sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
    95 Posts 12 Posters 23.0k Views 12 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • W Offline
      Wacov
      last edited by

      Okay, playing around with vectors (another toe in the API pond). Basically, I'm finding them, then changing their length with joystick inputs. I then use them to control the velocity of an object; in this case, the player in an FPS system; this works pretty sweet, so I'll continue to add features, and see where it takes me!

      EDIT: Fixed. Tell me if it's not πŸ˜‰


      FPS Rig1.0.skp

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

      1 Reply Last reply Reply Quote 0
      • P Offline
        Physicsguy1
        last edited by

        there is an Error. double-clicking wont kick the object.

        1 Reply Last reply Reply Quote 0
        • C Offline
          CPhillips
          last edited by

          I removed double click = kick because it was seldom used and interfering with the new events.

          1 Reply Last reply Reply Quote 0
          • C Offline
            CPhillips
            last edited by

            Here is another useful script. It allows scripts to print text to the screen. In this case a log of whatever touches the floor.

               #add blank text to screen at 10,50
            @@log=SketchyPhysics;;addWatermarkText(10,50,"")
               #place to store lines
            @@lines=[]
            
            ontouch{|t,s,p|
                  #add new line
               @@lines.push(t.name+" touched "+self.name)
            
                  #ensure only 5 lines on screen at once.
               @@lines.shift if @@lines.length>5
                  #display lines
               @@log.text=@@lines.join("\n")
            
            }
            
            onend{
               @@log.erase!
               @@lines=nil
            }
            

            logging.skp

            1 Reply Last reply Reply Quote 0
            • J Offline
              JaViXP
              last edited by

              Very nice script! πŸ‘

              Can we upload with this version if we don't use the new features? πŸ˜‰

              "Giving up is way harder than trying"
              JaViXP's Rendering

              1 Reply Last reply Reply Quote 0
              • P Offline
                Physicsguy1
                last edited by

                Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

                1 Reply Last reply Reply Quote 0
                • J Offline
                  JaViXP
                  last edited by

                  Nice question, what do you want it for? πŸ˜‰

                  Something like this should work (this one doesn't work, just play around with it):

                  
                  ontouch{|toucher,speed,pos|
                     if(toucher.name=="box"){
                        split(self,1)
                  }
                     end
                  }
                  

                  Hope this helps! πŸ˜„

                  "Giving up is way harder than trying"
                  JaViXP's Rendering

                  1 Reply Last reply Reply Quote 0
                  • W Offline
                    Wacov
                    last edited by

                    @unknownuser said:

                    Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

                    Any SU ruby would work, ao you might be able to load an external .rb file as an ontick func, or whatever. But you don't need that to do what you're asking, as Jav has shown; and anything that SU can detect can be acted upon.

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      CPhillips
                      last edited by

                      @wacov said:

                      @unknownuser said:

                      Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

                      Any SU ruby would work, ao you might be able to load an external .rb file as an ontick func, or whatever. But you don't need that to do what you're asking, as Jav has shown; and anything that SU can detect can be acted upon.
                      Hi everyone. Sorry I have been quiet lately. Been taking some time off and enjoying the summer.

                      I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

                      Create a good sized cone and put this in its scripted field.

                      b=copy
                      b._setEvent("ontick",
                      <<CODE
                         push([0,0,1])#go forward
                         if(frame>50)
                            destroy #die after 50.
                         end
                      CODE
                      )
                      

                      The cone will copy itself and then set the "ontick" event in the copy.

                      I tried to make an example that uses "ontouch" but it didnt work for some reason. I will have to debug it.

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        NorviewsVeteran
                        last edited by

                        Sorry I don't have much to add, but there are a few things. I'm no programmer, I'm on the mechanical team.

                        1. You guys are blowing my mind. Wacov, when I opened your cloth file my jaw dropped for so long I almost drooled on my cat.

                        @unknownuser said:

                        Can we upload with this version if we don't use the new features?

                        1. I needed an excuse to upload the Gopher.

                        Gopher Armored Car.skp

                        ```
                        //This_Is_All(I)+=Know()About.Code;
                        ```

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          CPhillips
                          last edited by

                          Nice model!

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            NorviewsVeteran
                            last edited by

                            Thank you, have another.

                            I figured out the scripted joints (big for me) to the point where I used universal joints for the bogies and you can copy more cars to the train, but the problem is I had to daisychain the joints under the cars so much the sag makes the cars lean in turns. Just beware of derails, they seem to be quite frequent...

                            If anyone can figure out a way around this, that would be great.


                            train.skp

                            ```
                            //This_Is_All(I)+=Know()About.Code;
                            ```

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              Wacov
                              last edited by

                              @norviewsveteran said:

                              1. You guys are blowing my mind. Wacov, when I opened your cloth file my jaw dropped for so long I almost drooled on my cat.

                              🀣

                              @cphillips said:

                              I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

                              Create a good sized cone and put this in its scripted field.

                              b=copy
                              > b._setEvent("ontick",
                              > <<CODE
                              >    push([0,0,1])#go forward
                              >    if(frame>50)
                              >       destroy #die after 50.
                              >    end
                              > CODE
                              > )
                              

                              The cone will copy itself and then set the "ontick" event in the copy.

                              I tried to make an example that uses "ontouch" but it didnt work for some reason. I will have to debug it.

                              It totally crashes my SU when I try it in ontouch, and freezes the sim in ontick... also, I can't drag the original object. It highlights, and the drag line appears, but no movement πŸ˜•

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                Physicsguy1
                                last edited by

                                @unknownuser said:

                                I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

                                Create a good sized cone and put this in its scripted field.

                                Err... looks like you didn't try it in the right field.

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  Wacov
                                  last edited by

                                  I mean ontick/touch as in:

                                  ontick{
                                  ...
                                  }
                                  

                                  Try it, see what you get.

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    CPhillips
                                    last edited by

                                    I am not 100% sure that works in this version. It may depend on some unreleased code. Can anyone confirm it works?

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      Physicsguy1
                                      last edited by

                                      It works for me.

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        JaViXP
                                        last edited by

                                        Same for me.

                                        "Giving up is way harder than trying"
                                        JaViXP's Rendering

                                        1 Reply Last reply Reply Quote 0
                                        • W Offline
                                          Wacov
                                          last edited by

                                          It works for me, just not in any events.

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            CPhillips
                                            last edited by

                                            @wacov said:

                                            It works for me, just not in any events.

                                            Not sure I understand. Can you post a model that fails and I will take a look.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 1 / 5
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement