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[Code] layer.delete()

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  • T Offline
    TIG Moderator
    last edited by TIG 23 Jun 2009, 10:45

    layer-delete.rb adds a new Method the Sketchup's Layer Class-
    " layer.delete()" - it deletes that layer from the model and
    entities that used it get the default layer instead...
    however, if " layer.delete(true)" then layer's geometry is deleted too.
    The default layer cannot be deleted, BUT if 'true' is used anything
    on it WILL be deleted - so use it sensibly !

    v1.1 simplified defn changing and respond_to? layer testing.
    v1.2 operation removed.
    v1.3 empty temp groups used for layers without detriment.
    v1.4 deletes layer's geometry with (delete_geometry)==true.

    .

    
    =begin
    (c) TIG 2009
    layer-delete.rb adds a new Method the Sketchup's Layer Class- 
    "layer.delete()" - it deletes that layer from the model and
    entities that used it get the default layer instead...
    however, if "layer.delete(true)" then layer's geometry is deleted too.
    The default layer cannot be deleted, BUT if 'true' is used anything
    on it WILL be deleted - so use it sensibly !
    
    v1.1 simplified defn changing and respond_to? layer testing.
    v1.2 operation removed.
    v1.3 empty temp groups used for layers without detriment.
    v1.4 deletes layer's geometry with (delete_geometry)==true.
    v1.5 Do not modify SketchUp Layer class (jim.foltz)
    
    =end
    
    
    module YOU
    
      def delete_layer(delete_geometry = false)
        model=Sketchup.active_model
        ents=model.entities; defs=model.definitions; layers=model.layers
        if delete_geometry
          allents=[]
          ents.each{|e|allents << e if e.valid? and e.respond_to?(;layer) and e.layer==self}
          defs.each{|d|d.entities.each{|e| allents << e if e.valid? and e.respond_to?(;layer)and e.layer == self}}
          allents.each{|e|e.erase! if e.valid?}
        else # move geom to Layer0 etc
          ents.each{|e|e.layer=nil if e.respond_to?(;layer) and e.layer==self}
          defs.each{|d|d.entities.each{|e|e.layer = nil if e.respond_to?(;layer) and e.layer == self}}
        end #if
        group=ents.add_group();gents=group.entities ### temporarily use other layers
        temp = gents.add_group()
        temp.layer = nil
        (layers.to_a-[self]).each{|layer| tc = temp.copy; tc.layer=layer}
        model.active_layer = nil if model.active_layer == self # ensure self is not current layer
        layers.purge_unused ### purge self from browser
        group.erase! ### erase! the temporary layer user, use set as was.
      end #def
    
    end # module
    
    

    layer-delete.rb

    TIG

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    • T Offline
      TIG Moderator
      last edited by 23 Jun 2009, 13:12

      Version 1.1 added ... http://forums.sketchucation.com/viewtopic.php?p=166985#p166985

      TIG

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      • T Offline
        TIG Moderator
        last edited by 23 Jun 2009, 15:23

        Version 1.2 added ... http://forums.sketchucation.com/viewtopic.php?p=166985#p166985

        TIG

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        • T Offline
          TIG Moderator
          last edited by 24 Jun 2009, 08:33

          Version 1.3 added ... http://forums.sketchucation.com/viewtopic.php?p=166985#p166985

          TIG

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          • A Offline
            Al Hart
            last edited by 8 Jul 2009, 22:03

            I am trying this script out, but it isn't working properly for me.

            (I am trying to convert it to a routine which is passed a layer and then delete the layer which was passed)

            It appear that e.layer=nil will delete an entity.

            But that does not seem to work when I type in something similar from the ruby consols. It sets the entity to Layer0, but does not delete it.

            Should "e.layer=nil" delete an entity?

            If not, then what in the ruby file actually deletes the entity?

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • T Offline
              thomthom
              last edited by 9 Jul 2009, 06:58

              .erase!
              http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/drawingelement.html#erase!

              "e.layer=nil" should not delete an entity. .layer only defines the layer the entity is on. If anything, it should fail or set the entity's layer to default.

              Are you trying to delete a layer with e.layer = nil ? .layer is a property of the entity.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                TIG Moderator
                last edited by 9 Jul 2009, 09:13

                @al hart said:

                I am trying this script out, but it isn't working properly for me.
                (I am trying to convert it to a routine which is passed a layer and then delete the layer which was passed)
                It appears that e.layer=nil will delete an entity.
                But that does not seem to work when I type in something similar from the ruby console. It sets the entity to Layer0, but does not delete it.
                Should " e.layer=nil" delete an entity?
                If not, then what in the ruby file actually deletes the entity?

                e.layer=nil (assuming e is an entity) it should set that entity's layer to nil - which is the default layer (in en='Layer0')
                My code moves everything on the layer_to_go onto the 'nil' layer = default, then deletes the layer_to_go.
                You could rewrite it to delete everything on the layer_to_go, BUT it doesn't do that at the moment...
                Are you sure it's deleting stuff - is Layer0 switched off so it's not visible ?
                Not having seen your code we can't help fix it... Could you publish the snippet ?
                Why not use the original code just as I gave it - it only works on an actual layer, and layer 'nil' doesn't exist...

                TIG

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                • Didier BurD Offline
                  Didier Bur
                  last edited by 9 Jul 2009, 11:54

                  Hi TIG,
                  I was just considering the same feature for the new release of my Layer Manager. I thought it could work (from the user point of view) just like AutoCad did (some versions ago), so it asks wether you want to:

                  • delete the entire content of the layer before deleting the layer,
                  • move the entities to default or another layer.
                    it would have to scan for groups containing objects on the layer to delete, and for compos definitions too.
                    Before developping it, do you think this feature will be useful for users, assuming that there will be other tools in the Layer Manager to easily move entities from one layer to another ?
                    Thanks in advance,

                  DB

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                  • A Offline
                    Al Hart
                    last edited by 9 Jul 2009, 12:33

                    @thomthom said:

                    .erase!
                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/drawingelement.html#erase!

                    "e.layer=nil" should not delete an entity. .layer only defines the layer the entity is on. If anything, it should fail or set the entity's layer to default.

                    Are you trying to delete a layer with e.layer = nil ? .layer is a property of the entity.

                    I see my mistake now. I assumed that the .rb was deleting a layer and everything in it. But it was moving everything in the layer to Layer0 (that is what e.layer = nil was doing), and then deleting only the layer name.

                    It was a clever idea to create a dummy group with an entry in every other layer so that purge layer would not delete the other other empty layers. Is there no way to delete a layer directly?

                    I will change my version of the script to delete the layer and its contents.

                    I agree with the later post that it might be better to add a parameter to layer.delete to: a.) delete all entities, b.) move entities to Layer0, or c.) ask the user what he wants.

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • chrisglasierC Offline
                      chrisglasier
                      last edited by 9 Jul 2009, 14:07

                      Sorry I just want this topic to appear in "Your posts" - i.e mine

                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                      • T Offline
                        thomthom
                        last edited by 9 Jul 2009, 14:21

                        @al hart said:

                        Is there no way to delete a layer directly?

                        Not via the API, erase! method for layers and materials are missing. There's also missing methods to edit names etc... 😞

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • A Offline
                          Al Hart
                          last edited by 9 Jul 2009, 15:13

                          @chrisglasier said:

                          Sorry I just want this topic to appear in "Your posts" - i.e mine

                          I don't understand the statement above ^^^

                          Did you alter this thread in some way?

                          [Edit: Ah I see - you added a post to the thread so you could follow it easier. It might be better to just add a nice comment - like - "Thank you all, this is usefull information", or you could subscribe to the thread instead.}

                          Al Hart

                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                          IRender nXt from Render Plus

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by 9 Jul 2009, 15:16

                            No, but now he can find it by looking at his profile and listing all his posts. And so can I.....but I'm not really involved with layers at this point. Good luck!

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • T Offline
                              TIG Moderator
                              last edited by 9 Jul 2009, 22:18

                              @didier bur said:

                              Hi TIG,
                              I was just considering the same feature for the new release of my Layer Manager. I thought it could work (from the user point of view) just like AutoCad did (some versions ago), so it asks wether you want to:

                              • delete the entire content of the layer before deleting the layer,
                              • move the entities to default or another layer.
                                it would have to scan for groups containing objects on the layer to delete, and for compos definitions too.
                                Before developping it, do you think this feature will be useful for users, assuming that there will be other tools in the Layer Manager to easily move entities from one layer to another ?
                                Thanks in advance,

                              Didier
                              Please feel free to use my ideas in your upgraded Layer Manager... I think it could be useful...
                              As presently configured my code moves any entities on layer_to_go to the default layer [ each...e.layer=nil] BUT instead you could move them to another designated layer [ each...e.layer=another_layer] OR simply delete them [ each...e.erase!] instead, in your suggested additional options... My code already makes 'nil' every entity on layer_to_go in the model AND inside every definition [which includes groups], before removing the layer, using the same method you could change the entity's layer or erase it...
                              Note that to ensure the layer goes from the browser you need your code to be inside a start...commit.

                              TIG

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                              • Didier BurD Offline
                                Didier Bur
                                last edited by 9 Jul 2009, 22:27

                                Thanks TIG, yur programming is more compact and clever than mine was on this one ! 👍

                                DB

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                                • chrisglasierC Offline
                                  chrisglasier
                                  last edited by 9 Jul 2009, 23:43

                                  @al hart said:

                                  ... Ah I see - you added a post to the thread so you could follow it easier.

                                  Yes sorry Al et al (both for being lazy and somewhat terse) but as you can see I am addicted to putting lots of things in one easily accessible place/machine:

                                  Preview device version 2.png

                                  Another proposed turn of the interface indicates why I have a big interest in deleting layers containing components rather than dimensions and labels:

                                  Preview reform version 2.png

                                  • and of course a big thank you to TIG and the others contributing to this topic.

                                  My regards

                                  Chris

                                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 22 Aug 2009, 11:57

                                    Now with v1.4 deletes layer's geometry with (delete_geometry)==true
                                    http://forums.sketchucation.com/viewtopic.php?p=166985#p166985

                                    TIG

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                                    • P Offline
                                      Pout
                                      last edited by 7 May 2010, 08:09

                                      @thomthom said:

                                      @al hart said:

                                      Is there no way to delete a layer directly?

                                      Not via the API, erase! method for layers and materials are missing. There's also missing methods to edit names etc... 😞

                                      ThomThom,

                                      You can edit a layer name with layer.name=
                                      Although you will only see the changed layername when reopening the layer window.
                                      (I don't know however what is done with SU entities on that layer, since i only rename empty layers in my script)

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                                      • T Offline
                                        TIG Moderator
                                        last edited by 7 May 2010, 08:17

                                        Using layer.name="xxx" simply changes that layer name to "xxx" - entities etc aren't affected as they refer to the layer by its id not its name.
                                        A simple way to change a layer IF it exists is something like

                                        model=Sketchup.active_model
                                        model.layers["ABC"].name="XYZ" if model.layers["ABC"]
                                        

                                        TIG

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                                        • P Offline
                                          Pout
                                          last edited by 7 May 2010, 08:37

                                          Great thx Tig for the extra explanation

                                          Now if only this was possible for materials to (without having to duplicate the entities first)

                                          BTW Tig, do you know if is possible to refresh the Layer window?

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