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    [Plugin] Blend ver 1.12.

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    • GaieusG 離線
      Gaieus
      最後由 編輯

      Come on, Kirill, this is too much for me today. 😮 😲 😕 😒

      Gai...

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      • EarthMoverE 離線
        EarthMover
        最後由 編輯

        Mr Krillshot....fantastic work and dedication to continually improving your script. Can't wait to see v. 1.8! Thanks so much!

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • kenK 離線
          ken
          最後由 編輯

          Mr Krillshot

          Great pluging, however, I am having trouble duplicating all the video you are showing. Would it be possible to also attach the Sketchup file so I can try out the same file as you are using. This way I would know if the problems I am having are with my computer or the plugin.

          Again thanks for the pluging

          Ken

          Fight like your the third monkey on Noah's Ark gangway.

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          • utilerU 離線
            utiler
            最後由 編輯

            This is nuts; really. I can't beleive how fast you are developing this plugin, Mr Kirill!!!

            purpose/expression/purpose/....

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            • K 離線
              kirill2008
              最後由 編輯

              @unknownuser said:

              Would it be possible to also attach the Sketchup file so I can try out the same file as you are using.

              interactive tests file
              File with the model, that appears in the demo video of ver. 1.8.
              Unfortunately interactivity enabled only in run-time (untill skp file is not closed) and I don't know yet how to save interaction data to skp file (maybe it's not possible at all). So if you want to play with initial faces, then it is necessary to make new blended object.

              Ver. 1.8. does not support interaction with curves yet, because it is difficult to get the curve object from the Sketchup.active_model... The point is that active_model contains no curves (curve is just a 'conceptual entity' "all circles, arcs, and arbitrary curves are really just edges that are bound together in sequence"). So it's necessary to perform some tricky things to obtain the certain curve, that you need.
              Edges also behave strange: moving of the edge or moving of the edge vertex does not envoke onChangeEntity event handler 😕. Only if you change some properties of the edge (for example layer or smoothness), then modify event rises and onChangeEntity envokes.

              [flash=425,344:2o85cxyz]http://www.youtube.com/v/ZgOUZR3Z2xE&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:2o85cxyz]

              So ver. 1.8. supports interaction only between 2 faces and face+construction point. I'm not sure if I can solve myself edge and curve problems.

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              • MALAISEM 離線
                MALAISE
                最後由 編輯

                It's amazing the way you progress. I hardly have time to test the current version, and you're already publishing the next version....... 😄

                Thanks a lot for sharing.

                MALAISE 👍 👍

                La Connaissance n'a de valeur que partagée

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                • P 離線
                  PRSS
                  最後由 編輯

                  Fantastic, I say !!!

                  With best regards
                  PRSS

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                  • T 離線
                    tomot
                    最後由 編輯

                    @kirill2008 said:

                    @utiler said:

                    Have you thought about adding a path function to this script?

                    Yes, I think about it almost every day (and some times night 😄 too). I want to add a path processing very much,

                    Yes I have been there too 😄 sometimes I have even dreamed of the answer, but forgot to write it down just before I woke up. Then later I would get a deja vú moment where the solution I eventually arrived at was the same as what I had dreamed of.

                    I like the path idea.

                    [my plugins](http://thingsvirtual.blogspot.ca/)
                    tomot

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                    • utilerU 離線
                      utiler
                      最後由 編輯

                      Here's the idea.....

                      See the attached video example and finished result.
                      Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

                      Can't be too hard couldn't it?


                      Blend_Idea.swf


                      blend_idea.png

                      purpose/expression/purpose/....

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                      • K 離線
                        kirill2008
                        最後由 編輯

                        @utiler said:

                        See the attached video example and finished result.
                        Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

                        Can't be too hard couldn't it?

                        That's cool 👍 It is a step to complex path+profile modeling tool, I guess. Looks like, the final destination is to set some 'key' positions along the path and apply some transformations (move, rotate, scale) to the profile at each 'key' position. Intermediate steps transformations (between key positions) will be interpolated between 'key' transformations.
                        Some 3d modelling programms have already implemented similar tools. It would be great to implement such tool for Sketchup too. Don't know how much time it may take.

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                        • I 離線
                          iamarchitecture
                          最後由 編輯

                          Fantastic Plugin, Thanks.

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                          • MALAISEM 離線
                            MALAISE
                            最後由 編輯

                            Now, let's draw icebergs...or coloured curtains easily....
                            Colors effects are awsome
                            Thanks Kirill 👍 👍

                            La Connaissance n'a de valeur que partagée

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                            • B 離線
                              Ben Ritter
                              最後由 編輯

                              Thanks again.

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                              • K 離線
                                kirill2008
                                最後由 編輯

                                Now the work on path processing feature is in progress. For now it works stable only when the path curve is at XY plane. So I'm going to publish new plugin 'pathface.rb', when it will be possible to follow the path curve regardless of it's orientation (it will take about several days, I think).
                                [flash=425,344:1244ddom]http://www.youtube.com/v/z-IO3YLPTeY&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:1244ddom]

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                                • S 離線
                                  sepo
                                  最後由 編輯

                                  Fantastic.. 👍 👍

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                                  • D 離線
                                    DIEGO-RODRIGUEZ
                                    最後由 編輯

                                    incredible plugins, thank you very much

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                                    • C 離線
                                      cokea
                                      最後由 編輯

                                      even v1.7 and the lower works well, 1.8, 1.9 gives a notice like this "Error Loading File sublend.rb
                                      undefined superclass `EntityObserver'" HELP

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                                      • utilerU 離線
                                        utiler
                                        最後由 編輯

                                        @kirill2008 said:

                                        @utiler said:

                                        See the attached video example and finished result.
                                        Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

                                        Can't be too hard couldn't it?

                                        That's cool 👍 It is a step to complex path+profile modeling tool, I guess. Looks like, the final destination is to set some 'key' positions along the path and apply some transformations (move, rotate, scale) to the profile at each 'key' position. Intermediate steps transformations (between key positions) will be interpolated between 'key' transformations.
                                        Some 3d modelling programms have already implemented similar tools. It would be great to implement such tool for Sketchup too. Don't know how much time it may take.

                                        That's great you like it Kirill, Hope you can find the time to bring it to fruition..... your work here and generosity is appreciated by all!! 🎉 🎉 🎉

                                        purpose/expression/purpose/....

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                                        • mitcorbM 離線
                                          mitcorb
                                          最後由 編輯

                                          Hi, Kirill:
                                          Just want to report this observation:
                                          I did a simple blend procedure where I made a rounded corner rectangle on xy plane, copied and raised it up in the z direction, and scaled it then shifted it in the y direction. The blend completed. But when I selected the top plane and attempted to scale it, the intermediate blended geometry disappeared from the file. I did not check the console to see if any error comments came up, as I do not customarily keep the console open.
                                          Any ideas on this?

                                          I take the slow, deliberate approach in my aimless wandering.

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                                          • H 離線
                                            Haru
                                            最後由 編輯

                                            “Blend” is awesome plug-in.
                                            Nevertheless, somewhat, it doesn’t work right way in connecting two different faces and it occurs twisted face unrelated to design-purpose.
                                            It can be fixed with the vector that gives the drawing order, but sometimes, it is difficult to reform the design.
                                            Therefore, as I thought, it can be possible to make it right with adding another vector to this plug-in.
                                            As following down-below example of case 1 and case 2, it shows two different cases made by different start points.
                                            In order to make the blended face right to designer’s intention, each start-point of two figures(①,③) shall be set-up as well as the direction of drawing, that is clockwise(②,④) or counterclockwise.(②,④-a)
                                            For all, it’s just an idea; unfortunately, I’m not good enough to make the plug-in.
                                            I anticipate that someone has intention to make this vector and post it on the blog in near soon.


                                            blend-vector-2.jpg

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