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    [Code] Image: definition, transformation, transformation=

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    • A Offline
      AlexMozg
      last edited by

      A new Methods to Sketchup's Image Class:
      image.definition
      This method returns the definition of image
      image.transformation
      This method returns the transformation of image
      image.transformation=(New Transformation)
      This method applies a transformation to the image
      πŸ˜„

      
      class Sketchup;;Image
      	def definition
      		defins = self.model.definitions
      		defins.each { |d| return d if d.image? && d.instances.include?(self)}; nil
      	end#def
      
      	def transformation
      		origin = self.origin
      		axes = self.normal.axes
      		tr = Geom;;Transformation.axes(ORIGIN, axes.at(0), axes.at(1), axes.at(2))
      		tr = tr*Geom;;Transformation.rotation(ORIGIN, Z_AXIS, self.zrotation)
      		tr = (tr*Geom;;Transformation.scaling(ORIGIN, self.width/self.pixelwidth, self.height/self.pixelheight, 1)).to_a
      		tr[12] = origin.x
      		tr[13] = origin.y
      		tr[14] = origin.z
      		return Geom;;Transformation.new(tr)
      	end#def
      
      	def transformation=(tr)
      		self.transform! self.transformation.inverse*tr
      	end
      end#class
      
      

      πŸ˜„ Use and Enjoy πŸ˜„


      New methods for Sketchup::Image

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      • thomthomT Offline
        thomthom
        last edited by

        Awesome!
        I got to try out this transformation code. I could never work it out myself. Now I might be able to hack VfSU to render Images - fooling it into thinking Images are regular components.

        πŸ‘

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          whaaah! That worked sweet! VfSU now renders Images! πŸ˜„

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            tomasz
            last edited by

            Thanks a lot Alex! This is very helpful.
            The transformation method will return wrong result if an image is flipped (scaled in 'negative' direction).
            If I will find a solution I will post it here.

            Will comparison of image's normal with and normal derived from edges do the trick?

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              What about looking at the edge loop .reversed_in? method or something? Will that help somehow?

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • T Offline
                tomasz
                last edited by

                @chris fullmer said:

                What about looking at the edge loop .reversed_in? method or something? Will that help somehow?

                I have tried it, but it doesn't work. Loop of the edges is in its 'untransformed' state stored in a image definition.

                I am afraid that there is no way around it.

                Btw. I didn't know, before I examined an image, that it is a 'special' ComponentDefinition (containing a face and four edges).

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                • T Offline
                  tomasz
                  last edited by

                  Is there a way to get all objects that has a vertex in a given point?

                  We could check whether there is the same image in a location of all face vertexes (after transformation), if not then the component would need to be flipped.

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                  • C Offline
                    Cleverbeans
                    last edited by

                    I believe you can detect a negative scaling by checking the determinant of the upper left 3x3 block matrix since all negative scalings have negative determinants unless they are simply a rotation. Here is some code.

                    
                    def isflipped?(tr)
                        m = tr.to_a()
                        det = m[0]*m[5]*m[10] + m[1]*m[6]*m[8] + m[2]*m[4]*m[9] - m[2]*m[5]*m[8] - m[0]*m[6]*m[9] - m[1]*m[4]*m[10]
                        if det < 0 then
                            return true
                        end
                        return false
                    end
                    
                    

                    Let me know if that detects the transformations you're trying to modify. However I think there is a built in ambiguity here, if you're going to interpret negative scaling as a "flip" then what direction are you flipping? I think you could rotate the image around either of the two center lines and achieve a flip but then the question is which one would you expect when you do a -1 scaling transformation? Can you clarify how the current behavior differs from the expected behavior?

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                    • T Offline
                      tomasz
                      last edited by

                      @cleverbeans said:

                      Let me know if that detects the transformations you're trying to modify.

                      The problem actually is to get the flipped transformation. The method always returns not flipped state.
                      It would be nice if the self.width or self.height would return negative values.

                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                      • C Offline
                        Cleverbeans
                        last edited by

                        So the trouble is to get the transformation which will flip the image? Does this transformation give the behavior you're looking for? If so, do you want a transform constructed by Geom::Transformation.scaling(-1) method to produce the same behavior as this transform?

                        tr = Geom;;Transformation.new([-1,0,0,0,0,-1,0,0,0,0,-1,0,0,0,0,1])
                        
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                        • T Offline
                          tomasz
                          last edited by

                          The question is : Flip or not to flip and which axis? I am afraid we have no way to figure it out from Ruby alone.
                          Flipped.jpg
                          The image in the SU is flipped vertically. The transformation returned from the method will have no negative scaling along Z axis, which results in an image placed in a position marked with hidden lines.

                          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            You can get a transformation's scaling along each axis thus
                            [where 'tr' is the object's transformation object]

                            
                            def scaleX(tr)
                              Math.sqrt(tr.to_a[0]**2+tr.to_a[1]**2+tr.to_a[2]**2)
                            end
                            def scaleY(tr)
                              Math.sqrt(tr.to_a[4]**2+tr.to_a[5]**2+tr.to_a[6]**2)
                            end
                            def scaleZ(tr)
                              Math.sqrt(tr.to_a[8]**2+tr.to_a[9]**2+tr.to_a[10]**2)
                            end
                            
                            

                            This will NOT show the 'handing' BUT this should...

                            
                            def flippedX?(tr)
                              return true if tr.to_a[0] < 0
                              return false
                            end
                            def flippedY?(tr)
                              return true if tr.to_a[5] < 0
                              return false
                            end
                            def flippedZ?(tr)
                              return true if tr.to_a[10] < 0
                              return false
                            end
                            
                            

                            I think πŸ˜• - try and see - there is a way even if I've messed this up!

                            TIG

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                            • C Offline
                              Cleverbeans
                              last edited by

                              I think the methods TIG described gives the right idea, however I'm not sure there is a problem with the code as provided. It seems as though you can transform the image in any meaningful way with a correctly articulated transform, and if it is not "working" as the user expects that be an issue with the user's understanding of how transforms work rather than with the code itself.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @unknownuser said:

                                @cleverbeans said:

                                Let me know if that detects the transformations you're trying to modify.

                                The problem actually is to get the flipped transformation. The method always returns not flipped state.
                                It would be nice if the self.width or self.height would return negative values.

                                Did you find a solution that worked?

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • T Offline
                                  tomasz
                                  last edited by

                                  As a 'Thanks!' to Alex and my contribution to wellness of other exporters and especially their developers πŸ˜„ here is my modified transformation method that works I think in 99.9%. It may fail due to float precision, but I looks it doesn't happen too often.

                                  My idea is to calculate a center of the image, based on initially derived transformation and to compare it with a center of bounding box of the instance self.bounds.center. If the points are not same it means that an image is flipped.

                                  If flipped, I create a modified transformation with a negative scaling along y axis.

                                  Now I realized that this can be done by simply crating a Geom::Transformation.scaling origin, 1, -1, 1 and applying it to the original trans...

                                  	def transformation
                                  		origin = self.origin
                                  		axes = self.normal.axes
                                  		tr = Geom;;Transformation.axes(ORIGIN, axes.x, axes.y, axes.z)
                                  		tr = tr * Geom;;Transformation.rotation(ORIGIN, Z_AXIS, self.zrotation)
                                  		tr = tr * Geom;;Transformation.scaling(ORIGIN, self.width/self.pixelwidth, self.height/self.pixelheight,1)
                                  		tr=tr.to_a
                                  		tr[12]=origin.x
                                  		tr[13]=origin.y
                                  		tr[14]=origin.z
                                  		trans = Geom;;Transformation.new(tr) #Global! trans of an image instance
                                  
                                  		#check if flipped
                                  		center_point=Geom;;Point3d.new(self.pixelwidth/2.0,self.pixelheight/2.0,0).transform! trans #center of an image
                                  		center=self.bounds.center
                                  		flipped=(center_point.x!=center.x or center_point.y!=center.y or center_point.z!=center.z)
                                  
                                  		if flipped
                                  			tr = Geom;;Transformation.axes(ORIGIN, axes.x, axes.y, axes.z)
                                  			tr = tr * Geom;;Transformation.rotation(ORIGIN, Z_AXIS, self.zrotation)
                                  			tr = tr * Geom;;Transformation.scaling(ORIGIN, self.width/self.pixelwidth, -self.height/self.pixelheight,1)
                                  			tr=tr.to_a
                                  			tr[12]=origin.x
                                  			tr[13]=origin.y
                                  			tr[14]=origin.z
                                  			trans = Geom;;Transformation.new(tr)
                                  		end
                                  		return trans
                                  	end#def
                                  

                                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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