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    [Code] Image: definition, transformation, transformation=

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    • thomthomT Offline
      thomthom
      last edited by

      whaaah! That worked sweet! VfSU now renders Images! πŸ˜„

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • T Offline
        tomasz
        last edited by

        Thanks a lot Alex! This is very helpful.
        The transformation method will return wrong result if an image is flipped (scaled in 'negative' direction).
        If I will find a solution I will post it here.

        Will comparison of image's normal with and normal derived from edges do the trick?

        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          What about looking at the edge loop .reversed_in? method or something? Will that help somehow?

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • T Offline
            tomasz
            last edited by

            @chris fullmer said:

            What about looking at the edge loop .reversed_in? method or something? Will that help somehow?

            I have tried it, but it doesn't work. Loop of the edges is in its 'untransformed' state stored in a image definition.

            I am afraid that there is no way around it.

            Btw. I didn't know, before I examined an image, that it is a 'special' ComponentDefinition (containing a face and four edges).

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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            • T Offline
              tomasz
              last edited by

              Is there a way to get all objects that has a vertex in a given point?

              We could check whether there is the same image in a location of all face vertexes (after transformation), if not then the component would need to be flipped.

              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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              • C Offline
                Cleverbeans
                last edited by

                I believe you can detect a negative scaling by checking the determinant of the upper left 3x3 block matrix since all negative scalings have negative determinants unless they are simply a rotation. Here is some code.

                
                def isflipped?(tr)
                    m = tr.to_a()
                    det = m[0]*m[5]*m[10] + m[1]*m[6]*m[8] + m[2]*m[4]*m[9] - m[2]*m[5]*m[8] - m[0]*m[6]*m[9] - m[1]*m[4]*m[10]
                    if det < 0 then
                        return true
                    end
                    return false
                end
                
                

                Let me know if that detects the transformations you're trying to modify. However I think there is a built in ambiguity here, if you're going to interpret negative scaling as a "flip" then what direction are you flipping? I think you could rotate the image around either of the two center lines and achieve a flip but then the question is which one would you expect when you do a -1 scaling transformation? Can you clarify how the current behavior differs from the expected behavior?

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                • T Offline
                  tomasz
                  last edited by

                  @cleverbeans said:

                  Let me know if that detects the transformations you're trying to modify.

                  The problem actually is to get the flipped transformation. The method always returns not flipped state.
                  It would be nice if the self.width or self.height would return negative values.

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                  • C Offline
                    Cleverbeans
                    last edited by

                    So the trouble is to get the transformation which will flip the image? Does this transformation give the behavior you're looking for? If so, do you want a transform constructed by Geom::Transformation.scaling(-1) method to produce the same behavior as this transform?

                    tr = Geom;;Transformation.new([-1,0,0,0,0,-1,0,0,0,0,-1,0,0,0,0,1])
                    
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                    • T Offline
                      tomasz
                      last edited by

                      The question is : Flip or not to flip and which axis? I am afraid we have no way to figure it out from Ruby alone.
                      Flipped.jpg
                      The image in the SU is flipped vertically. The transformation returned from the method will have no negative scaling along Z axis, which results in an image placed in a position marked with hidden lines.

                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        You can get a transformation's scaling along each axis thus
                        [where 'tr' is the object's transformation object]

                        
                        def scaleX(tr)
                          Math.sqrt(tr.to_a[0]**2+tr.to_a[1]**2+tr.to_a[2]**2)
                        end
                        def scaleY(tr)
                          Math.sqrt(tr.to_a[4]**2+tr.to_a[5]**2+tr.to_a[6]**2)
                        end
                        def scaleZ(tr)
                          Math.sqrt(tr.to_a[8]**2+tr.to_a[9]**2+tr.to_a[10]**2)
                        end
                        
                        

                        This will NOT show the 'handing' BUT this should...

                        
                        def flippedX?(tr)
                          return true if tr.to_a[0] < 0
                          return false
                        end
                        def flippedY?(tr)
                          return true if tr.to_a[5] < 0
                          return false
                        end
                        def flippedZ?(tr)
                          return true if tr.to_a[10] < 0
                          return false
                        end
                        
                        

                        I think πŸ˜• - try and see - there is a way even if I've messed this up!

                        TIG

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                        • C Offline
                          Cleverbeans
                          last edited by

                          I think the methods TIG described gives the right idea, however I'm not sure there is a problem with the code as provided. It seems as though you can transform the image in any meaningful way with a correctly articulated transform, and if it is not "working" as the user expects that be an issue with the user's understanding of how transforms work rather than with the code itself.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @unknownuser said:

                            @cleverbeans said:

                            Let me know if that detects the transformations you're trying to modify.

                            The problem actually is to get the flipped transformation. The method always returns not flipped state.
                            It would be nice if the self.width or self.height would return negative values.

                            Did you find a solution that worked?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • T Offline
                              tomasz
                              last edited by

                              As a 'Thanks!' to Alex and my contribution to wellness of other exporters and especially their developers πŸ˜„ here is my modified transformation method that works I think in 99.9%. It may fail due to float precision, but I looks it doesn't happen too often.

                              My idea is to calculate a center of the image, based on initially derived transformation and to compare it with a center of bounding box of the instance self.bounds.center. If the points are not same it means that an image is flipped.

                              If flipped, I create a modified transformation with a negative scaling along y axis.

                              Now I realized that this can be done by simply crating a Geom::Transformation.scaling origin, 1, -1, 1 and applying it to the original trans...

                              	def transformation
                              		origin = self.origin
                              		axes = self.normal.axes
                              		tr = Geom;;Transformation.axes(ORIGIN, axes.x, axes.y, axes.z)
                              		tr = tr * Geom;;Transformation.rotation(ORIGIN, Z_AXIS, self.zrotation)
                              		tr = tr * Geom;;Transformation.scaling(ORIGIN, self.width/self.pixelwidth, self.height/self.pixelheight,1)
                              		tr=tr.to_a
                              		tr[12]=origin.x
                              		tr[13]=origin.y
                              		tr[14]=origin.z
                              		trans = Geom;;Transformation.new(tr) #Global! trans of an image instance
                              
                              		#check if flipped
                              		center_point=Geom;;Point3d.new(self.pixelwidth/2.0,self.pixelheight/2.0,0).transform! trans #center of an image
                              		center=self.bounds.center
                              		flipped=(center_point.x!=center.x or center_point.y!=center.y or center_point.z!=center.z)
                              
                              		if flipped
                              			tr = Geom;;Transformation.axes(ORIGIN, axes.x, axes.y, axes.z)
                              			tr = tr * Geom;;Transformation.rotation(ORIGIN, Z_AXIS, self.zrotation)
                              			tr = tr * Geom;;Transformation.scaling(ORIGIN, self.width/self.pixelwidth, -self.height/self.pixelheight,1)
                              			tr=tr.to_a
                              			tr[12]=origin.x
                              			tr[13]=origin.y
                              			tr[14]=origin.z
                              			trans = Geom;;Transformation.new(tr)
                              		end
                              		return trans
                              	end#def
                              

                              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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