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    Twilight and Hypershot

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    • pilouP Offline
      pilou
      last edited by

      @unknownuser said:

      If someone knows something about car photography, please chime in.

      Real or virtual(render)?

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • E Offline
        Ecuadorian
        last edited by

        Any type...

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

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        • F Offline
          Fletch
          last edited by

          Hi Puck, thanks for the good words about Twilight, we worked very hard to make it that easy. 😄

          We are about to release a maintenance version, so keep your eyes open. It will allow you to render much larger image resolutions, and due to some optimizations in other areas such as handling image updates much better, it also gains speed in progressive render settings... plus a few other little bonuses... 😄

          Maintenance releases are free for all licensed users, trial users will need to re-download and re-install the trial.

          Thanks Scott for your support and good answers as well. 👍 It is very difficult to compare engines 'apples to apples'... what is important to us at Twilight Render is not to be better than anyone else, but rather to be fun to use with deep features and high quality.

          ps - loading HDR studio images into the spherical sky or probe sky will give excellent studio renders... but real photographers and hard-core render gurus will tell you a 'true' studio is one you can adjust for each scene. We will therefore be providing a studio scene very soon just for this purpose.

          All the best,

          Fletch
          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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          • P Offline
            puck
            last edited by

            Lots of good comments guys. I think it's right not to compare directly having thought about it. Hypershot will render several things better and easier but I think Twilight is my preferred choice especially for internal renders and exhibitions stands.

            Some useful comments above too guys, thank you for those. Twilight has caused a bit of a storm in the community, and rightly so, it really is an amazing bit of work and I still feel like I'm robbing them at the price!

            Puck

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            • pilouP Offline
              pilou
              last edited by

              @Ecuadorian
              Not yet cool site but a funny thing 😄

              http://www.lefigaro.fr/medias/2008/02/06/00001382-d499-11dc-b774-e8b19ccf1749.jpg

              It's a famous Studio Harcourt for celebrities that made this 😉 (in English / French)
              But alas nothing on the web of this for BMW about method 😢
              You can see there some spots lights 😉
              See Photo Harcourt page bottom 23eme Edition
              Bmw

              http://www.festivalautomobile.com/img/diapo/2007/concepts-harcourt/bmw-cs.jpg

              Laguna Renault

              http://www.festivalautomobile.com/img/diapo/2007/concepts-harcourt/renault-laguna.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • E Offline
                Ecuadorian
                last edited by

                I know nothing about car photography, so I just guessed how a real car studio might look and tried to reproduce it in SketchUp. This render took 6 minutes with Twilight 1.0.6 on my ancient Core 2 Duo E6300.
                5m55s.jpg

                To render, I used a modified version of the "High" preset. You can find this preset here inside the "AA Extra Pass" folder:
                http://twilightrender.com/phpBB3/viewtopic.php?f=12&t=397

                Original model from the warehouse:
                http://sketchup.google.com/3dwarehouse/details?mid=ef23d97b3aac7779f43db49cede9f847&prevstart=0

                And the SketchUp file after I added some material templates and created the "studio". I repeat this is just a dumb attempt. If someone knows something about car photography, please chime in.


                SketchUp 7

                -Miguel Lescano
                Subscribe to my house plans YouTube channel! (30K+ subs)

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                • E Offline
                  Ecuadorian
                  last edited by

                  OK Pilou, here's another try. After some Google searches I found out that people often use large "softboxes" to photograph cars. So I put two large emitters around the car, and also made the floor shine. The setup is now simpler than my first try.
                  Lambo-studio.jpg
                  lamborghini-studio.jpg

                  -Miguel Lescano
                  Subscribe to my house plans YouTube channel! (30K+ subs)

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Won't these really large emitters make rendering time considerably longer?

                    How about a point light in front of them instead (maybe the light itself being somewhat blocked to cast direct light onto the car)?

                    (Note that I am a total noob in these questions just trying to learn from the more experienced and asking only)

                    Gai...

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      OK, thanks. Useful info indeed! 👍

                      Gai...

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                      • pilouP Offline
                        pilou
                        last edited by

                        Cool result ☀

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • FrederikF Offline
                          Frederik
                          last edited by

                          @gaieus said:

                          Won't these really large emitters make rendering time considerably longer?

                          As a sidenote to what Miguel already have said, it's perhaps worth mentioning, that it also depends on how the emitting mesh is made...
                          The more faces you have, the longer the render-time will be, since the computer will need to calculate so much more...

                          The below image is taken from the KT2008 Getting Started tutorial, but it applies for all render applications I know of... 😉


                          emitterexplanaition.jpg

                          Cheers
                          Kim Frederik

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Yes, I am aware of this triangulation issue (but of course, it can never be repeated enough so thanks for updating our minds). Miguel used two rectangles up there however and they would count only for four emitters this way.

                            BTW after all those emitters won1t be seen anyway, could you use two triangles instead without noticeable difference in the result?

                            Gai...

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              @gaieus said:

                              BTW after all those emitters won1t be seen anyway, could you use two triangles instead without noticeable difference in the result?

                              The difference between 2 or 4 mesh emitters, won't be significant...

                              Cheers
                              Kim Frederik

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                              • E Offline
                                Ecuadorian
                                last edited by

                                The last image above took around 11 minutes in my Core 2 Duo. After some experiments it seems to me that you can use large emitters freely if you're going to use a progressive render method, and that's what I did here. Actually, it seems that the more and stronger light sources you have, the sooner a progressive render gets rid of noise.

                                ¿Remember the neon chair? I finally got tired of trying to get it right with Photon Mapping (Easy 01-04). I tried using a combination of fake emitter/invisible emitter, tried with different antialiasing settings, but at the end I discovered I got better results in comparable times by just using a progressive method (Easy 09), which does not accept "fake" emitters, but doesn't need them, really. So from now on, whenever emitters are involved, most of the time I'll just go progressive.

                                EDIT: I'm trying to stop doing these Lambo renders...
                                36m12s.jpg
                                Sky from cgtextures.com

                                -Miguel Lescano
                                Subscribe to my house plans YouTube channel! (30K+ subs)

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                                • F Offline
                                  Fletch
                                  last edited by

                                  @frederik said:

                                  The difference between 2 or 4 mesh emitters, won't be significant...

                                  This is true of progressive render methods, but it matters a LOT with Easy methods 1-7. The time difference is most in methods 1,2,& 4 (the fastest settings)

                                  Fletch
                                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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