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    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      28 FPS is fine... keep 'em coming guys!

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • J Offline
        JaViXP
        last edited by

        Here is mine.

        ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
        
        

        But... Why only 9.5!? 😢

        "Giving up is way harder than trying"
        JaViXP's Rendering

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        • P Offline
          phy
          last edited by

          Maybe it's vista, what's the specs on your computer Javi?

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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          • J Offline
            JaViXP
            last edited by

            I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
            Pentium Dual-Core CPU E5300 @ 2.6 GHz
            2GB RAM
            ATI Radeon HD 4850

            "Giving up is way harder than trying"
            JaViXP's Rendering

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            • P Offline
              phy
              last edited by

              @javixp said:

              I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
              Pentium Dual-Core CPU E5300 @ 2.6 GHz
              2GB RAM
              ATI Radeon HD 4850

              Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • J Offline
                JaViXP
                last edited by

                Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

                "Giving up is way harder than trying"
                JaViXP's Rendering

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                • P Offline
                  phy
                  last edited by

                  I see, I guess I was just going by how much ram you had.

                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                  • Roguer1R Offline
                    Roguer1
                    last edited by

                    Great showcase Wacov!

                    I am running:
                    1.86GHz Intel
                    2GB Ram
                    358MB Mobile Intel 965 Express Chipset

                    I get anywhere from 20 - 30FPS with no problem 😄

                    Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                    • P Offline
                      phy
                      last edited by

                      I'm running
                      1.8 ghz. AMD
                      512 MB. ram
                      212(something like that)MB NVIDIA

                      But I have XP so it runs fast.
                      it might be sketchup or another plugin.

                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                      • S Offline
                        Sgt.A.Johnson
                        last edited by

                        Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

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                        • W Offline
                          Wacov
                          last edited by

                          Uhh, I need the FPS 😄

                          Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • J Offline
                            JaViXP
                            last edited by

                            It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

                            "Giving up is way harder than trying"
                            JaViXP's Rendering

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                            • C Offline
                              CPhillips
                              last edited by

                              Open up the ruby console and see if it is printing any errors.

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                              • P Offline
                                Physicsguy1
                                last edited by

                                Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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                                • P Offline
                                  phy
                                  last edited by

                                  @unknownuser said:

                                  Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                                  This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                                  Download and try again.

                                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    JaViXP
                                    last edited by

                                    @cphillips said:

                                    Open up the ruby console and see if it is printing any errors.

                                    It says something of 'warning'. I have just made a video of it.
                                    Also, I get this (first time):

                                    Inspecting model for errors
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                    #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                                    initializing joint controllers
                                    ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                                    

                                    Note: Not exploding barrels


                                    Video

                                    "Giving up is way harder than trying"
                                    JaViXP's Rendering

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                                    • P Offline
                                      phy
                                      last edited by

                                      Nothing unusual there, I'm getting the same stuff.

                                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        JaViXP
                                        last edited by

                                        What about this? 😕

                                        (eval);6; warning; already initialized constant ParticleStruct
                                        

                                        "Giving up is way harder than trying"
                                        JaViXP's Rendering

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                                        • P Offline
                                          phy
                                          last edited by

                                          @javixp said:

                                          What about this? 😕

                                          (eval);6; warning; already initialized constant ParticleStruct
                                          

                                          I get that too. I don't know what could be wrong. 😕

                                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                          1 Reply Last reply Reply Quote 0
                                          • W Offline
                                            Wacov
                                            last edited by

                                            ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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