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    How to give thickness to a complex surface?

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    • D Offline
      dr_dunno
      last edited by

      I have a surface which I created using the Simple Loft tool (see the image below for my example surface). Since this is considered to be an infinitely thin surface, I wanted to turn it into a 3d object which has a thickness of, say, 0.1mm.

      Is there any script to do this? Or any other fast method of getting it down, without having to manually copy the surface and join it?


      Surface created using loft tool

      %(#8000FF)[-----------------------------------------
      Addicted to SketchUp & Kerkythea
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      • X Offline
        xrok1
        last edited by

        jointpushpull will do this. .1mm may be questionable in SU though. πŸ˜‰

        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • thomthomT Offline
          thomthom
          last edited by

          0.1 might very well cause SU to have a fit. If you experience problems, try scaling up 10 or 100 times before you do the operation - then scale down again.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • R Offline
            remus
            last edited by

            Joint push pull: http://forums.sketchucation.com/viewtopic.php?f=180&t=6708&st=0&sk=t&sd=a&hilit=joint

            http://remusrendering.wordpress.com/

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            • D Offline
              dr_dunno
              last edited by

              Thanks to everyone who responded. jointpushpull is the perfect solution for this.

              @thomthom said:

              0.1 might very well cause SU to have a fit. If you experience problems, try scaling up 10 or 100 times before you do the operation - then scale down again.

              I have always faced the problem with changes below the 1mm range of SU. So, I usually scale it up, perform the required ops, then scale it back down. Still, thanks for that tip. πŸ‘

              %(#8000FF)[-----------------------------------------
              Addicted to SketchUp & Kerkythea
              -----------------------------------------]

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              • M Offline
                marcday
                last edited by

                Here's a neat trick - don't try and push/pull it!

                I usually get the complex surface - rotate it so that it's horizontal (make it a component and edit a rotated copy if you want to keep it where it is) - select the edges (or select all / filter edges = quicker (selection filters.rb)) - then 'Extrude selected lines along Z' (projections.rb)- copy the complex surface to the top of the edges! Ta-dahhhh! Might sound a bit of a fiddle - but it's quicker and more reliable than push/pulling it.

                Just a bit of lateral thinking!

                πŸ˜›

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                • R Offline
                  remus
                  last edited by

                  that wont necessarily give you a surface with a uniform thickness, though.

                  http://remusrendering.wordpress.com/

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                  • M Offline
                    marcday
                    last edited by

                    You're quite correct πŸ˜„

                    Still - works in a lot of cases!

                    πŸ˜›

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