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    [Plugin] Sculpt Tools (help)

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    • D Offline
      dacad
      last edited by

      hi btm
      I've been playing with the plugin, which as you know already it's great (can imagine the smove tool stop being used that much now for land sculpting...) but i have some suggestions if you don't mind.

      • i'm also one that would like to have visual helpers like a circle showing the radios when sculpting;
      • is possible so have an option to have a "symmetry option" on? Because when i know i can use 2 components for half of each face but that won't really work that well because the faces in the extremities will move too making a hole in the middle (see pic below);
      • an option that i can turn off or on for when sculpting if i keep pressing the mouse he will keep smoothing/bulging/etc or will just do it once for each stroke (hope I'm making myself clear).

      Again thanks for this plugin and i hope you don't think i'm being ungrateful and asking for too much.
      thanks

      David


      Untitled.jpg

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      • B Offline
        BTM
        last edited by

        @unknownuser said:

        hi btm
        I've been playing with the plugin, which as you know already it's great (can imagine the smove tool stop being used that much now for land sculpting...) but i have some suggestions if you don't mind.

        • i'm also one that would like to have visual helpers like a circle showing the radios when sculpting;
        • is possible so have an option to have a "symmetry option" on? Because when i know i can use 2 components for half of each face but that won't really work that well because the faces in the extremities will move too making a hole in the middle (see pic below);
        • an option that i can turn off or on for when sculpting if i keep pressing the mouse he will keep smoothing/bulging/etc or will just do it once for each stroke (hope I'm making myself clear).

        Again thanks for this plugin and i hope you don't think i'm being ungrateful and asking for too much.
        thanks

        David

        Visual help is what I'm working on 😎 I just need to figure out how to draw a circle with view.draw 😒

        Symmetry… I know what you mean. Right now, I use JS Align to make things I sculpt symmetrical, but it's a bit of a pain. As for a symmetry script, possibly, although it wouldn't be that easy.

        Lastly, I don't understand your third question. can you clarify?

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        • D Offline
          dacad
          last edited by

          hi BTM

          to my third question what i meant is that right now when sculpting if i dont move the mouse but keep pressing the mouse button in the same spot in the model the plugin keeps "sculpting" that spot, but if possible it would be great to turn that off or on has we need, so that spot wouldn't be just continusly pushed/bulged/smooth by the sculpt tools independently of the time we keep pressing the mouse button. If i'm not mistaken in blender this is called airbrush in the sculpt menu and that can be turn on or off.
          Sorry if i can not make myself more clear...😞 my english sucks lol

          David

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          • M Offline
            MrWip
            last edited by

            Thanks BTM, really, many many thanks ! That's the tool many people where waiting for, without even the smallest hope to see it coming... so, that's great.

            For terrain / site modelling it's a must have. In just a few minutes you can get a nice result from a simple grid, and adapt it sooo quickly :

            Sculpt_1.jpg
            (the altitude lines have been added after the sculpting operation )
            Sculpt_2.jpg

            Also it's really cool to use it to 'age' elements , by adding a bit of 'random' distortion to their shape at some point.

            I'm just a bit wondering on the purpose of the push tool. In fact, it does a kind of flatten effect, and often creates intersection bugs between triangles... so I'm not sure of the real interest of it, but maybe I'm not using it in the right way.

            With some visual control and dynamic adjustment it will be a perfect script ! (and please keep the Mudbox icones, they're really efficient )

            http://www.wip-archi.com

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            • B Offline
              BTM
              last edited by

              @mrwip said:

              I'm just a bit wondering on the purpose of the push tool. In fact, it does a kind of flatten effect, and often creates intersection bugs between triangles... so I'm not sure of the real interest of it, but maybe I'm not using it in the right way.

              Push just pushes vertices (points) away from the tool. When holding shift, it does the opposite. Depending on whether you use it on or next to the mesh, it will give fairly different results. It's best to have the push tool at a lower strength if you're using it on a mesh.

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              • D Offline
                dacad
                last edited by

                BTM

                This plugin it's getting better and better 😄. using the push with shift pressed gives and effect similar to pinch that is great to accentuate wrinkles in head models or holes and sort in landscape. THANKS!!!

                About the 3rd point i explained, i said the oposite that hapens in your plugin (if i let the mouse pressed he doesn't keep pushing), but anyway it's the same thing that's pretended: turning that on and off.

                Back to playing with the plugin 🎉

                David

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                • A Offline
                  AcesHigh
                  last edited by

                  where are you guys downloading the plugin to test it??? There is no download link anywhere!

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                  • MALAISEM Offline
                    MALAISE
                    last edited by

                    Hi AcesHigh

                    Just have look on the same topic ( page 4 ), if not here is the link http://forums.sketchucation.com/download/file.php?id=30086

                    MALAISE 😄

                    La Connaissance n'a de valeur que partagée

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                    • B Offline
                      BTM
                      last edited by

                      @aceshigh said:

                      where are you guys downloading the plugin to test it??? There is no download link anywhere!

                      it's on page 4 😉

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                      • BurkhardB Offline
                        Burkhard
                        last edited by

                        Please BTM use page 1 for posting the updates. The thread shows 1....6,7,8,9,10. It's a pain to get page 4 😉

                        [http://www.ia-plus.de(http://www.ia-plus.de)]

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                        • B Offline
                          BTM
                          last edited by

                          @burkhard said:

                          Please BTM use page 1 for posting the updates. The thread shows 1....6,7,8,9,10. It's a pain to get page 4 😉

                          … And that's the point 😎 I don't need everyone downloading it yet, it's not the finished version. Right now I just need the people who really want to download it to, so that I can get feedback from those people on what should be done. When I think I can release a version 1.0, I'll make a new thread for it. 😉

                          Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas? 😄

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                          • soloS Offline
                            solo
                            last edited by

                            Sounds fair enough, looking forward to final release.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @unknownuser said:

                              Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas? 😄

                              You can't mix the circles in geometry and stuff drawn on the screen with view temporarily...
                              You couldmake a circle as a component that's faceMe ans erase/delete-definition afterwards... BUT the proper way is to gets the points for a circle...

                              def circleArray(center,normal,radius,numseg)
                                  # Get the x and y axes
                                  axes = Geom;;Vector3d.new(normal).axes
                                  center = Geom;;Point3d.new(center)
                                  xaxis = axes[0]
                                  yaxis = axes[1]
                                  xaxis.length = radius
                                  yaxis.length = radius
                                  # compute the points
                                  da = (Math;;PI * 2) / numseg
                                  pts = []
                                  for i in 0...numseg do
                                      angle = i * da
                                      cosa = Math.cos(angle)
                                      sina = Math.sin(angle)
                                      vec = Geom;;Vector3d.linear_combination(cosa,xaxis,sina,yaxis)
                                      pts.push(center + vec)
                                  end
                                  # close the circle
                                  pts.push(pts[0].clone)
                                  pts
                              end#def
                              

                              then you set values for center, normal, radius and numseg

                              then make array

                              circleArray=circleArray(center,normal,radius,numseg)

                              then use it in view ?

                              view.draw_polyline(circleArray)
                              It should ignore any Zs...
                              This is 'untried'....

                              TIG

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                              • B Offline
                                BTM
                                last edited by

                                Thanks TIG 👍

                                …Anyways, since an admin changed the name of thread to include [Plugin] just a little while ago, I'll put a link to the download on the first page to avoid confusion. Still, when I release v.1, I'll make a new thread.

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                                • MALAISEM Offline
                                  MALAISE
                                  last edited by

                                  Hi BTM

                                  Very interesting plugin for deformation ( geological cut., impact, metal casting.)
                                  Suggestion : would it be possible to make visible the "stress vector" before calculation
                                  while drawing to set the direction and module easier ?

                                  Here a picture :Sculpt_idea.png

                                  MALAISE 👍 👍

                                  La Connaissance n'a de valeur que partagée

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                                  • B Offline
                                    Ben Ritter
                                    last edited by

                                    BTM,

                                    What you and others do, not only to create these Rubies, but to share them, is indescribable to me.

                                    I am grateful.

                                    I know that this plugin will be so very useful for all that I do in SU. I hope to honor your skills in that endeavor, as well as the many other useful plugins created by very generous people, like you, who are part of the SU family.

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                                    • A Offline
                                      a4chitect
                                      last edited by

                                      BTM - respect! and thanks for this.
                                      I suggest not to bother too much with incorporating symmetrical push-pull but rather

                                      allow for total locking of edges (locked/pinned edge wont move by any of the tools) this way any connecting openings wont change. (easier to implement but not flexible enough)

                                      or

                                      allow for planar locking of edges (locked/pinned edge wont move out of the plane of symmetry) just allow these edges to move along the plane of the symmetry = plane of the "locked" edge loop

                                      wish you lot of endurance
                                      illustrating the planar locking of edges

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        I agree that locking edges would be HUGE! +1 on that request.

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • B Offline
                                          BTM
                                          last edited by

                                          @chris fullmer said:

                                          I agree that locking edges would be HUGE! +1 on that request.

                                          Chris

                                          I'll work on a 'lock edges to plane' script then 😄

                                          Oh yeah, in v.1, I'm adding new tool, 'Smudge'. Just a bit of changes to the bulge tool to get it to work. It finds the vector from the last mouse position to current, and transforms based on that vector; thus, smudging.
                                          Smudging in a circle near a bump.

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                                          • mitcorbM Offline
                                            mitcorb
                                            last edited by

                                            I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
                                            Thanks,
                                            mitcorb

                                            I take the slow, deliberate approach in my aimless wandering.

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