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    Question: How to create Terrain textures

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    • plot-parisP Offline
      plot-paris
      last edited by

      I am not sure what you mean with 'terrain textures'.

      but with the second question. my first guess is, that you applied the texture to a group (as opposed to the actual geometry within the group) and then scaled it down. thus the uv-coordinates of the texture have been scaled as well. the easiest thing to do is to is to ungroup it and then regroup the object again. that should take care of the scaling...

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      • thomthomT Offline
        thomthom
        last edited by

        To get a seamless textured surface, apply the texture material to one face.
        Then RightClick->Position Texture (place is as you see fit.)
        Then use the Paint-Bucket to sample that face and paint the next. Proceed like that around the structure - adjust any face that doesn't apply as you want it.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • charly2008C Offline
          charly2008
          last edited by

          Thanks Jakob and Thomas,

          Jakob you are right, i forgot that i made two of them a group.

          What i mean with terrain texture see the examples below.

          Karlheinz


          Hunting Grounds.jpg


          Fractured Kingdom.jpg


          Arid Reservation.jpg


          terrain karl.jpg

          He who makes no mistakes, makes nothing

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          • charly2008C Offline
            charly2008
            last edited by

            I found some terrain textures at this link:
            http://www.virtual-lands-3d.com/texture-tags.html?start=0&tags=Terrain+textures.

            But these are especially for use in Bryce i think.

            Karlheinz


            Bild1.jpg


            Bild2.jpg


            Bild3.jpg

            He who makes no mistakes, makes nothing

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            • charly2008C Offline
              charly2008
              last edited by

              At another page http://www.howintheworld.com/textures/index.html i found this :

              "
              @unknownuser said:

              How this set was created...

              Each texture in the set was digitally hand painted by our artists here at How in the World, using aerial imagery and satellite photos as a base reference. These are not, however, aerial photographs, meaning that you won't have to deal with washed out color, inconsistent lighting, non-ortho-corrected views, etc. The textures are specially created to easily blend together to help you create your own unique combinations and land types. You will not find a package like this anywhere else.
              "

              But the Question is how the basic images should be.


              Bild1.jpg

              He who makes no mistakes, makes nothing

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                @charly2008 said:

                But the Question is how the basic images should be.

                I think that is for you to decide Karl. Your example that Solo helped you with, the moutain with the green top, that is a good one. Use that as a good guide.

                Also, I think you would enjoy terragen Karl. Look into it. It is a lot of fun to play with.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  As for the scaled texture on group problem, you can always fix it easily (without exploding) by right clicking on the group/component and selecting "scale definition" (or what). Note that it will make a unique component however.

                  As for the terrain textures, your major problem with not tiling ("one piece") textures will always be that SU cannot handle very big resolution images. You may however slice them up into smaller units and apply the texture projected onto your terrain in pieces.

                  Gai...

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Hi Csaba,

                    thanks for this advice for scaled texture on group problem. As for the terrain textures i have not a problem with very big resolution images. This Problem can be solved if i apply the textures within Kerkythea.

                    My problem is to find a workflow to create a terrain texture for example with Photoshop. In between i found some tutorials which i have to work through. My efforts i will post here asap.

                    Karlheinz

                    He who makes no mistakes, makes nothing

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      True, you can always reload your images with a higher resolution version in Kerky. 👍

                      Gai...

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                      • charly2008C Offline
                        charly2008
                        last edited by

                        Hi,

                        i don't know if it was posted before, i found at the Spiral Graphics page a free Viewer with a high resulation texture library. The textures can also be modified. In the free version the resolution is limited to 2048 x 2048 pixel, but i think that enough. The terrain texture in the image below is from this´viewer.

                        404 Not Found

                        favicon

                        (www.spiralgraphics.biz)

                        Karlheinz


                        WIP

                        He who makes no mistakes, makes nothing

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