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    [Plugin] CameraControls

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      My FireFox goes in just fine. I don't have any of those ad removel apps installed, just vanilla FireFox.

      version 3.0.13

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • K Offline
        Khai
        last edited by

        actually it wasn't an ad removal problem at all.. (btw the Firefox version is 3.5.2 the latest)

        it's Videolan, my video player. it's having a problem with the embedded video on that page.. working on it..

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        • bagateloB Offline
          bagatelo
          last edited by

          Thank you very much for the tool! I loved.
          A thing that could be implemented would be the possibility to arise or to go down the camera, to change the zoom, or to alter the vision field, or Pan by slide.

          While the cat's away, the mice will play

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          • R Offline
            RickW
            last edited by

            Thanks for the suggestions. I'll see what might work.

            RickW
            [www.smustard.com](http://www.smustard.com)

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            • R Offline
              RickW
              last edited by

              @khai said:

              actually it wasn't an ad removal problem at all.. (btw the Firefox version is 3.5.2 the latest)

              it's Videolan, my video player. it's having a problem with the embedded video on that page.. working on it..

              Ah, sorry about that. I'll see about embedding a YouTube video instead.

              RickW
              [www.smustard.com](http://www.smustard.com)

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              • R Offline
                RickW
                last edited by

                John,

                The 90-degree issue is (I think) an internal SU thing due to the desire of the camera to not look straight down - you can see this when manually orbiting, and I suspect it carries over to dynamically moving the camera in Ruby. Either that, or it's a by-product of my (necessary) assumption that when looking straight down, the positive y-axis is zero roll. Not sure.

                As for the second issue you described in your model, I don't quite understand the issue - I didn't have any problem getting 90 degrees for the magenta(?) and green boxes. I'll try to get with you later to get more input.

                RickW
                [www.smustard.com](http://www.smustard.com)

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                • PixeroP Offline
                  Pixero
                  last edited by

                  I cant get it to work.
                  I get a window with three sliders but nothing happens when I drag them.
                  Should there be more things visible in that window?
                  If not I suggest you make it a lot smaller.
                  It takes up a great deal of space IMHO.

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Ahh yes, agreed. The window initialy starts quite large for just the three sliders.

                    Jan, is it giving errors to the webconsole? I had a problem described earlier in the thread where the atan function needed to be specified as Math::atan on line 153. Did you already fix that one Rick?

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Ok. I added the Math::atan and now it works. Still the window is huge! 😲
                      I really like the way it works in realtime but please make the window much more compact.
                      It would also be nice with a small reset button for each slider.

                      Also would it be possible to have these as well:
                      Truck (left/right)
                      Pedestal (up/down)
                      Dolly (in/out)

                      For these maybe some logarithmic/non linear curve for the slider so when sliding a little it would be small values and when sliding towards the extremes it would be larger/faster movement.
                      Just a thought.

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Interesting, on my work computer, the window was HUGE also. But on my home computer, it was tiny tiny. Resized as absolutely small as possible, I almost didn't see it because it just shows the red x, minimize and maximize buttons.

                        You can manually resize it though, which works fine. And for me it remembers its size and location between SU sessions. So try to resize it and see if SU rememeber's its size.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • JClementsJ Offline
                          JClements
                          last edited by

                          Nice job Rick!

                          I discovered a few things, not sure if they are bugs or not. See attached file.

                          Could you have vertical lines (or tick marks) at degree intervals (ie., 45, 90, 130, 180, -45, -90, etc.) in the dialog background so you can align the sliders to them (or perhaps snap to them?)?

                          _________________________________________________________________

                          Could you have a Camera Dialog devoted solely for "Dolley" movements (moving camera along a striaght path) which would perform the following:
                          1- Move along each of the colored axis (including user defined axis if possible) similar to the script you had for doing tutorials that jumb to "Iso snap-shots" from Scene to Scene.

                          2- Move left to right [Truck] and top [Pedestol]to bottom across the screen.

                          The user could input distance values for the DOLLEYs.

                          [UPDATE: Pardon me if I am not using the correct terminolgy here; it seems like there are mixed terminologies between applications (SU Pan tool does what I'm describing here, and SU's Look Around is similar to the PAN in your dialog). ❓]


                          Camera Positions Test.skp

                          John | Illustrator | Beaverton, Oregon

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                          • JClementsJ Offline
                            JClements
                            last edited by

                            @unknownuser said:

                            For these maybe some logarithmic/non linear curve for the slider so when sliding a little it would be small values and when sliding towards the extremes it would be larger/faster movement.
                            Just a thought.

                            Good suggestion, Pixero.
                            Moving sliders with the mouse with any accuracy has often been an issue for me (ie., in Goggle Earth dialogs).

                            Perhaps Arrow keys could be active. Shift-Arrow = large movement, Ctrl-Arrow small movement, and what I have available in a 2D app for closeup work, Alt-Arrow = One Pixel no matter what the zoom level is. Getting a bit complicated isn't it. 😒

                            John | Illustrator | Beaverton, Oregon

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                            • bagateloB Offline
                              bagatelo
                              last edited by

                              @pixero said:

                              Ok. I added the Math::atan and now it works. Still the window is huge! 😲
                              I really like the way it works in realtime but please make the window much more compact.
                              It would also be nice with a small reset button for each slider.

                              Also would it be possible to have these as well:
                              Truck (left/right)
                              Pedestal (up/down)
                              Dolly (in/out)
                              .

                              I like the idea, and if is possible to store some values, is fantastic.

                              While the cat's away, the mice will play

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                              • R Offline
                                RickW
                                last edited by

                                Pixero: Not sure when you downloaded, but the current download has the corrected script (though I see you did get yours fixed).

                                John: Yes, I was using more "conventional" (as far as I could find) terminology for camera motion, rather than corresponding SU terminology. Also, I added text entry so you don't have to rely solely on slider accuracy - if you get it close and find the approximate angle, you can type the one you want.

                                All: I can add a preset size for the window to get it a bit smaller at startup, though as noted above, it can be resized and should remember that size in the future. Also, I'm noting the requests, and will see what can be added.

                                RickW
                                [www.smustard.com](http://www.smustard.com)

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                                • R Offline
                                  RickW
                                  last edited by

                                  There are some challenges there with JavaScript/HTML in where I allow selection. I'll try to clean that up if possible.

                                  RickW
                                  [www.smustard.com](http://www.smustard.com)

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                                  • L Offline
                                    lexmonteiro
                                    last edited by

                                    Thank you RickW!
                                    Works fine here!

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                                    • JClementsJ Offline
                                      JClements
                                      last edited by

                                      Thanks for the reply, Rick.

                                      One thing. I did notice that you can NOT "swipe" the values in the dialog; you have to click and use the Delete Key or Backspace Key first, then type in new values.

                                      Any chance to allow "swiping"?

                                      John | Illustrator | Beaverton, Oregon

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                                      • bagateloB Offline
                                        bagatelo
                                        last edited by

                                        It's Amazing!!!

                                        Link Preview Image
                                        Getting Started: Advanced Camera Tools

                                        GETTING STARTED: Advanced Camera Tools Table of Contents Introduction Downloading and installing the Advanced Camera Tools plugin Touring the Advanced Camera Tools user interface Creating a new camera Repositioning a camera in your model Looking through an existing camera Moving and aimin...

                                        favicon

                                        Google Docs (docs.google.com)


                                        ACT Figures 1_Camera-Moves_1.png_1.png_1.png

                                        While the cat's away, the mice will play

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                                        • B Offline
                                          bentleykfrog
                                          last edited by

                                          Nice Plugin Rick,

                                          Its really helpful when aligning the camera to a face in parallel projection and then rotating so the view is "upright". One problem I found is that in parallel projection the camera zooms out to the extents when adjusting the values. I had a look at the code and the simple solution is to store and maintain the camera.height value for non-perspective views, ie:

                                          maintaining:

                                          if (!perspective)
                                            @view.camera.height = @height
                                          end
                                          

                                          storing:

                                          @height = @camera.height if set == "all" || set == "camera"
                                          
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                                          • iichiversiiI Offline
                                            iichiversii
                                            last edited by

                                            Iv downloaded the files directly into plugins folder, but nothing appears in camera tab relating to the plugin, have i done something wrong, help please

                                            Bring on the Rain...

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