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    Move groups with different measures?

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    • pilouP Offline
      pilou
      last edited by

      ??? = error : in ‘initialize’: undefined local variable or method ‘boundbox’ 😮

      model = Sketchup.active_model
      entities = model.entities
      selection = model.selection
      #groups = []
      xp=100  # Pivot Point 
      yp=100
      zp=100
      
      xc=0  #Center Point of the grouped object
      yc=0
      zc=0
      
      xe=0  #End Point of the grouped object
      ye=0
      ye=0
      
      selection.each do |e| # update!
        # Skip all entities that aren't groups
        next unless e.is_a? Sketchup;;Group
        # Now we process the groups
      
       center = boundbox.center 
              xc= boundbox.center.x # ??? error
      	yc= boundbox.center.y
      	zc= boundbox.center.z
      	
      xe=xc
      ye=yc
      ze=zc
      if xc<xp 
      xe =xc - 100
      end
        if xc>xp 
      xe =xc +100
      end
      
      if yc<yp 
      ye =yc - 100
      end
        if yc>yp 
      ye =yc +100
      end
      
      if zc<zp
      ze =zc - 100
      end
        if zc>zp
      ze =zc +100
      end
      
        point = Geom;;Point3d.new xe,ye,ze
        t = Geom;;Transformation.new point
        # Apply the transformation
        e.transform!(t)
      end
      

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • thomthomT Offline
        thomthom
        last edited by

        That's because of center = boundbox.center <- you haven't referenced boundbox yet.

        
        center = boundbox.center
                xc= boundbox.center.x # ??? error
           yc= boundbox.center.y
           zc= boundbox.center.z
        
        

        change to

        
        center = e.bounds.center
           xc= center.x
           yc= center.y
           zc= center.z
        
        

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • pilouP Offline
          pilou
          last edited by

          Thx! ☀
          More easy with that 😄 Works like a charm 😎
          I can now test some natures of explodes 💚


          explode.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pilouP Offline
            pilou
            last edited by

            Funny thing 😄


            explode.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • thomthomT Offline
              thomthom
              last edited by

              Looking good Pilou!
              Instant assembly drawings! 😄 This should come in handy.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • pilouP Offline
                pilou
                last edited by

                @unknownuser said:

                Instant assembly

                Alas for the inverse, that must be more tricky! 😕
                Better is use the Undo 💚

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • thomthomT Offline
                  thomthom
                  last edited by

                  hm... You could store the relative position you move the entities by in and attribute dictionary. Then perform the opposite when you want to reassemble.

                  though, that will fail if the user moves anything...
                  Maybe, you could store the original absolute position before you move stuff. Then you can reassemble back to that original position. That would allow the user to move things around as they please.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Store the original transformation in a dictionary attached to the group/component. Then to unexplode, just re-apply that transformation onto the group. It will go right back where it belongs.

                    I wrote that crazy scrambler script a while ago that does this and it worked very well.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • pilouP Offline
                      pilou
                      last edited by

                      In theory that must be more easy 😉
                      Just select that you want and apply a "negative" translation : a deflation 😉
                      Maybe my next 😄
                      And the above is not yet perfect! The Pivot Point seems not have the wished result wanted 😒
                      be continued...

                      Ps When Groups or Components are nested how to process automatically?
                      A plug for make each components individual is maybe existing?
                      Edit
                      one exist for group by TIG Explode2groups

                      miss now somethings transform Transform2goups or Explode2Components 😄

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        @Chris Any chance to see it somewhere? 😄

                        PS
                        A plug for make each components individual is maybe existing?
                        Edit
                        one exist for group by TIG Explode2groups

                        miss now somethings for components Transform2goups or Explode2Components

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          take the componentInstance, add it to a group, then explode the component instance.

                          And I posted my scrambler script here. I'll see if I can find the thread.

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • pilouP Offline
                            pilou
                            last edited by

                            @Chris thx for the Info ☀
                            Fredo6 has inside the FredoScale something who transform any selection of groups or Components in "Unique" groups or componants! (each become individual)
                            (last icon)

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              Some tests 💚 Put the code inside the WebConsole by Jim Foltz
                              Press "Eval" button and have fun 😄
                              Veyron model is from 3Dwarehouse!

                              model = Sketchup.active_model
                              entities = model.entities
                              selection = model.selection
                              
                              xp=100  # Pivot Point (as you want)
                              yp=100
                              zp=100
                              
                              q=50 # Measure of translation (as you want) 
                              
                              selection.each do |e| # update!
                                # Skip all entities that aren't groups or components (replace follow "ComponentInstance" by "Group" if you have groups
                                next unless e.is_a? Sketchup;;ComponentInstance  # Now we process the component or group
                               center = e.bounds.center #Center Point of the grouped object
                                 xc= center.x
                                 yc= center.y
                                 zc= center.z
                                 
                              xe=xc #End Point of the grouped object
                              ye=yc
                              ze=zc
                              
                              if xc<xp
                               xe =xc - q
                              end
                              
                              if xc>xp
                               xe =xc + q
                              end
                              
                              if yc<yp
                               ye =yc - q
                              end
                              
                              if yc>yp
                               ye =yc + q
                              end
                              
                              if zc<zp
                               ze =zc - q
                              end
                              
                              if zc>zp
                               ze =zc + q
                              end
                              
                                point = Geom;;Point3d.new xe,ye,ze
                                t = Geom;;Transformation.new point
                                # Apply the transformation
                                e.transform!(t)
                              end
                              

                              veyron.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pilouP Offline
                                pilou
                                last edited by

                                Yep!!! THX! Miracle that is working! 😍
                                Sure I should read the Api document before 😳 😳 😳 But I had risked the trick 💚
                                So my second script was a new speedy success and a big lesson 😄

                                @unknownuser said:

                                groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup::ComponentInstance)}

                                groups.each{|ComponentInstance|zeds.push([ComponentInstance.bounds.min.z, index])
                                

                                Copy my code follow in the Web console from Jim Foltz ❗ ❗ ❗
                                (if you have components use the file linked )

                                
                                    model = Sketchup.active_model
                                    model.start_operation("Move in Z")
                                    entities = model.entities
                                    selection = model.selection
                                
                                    zeds=[]
                                    index=0
                                    sorted_groups=[]
                                
                                    groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)}
                                
                                    groups.each{|group|zeds.push([group.bounds.min.z, index])
                                       index+=1
                                    }
                                    zeds.sort!
                                    zeds.each{|z|sorted_groups.push(groups[z[1]]) }
                                    ### sorted_groups is now groups sorted by z
                                
                                    z = 0.0
                                    sorted_groups.each do |e| # update!
                                      # Now we process the groups
                                      t = Geom;;Transformation.new(Geom;;Point3d.new(0,0,z))
                                      # Apply the transformation
                                      e.transform!(t)
                                      z = z + 100.cm
                                    end
                                   
                                  model.commit_operation
                                  return nil
                                
                                

                                Some help for fun variations 😄

                                http://forums.polyloop.net/picture.php?albumid=23&pictureid=421


                                Undrop_component.zip

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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