[Plugin] Import OBJ with Materials v2.1 20131118
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http://forums.sketchucation.com/viewtopic.php?p=284378#p284378
explains how OBJ should be exported from 3dsMax...Because an MTL is a text file it not that hard to find every image file in the list and remove all but the file name from the path, the replace the first part with a folder path
So
map_Kd SomeFolder/SomeOtherFolder/YetAnotherFolder/Images/image1.png
becomes [if the folder path is always the same a bulk Find+Replace edit is possible]
map_Kd image1.png
then you use a bulk Find+Replace 'map_Kd
' >>> 'map_Kd Images/
'
so you have
map_Kd Images/image1.png
etc for all of the image-files...
Then move all of the image-files into an 'Images' folder with the MTL...
It should work fine... -
Got a feature request: Make it use the
Importer
class: http://code.google.com/apis/sketchup/docs/ourdoc/importer.htmlThat way it can be found under the native importer options.
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hm...
Importing a OBJ file now, I'm getting lots of
Error: 666
in the Ruby Console. -
Sometimes OBJ files throw an error [I suspect that it depends how they were 'written' originally - there are several different 'formats' - e.g. define some vertices then related faces per group... or define all vertices then all faces en mass; which is more difficult to read 'manually' too] - the geometry for the face is invalid - the three points are perhaps colinear or [effectively] coincident - so I get it to put up an error instead of crashing... The 666 is a longstanding joke with Rich http://forums.sketchucation.com/viewtopic.php?p=316402#p316402
Although it throws the errors up it usually seems to make the expected geometry - so it's difficult to see what's 'gone wrong'
You can of course easily tweak the 666 rescue message to include the Exception - but frankly I found that little use either...
My importer is not [always] as good as the compiled dll version that is available.
For MAC it is the only option. -
There is a compiled version?
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@thomthom said:
There is a compiled version?
Here http://forums.sketchucation.com/viewtopic.php?p=316470#p316470
Fluid's free OBJ importer [PC only]... -
Fluid obj importer in the extensions forum.
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Sorry, I posted this earlier but lost web connection.
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hi Tig..thank you for this ama ing...plugin
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Please,
i need help.
I've got the version 7 pro, i am on a mac, but when i installed this plugin it doesn't work.
I am on a mac. When i poen sketchup the plugin is absent.
Can you help me, please ? -
You have probably installed it in the wrong folder - check where your MAC Plugins folder is and ensure you put it in there...
It is accessed off the Plugins menu.
I would recommend the FluidImporter but I think it's PC only... -
Hey TIG,
How come this file (simple) won't import with map? I created it using UV Mapper Pro, which is pretty standard IMO. Any insight you might have would help greatly!!!
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Chipp
This tool is now plenty old and there's a much better/faster [free, PC only] one available here...
http://forums.sketchucation.com/viewtopic.php?p=316470#p316470
[follow the link to the download page here
http://www.fluidray.com/downloads]
I recommend you try that.
Here's its result, which I take is what you want ? -
@tig said:
Chipp
This tool is now plenty old and there's a much better/faster [free, PC only] one available here...
http://forums.sketchucation.com/viewtopic.php?p=316470#p316470
[follow the link to the download page here
http://www.fluidray.com/downloads]
I recommend you try that.
Here's its result, which I take is what you want ?[attachment=0:2wlcddqw]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:2wlcddqw]Thanks TIG. Just what the doctor ordered
I'm using a Mac these days, but I've got a Virtual Win version of SketchUp. I'll check it out! -
I tried your plugin, and saddly it didnt import anything.
I tried the fluid obj importer, and for a single cube google sketchup just crash
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well done TIG, thanks a lot!
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@wootwoots said:
I tried your plugin, and saddly it didnt import anything.
I tried the fluid obj importer, and for a single cube google sketchup just crash
A bit more info would mean that we could help.
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Thanks Tig.You are good.
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Hey TIG,
I'm having an issue with this plugin. Installed on latest SU, Mac OSX.
After I have selected the model units (I have tried all of them just in case) nothing happens on import; no loading, nothing. I have tried all three import options. The OBJ i am importing is not complex and has no materials set yet. The other JF OBJ Importer plugin works OK, but I have no option of import units. I have also imported the model as 3DS no probs.
Any help would be much appreciated.
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@olishea said:
Hey TIG,
I'm having an issue with this plugin. Installed on latest SU, Mac OSX.
After I have selected the model units (I have tried all of them just in case) nothing happens on import; no loading, nothing. I have tried all three import options. The OBJ i am importing is not complex and has no materials set yet. The other JF OBJ Importer plugin works OK, but I have no option of import units. I have also imported the model as 3DS no probs.
Any help would be much appreciated.
There's a better/faster free Fluid OBJimporter for PC only
The Model units don't matter BUT the imported units are important because if the original OBJ is in 'm' and you import in 'mm' it'll be 1000 times too small and we already know that making tiny geometry makes Sketchup fall over...
So try in the largest units available [meters?].
Some OBJ files have an obscure format.
You could try in/out of Blender to see if that sorts out the file formating ??
Alternatively PM me the OBJ and I'll see if I can SKP-ify it for you ???
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