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    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      I mean ontick/touch as in:

      ontick{
      ...
      }
      

      Try it, see what you get.

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • C Offline
        CPhillips
        last edited by

        I am not 100% sure that works in this version. It may depend on some unreleased code. Can anyone confirm it works?

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        • P Offline
          Physicsguy1
          last edited by

          It works for me.

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          • J Offline
            JaViXP
            last edited by

            Same for me.

            "Giving up is way harder than trying"
            JaViXP's Rendering

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            • W Offline
              Wacov
              last edited by

              It works for me, just not in any events.

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • C Offline
                CPhillips
                last edited by

                @wacov said:

                It works for me, just not in any events.

                Not sure I understand. Can you post a model that fails and I will take a look.

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                • P Offline
                  Physicsguy1
                  last edited by

                  BTW,(this may be a stupid question), but is there a way around the camera 'bending' situation where the camera eye overshots to some other point3D? I cant get any reliable camera systems...

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                  • W Offline
                    Wacov
                    last edited by

                    @cphillips said:

                    @wacov said:

                    It works for me, just not in any events.

                    Not sure I understand. Can you post a model that fails and I will take a look.

                    In Jun 27, putting your code inside a normal event (ontick{...}) crashes. It seems to work in the SVN version, though 😕

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                    • mariochaM Offline
                      mariocha
                      last edited by

                      Hi, just to share 2 small animations done with SkPh-3.
                      One is quite amusing, showing Emitter, Thruster and magnet
                      http://www.youtube.com/watch?v=ea5KeZ7Turg
                      the other shows pseudo-virus
                      http://www.youtube.com/watch?v=Yb_D__3m_0w

                      %(#008000)[Mario C.
                      Every rule has exceptions, but some.]

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                      • mariochaM Offline
                        mariocha
                        last edited by

                        @wacov said:

                        Got cloth smoothing working, and made it easier to change the scripting (everything's in the floor).

                        Ok I give up. Wacov, I just cannot see how this works. I have tried a few times. Refreshed my SkPh knowledge. Had fun with the new features.
                        But your cloths are a vast mystery to me.
                        The SkPh UI shows nothing.
                        Is it PC only ? Scripting only ?

                        %(#008000)[Mario C.
                        Every rule has exceptions, but some.]

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                        • W Offline
                          Wacov
                          last edited by

                          Basically, there's a physics object at the vertices of each panel of cloth. What you see in the simulation is Sketch Up geometry, which is created at the beginning of the sim, and modified in real-time; the main script is in the floor's scripted field, which creates a command used in the hidden physics objects.

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • J Offline
                            JeremyGBertin
                            last edited by

                            Hello Everyone, new member here.

                            Can anyone point me to a working example using the 'UnTouch' script functionality? I've played around with it, but can't quite seem to get it to work. I apologize if this has long since been covered somewhere, but I can't seem to find any examples. Thanks.

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                            • D Offline
                              Davidfi1
                              last edited by

                              Did you mean OnTouch?

                              http://forums.sketchucation.com/download/file.php?mode=view&id=38286&sid=dd6f1c8a118406fd16177924a97f2a1a


                              OnTouch

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                              • J Offline
                                JeremyGBertin
                                last edited by

                                No, I was not referring to the onTouch which is in the UI, but rather the opposite signal for when two objects stop touching.

                                Looking through the ruby code there seem to be events for onTouch, onTouching, and onUnTouch and I would like to know whether these are accessible for use. I am specifically looking for an example making use of an event which can fire code when two objects stop touching.

                                The effect I am trying to achieve it to set a variable when two objects come into contact, and clear the variable only when the objects move apart. Thanks!

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                                • W Offline
                                  Wacov
                                  last edited by

                                  Basically, you use:

                                  ontouch{
                                     #your code here
                                     #code
                                     #code
                                     #more code
                                     #etc
                                  }
                                  

                                  In the scripted field. The code you put between the brackets will be executed, in the case of ontouch, upon every collision with another object. ontick{...}, onuntouch{...}, and ontouching{...} work in basically the same way, with ontick executed every frame, onuntouch whenever the object stops colliding, and ontouching every frame the object is colliding with another. With any of the the touch events, you can also access the object being collided with, the exact point3d of the collision, and the impact speed of the collision, using:

                                  ontouch{|toucher,speed,pos|
                                     #code
                                  }
                                  

                                  You can then use them as variables in your event code.

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                  • J Offline
                                    JeremyGBertin
                                    last edited by

                                    Thanks Wacov. Much appreciated.

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                                    • H Offline
                                      hpnisse
                                      last edited by

                                      Hello!
                                      When I try the "ontouch" in script-field event it will not work:S

                                      Ex. I have a "button" (box), and when I push that button it touch another box with the script (easy one, see below) the physics engine freeze and I need to restart the physics-simulator.

                                      Here is the simple code I use:

                                      
                                      ontouch{
                                         setVar("var1",1)
                                      }
                                      
                                      

                                      Why does the physics-simulator freeze?
                                      And will this script set the "var1" to "0" (zero) when I relase the button?

                                      Thank´s for help.
                                      /hpnisse

                                      ` /hpnisse`
                                      ` Windows 7 U -Sketchup 8 -SketchyPhysics 3.2-Dec2 - from Sweden`

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        The commands from RC1 no longer work in the scripted field, inluding get/setVar. The new variables are:

                                        @var = 1

                                        For a local (this group only) variable, retrieve it with:

                                        @var

                                        And:

                                        @@var = 1

                                        For a global (acessible from all groups) variable. Retrieve with:

                                        @@var

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • J Offline
                                          JeremyGBertin
                                          last edited by

                                          Does anyone know of a way to allow for a Servo joint to rotate multiple revolutions?

                                          It seems like the maximum workable range for the Servo joints are 360 Degrees (2*pi radians) symmetrical about the starting angle, and when exceeded the joint starts to endlessly spin around. I am looking to achieve multiple revolutions while still maintaining angular position control. Any ideas would be welcome. Thanks!

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                                          • W Offline
                                            Wacov
                                            last edited by

                                            The only way I know is to use multiple, stacked servos (i.e. one group ontop of the other, with the same controller for both joints)

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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