here's another try. After some Google searches I found out that people often use large "softboxes" to photograph cars. So I put two large emitters around the car, and also made the floor shine. The setup is now simpler than my first try.
            Lambo-studio.jpg
            lamborghini-studio.jpg

            -Miguel Lescano
            Subscribe to my house plans YouTube channel! (30K+ subs)

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            • GaieusG Offline
              Gaieus
              last edited by

              Won't these really large emitters make rendering time considerably longer?

              How about a point light in front of them instead (maybe the light itself being somewhat blocked to cast direct light onto the car)?

              (Note that I am a total noob in these questions just trying to learn from the more experienced and asking only)

              Gai...

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              • GaieusG Offline
                Gaieus
                last edited by

                OK, thanks. Useful info indeed! 👍

                Gai...

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                • pilouP Offline
                  pilou
                  last edited by

                  Cool result ☀

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    @gaieus said:

                    Won't these really large emitters make rendering time considerably longer?

                    As a sidenote to what Miguel already have said, it's perhaps worth mentioning, that it also depends on how the emitting mesh is made...
                    The more faces you have, the longer the render-time will be, since the computer will need to calculate so much more...

                    The below image is taken from the KT2008 Getting Started tutorial, but it applies for all render applications I know of... 😉


                    emitterexplanaition.jpg

                    Cheers
                    Kim Frederik

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Yes, I am aware of this triangulation issue (but of course, it can never be repeated enough so thanks for updating our minds). Miguel used two rectangles up there however and they would count only for four emitters this way.

                      BTW after all those emitters won1t be seen anyway, could you use two triangles instead without noticeable difference in the result?

                      Gai...

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        @gaieus said:

                        BTW after all those emitters won1t be seen anyway, could you use two triangles instead without noticeable difference in the result?

                        The difference between 2 or 4 mesh emitters, won't be significant...

                        Cheers
                        Kim Frederik

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                        • E Offline
                          Ecuadorian
                          last edited by

                          The last image above took around 11 minutes in my Core 2 Duo. After some experiments it seems to me that you can use large emitters freely if you're going to use a progressive render method, and that's what I did here. Actually, it seems that the more and stronger light sources you have, the sooner a progressive render gets rid of noise.

                          ¿Remember the neon chair? I finally got tired of trying to get it right with Photon Mapping (Easy 01-04). I tried using a combination of fake emitter/invisible emitter, tried with different antialiasing settings, but at the end I discovered I got better results in comparable times by just using a progressive method (Easy 09), which does not accept "fake" emitters, but doesn't need them, really. So from now on, whenever emitters are involved, most of the time I'll just go progressive.

                          EDIT: I'm trying to stop doing these Lambo renders...
                          36m12s.jpg
                          Sky from cgtextures.com

                          -Miguel Lescano
                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                          • F Offline
                            Fletch
                            last edited by

                            @frederik said:

                            The difference between 2 or 4 mesh emitters, won't be significant...

                            This is true of progressive render methods, but it matters a LOT with Easy methods 1-7. The time difference is most in methods 1,2,& 4 (the fastest settings)

                            Fletch
                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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