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    GhostComp

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    • W Offline
      watkins
      last edited by

      Fredo6 has been busy again

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      • soloS Offline
        solo
        last edited by

        ooh!

        That looks cool.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • J Offline
          Jim
          last edited by

          Very interesting, thanks for the link.

          Hi

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          • C Offline
            CADAddict
            last edited by

            brilliant!
            can't wait for the plugin to come out.

            http://www.cad-addict.com/

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            • T Offline
              troyhome
              last edited by

              this would be great to have for landscape or architectural projects! can't wait for it!

              IOviz.com
              SU Pro 2024 PC

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              • david_hD Offline
                david_h
                last edited by

                D'accord! I agree. Proxy Trees would be great for this!

                If I make it look easy...It is probably easy

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                • EscapeArtistE Offline
                  EscapeArtist
                  last edited by

                  Oh that is awesome. I've been wishing for a "reference" model function for SU since I started modeling higher poly stuff; I know this isn't exactly a reference-type system, but close enough for me!. I can hardly wait.

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                  • D Offline
                    dylan
                    last edited by

                    Another fantastic addition to the toolset πŸ‘

                    http://dmdarchitecture.co.uk/

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Great idea [again] == πŸ€“

                      If Fredo is lurking... another great addition to this toolset would be a 'proximty' observer setting...

                      For example you have complex 3D trees - your ghost-components would be simplified face-me ones. With the 'proximity' observer running any trees more that a pre-set distance from the camera are swapped for their simpler ghost. That way only the high-poly trees are used near to the camera and the simpler versions are used far away - these will 'render' just as well at that distance. Another example would be seats in a stadium - only those near the camera need to be complex - those further away can be simple slabs...

                      Lots of possibilities with this toolset... πŸ˜„

                      TIG

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        This is another stunner from Fredo

                        Well done

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • erikBE Offline
                          erikB
                          last edited by

                          great idea from Fredo (again !!) Altough the extension of the idea by TIG would make it a VERY powerfull tool. In normal workflow there would be no need to keep changing from ghost to real component it would be automatic in function of the camerapoint. I for one would welcome such a tool.
                          greetings, ErikB

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                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            Just watched the video for the first time. Man I hope this one is released soon. Anyone know if the "Ghost" comp is generated automatically by algorithms in the script, or do you have to create it and assign it to the object? Fredo might have mentioned it in the video, but I don't recall.

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • EdsonE Offline
                              Edson
                              last edited by

                              @earthmover said:

                              Just watched the video for the first time. Man I hope this one is released soon. Anyone know if the "Ghost" comp is generated automatically by algorithms in the script, or do you have to create it and assign it to the object? Fredo might have mentioned it in the video, but I don't recall.

                              yes, it is created by the script.

                              edson mahfuz, architect| porto alegre β€’ brasil
                              http://www.mahfuz.arq.br

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                The first version of the GostCompplugin is now released at http://forums.sketchucation.com/viewtopic.php?f=180&t=21469

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