[Plugin] CameraControls
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My FireFox goes in just fine. I don't have any of those ad removel apps installed, just vanilla FireFox.
version 3.0.13
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actually it wasn't an ad removal problem at all.. (btw the Firefox version is 3.5.2 the latest)
it's Videolan, my video player. it's having a problem with the embedded video on that page.. working on it..
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Thank you very much for the tool! I loved.
A thing that could be implemented would be the possibility to arise or to go down the camera, to change the zoom, or to alter the vision field, or Pan by slide. -
Thanks for the suggestions. I'll see what might work.
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@khai said:
actually it wasn't an ad removal problem at all.. (btw the Firefox version is 3.5.2 the latest)
it's Videolan, my video player. it's having a problem with the embedded video on that page.. working on it..
Ah, sorry about that. I'll see about embedding a YouTube video instead.
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John,
The 90-degree issue is (I think) an internal SU thing due to the desire of the camera to not look straight down - you can see this when manually orbiting, and I suspect it carries over to dynamically moving the camera in Ruby. Either that, or it's a by-product of my (necessary) assumption that when looking straight down, the positive y-axis is zero roll. Not sure.
As for the second issue you described in your model, I don't quite understand the issue - I didn't have any problem getting 90 degrees for the magenta(?) and green boxes. I'll try to get with you later to get more input.
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I cant get it to work.
I get a window with three sliders but nothing happens when I drag them.
Should there be more things visible in that window?
If not I suggest you make it a lot smaller.
It takes up a great deal of space IMHO. -
Ahh yes, agreed. The window initialy starts quite large for just the three sliders.
Jan, is it giving errors to the webconsole? I had a problem described earlier in the thread where the atan function needed to be specified as Math::atan on line 153. Did you already fix that one Rick?
Chris
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Ok. I added the Math::atan and now it works. Still the window is huge!
I really like the way it works in realtime but please make the window much more compact.
It would also be nice with a small reset button for each slider.Also would it be possible to have these as well:
Truck (left/right)
Pedestal (up/down)
Dolly (in/out)For these maybe some logarithmic/non linear curve for the slider so when sliding a little it would be small values and when sliding towards the extremes it would be larger/faster movement.
Just a thought. -
Interesting, on my work computer, the window was HUGE also. But on my home computer, it was tiny tiny. Resized as absolutely small as possible, I almost didn't see it because it just shows the red x, minimize and maximize buttons.
You can manually resize it though, which works fine. And for me it remembers its size and location between SU sessions. So try to resize it and see if SU rememeber's its size.
Chris
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Nice job Rick!
I discovered a few things, not sure if they are bugs or not. See attached file.
Could you have vertical lines (or tick marks) at degree intervals (ie., 45, 90, 130, 180, -45, -90, etc.) in the dialog background so you can align the sliders to them (or perhaps snap to them?)?
_________________________________________________________________
Could you have a Camera Dialog devoted solely for "Dolley" movements (moving camera along a striaght path) which would perform the following:
1- Move along each of the colored axis (including user defined axis if possible) similar to the script you had for doing tutorials that jumb to "Iso snap-shots" from Scene to Scene.2- Move left to right [Truck] and top [Pedestol]to bottom across the screen.
The user could input distance values for the DOLLEYs.
[UPDATE: Pardon me if I am not using the correct terminolgy here; it seems like there are mixed terminologies between applications (SU Pan tool does what I'm describing here, and SU's Look Around is similar to the PAN in your dialog). ]
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@unknownuser said:
For these maybe some logarithmic/non linear curve for the slider so when sliding a little it would be small values and when sliding towards the extremes it would be larger/faster movement.
Just a thought.Good suggestion, Pixero.
Moving sliders with the mouse with any accuracy has often been an issue for me (ie., in Goggle Earth dialogs).Perhaps Arrow keys could be active. Shift-Arrow = large movement, Ctrl-Arrow small movement, and what I have available in a 2D app for closeup work, Alt-Arrow = One Pixel no matter what the zoom level is. Getting a bit complicated isn't it.
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@pixero said:
Ok. I added the Math::atan and now it works. Still the window is huge!
I really like the way it works in realtime but please make the window much more compact.
It would also be nice with a small reset button for each slider.Also would it be possible to have these as well:
Truck (left/right)
Pedestal (up/down)
Dolly (in/out)
.I like the idea, and if is possible to store some values, is fantastic.
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Pixero: Not sure when you downloaded, but the current download has the corrected script (though I see you did get yours fixed).
John: Yes, I was using more "conventional" (as far as I could find) terminology for camera motion, rather than corresponding SU terminology. Also, I added text entry so you don't have to rely solely on slider accuracy - if you get it close and find the approximate angle, you can type the one you want.
All: I can add a preset size for the window to get it a bit smaller at startup, though as noted above, it can be resized and should remember that size in the future. Also, I'm noting the requests, and will see what can be added.
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There are some challenges there with JavaScript/HTML in where I allow selection. I'll try to clean that up if possible.
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Thank you RickW!
Works fine here! -
Thanks for the reply, Rick.
One thing. I did notice that you can NOT "swipe" the values in the dialog; you have to click and use the Delete Key or Backspace Key first, then type in new values.
Any chance to allow "swiping"?
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Nice Plugin Rick,
Its really helpful when aligning the camera to a face in parallel projection and then rotating so the view is "upright". One problem I found is that in parallel projection the camera zooms out to the extents when adjusting the values. I had a look at the code and the simple solution is to store and maintain the camera.height value for non-perspective views, ie:
maintaining:
if (!perspective) @view.camera.height = @height end
storing:
@height = @camera.height if set == "all" || set == "camera"
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Iv downloaded the files directly into plugins folder, but nothing appears in camera tab relating to the plugin, have i done something wrong, help please
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