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    [Code] layer.delete()

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    • TIGT Offline
      TIG Moderator
      last edited by TIG

      layer-delete.rb adds a new Method the Sketchup's Layer Class-
      " layer.delete()" - it deletes that layer from the model and
      entities that used it get the default layer instead...
      however, if " layer.delete(true)" then layer's geometry is deleted too.
      The default layer cannot be deleted, BUT if 'true' is used anything
      on it WILL be deleted - so use it sensibly !

      v1.1 simplified defn changing and respond_to? layer testing.
      v1.2 operation removed.
      v1.3 empty temp groups used for layers without detriment.
      v1.4 deletes layer's geometry with (delete_geometry)==true.

      .

      
      =begin
      (c) TIG 2009
      layer-delete.rb adds a new Method the Sketchup's Layer Class- 
      "layer.delete()" - it deletes that layer from the model and
      entities that used it get the default layer instead...
      however, if "layer.delete(true)" then layer's geometry is deleted too.
      The default layer cannot be deleted, BUT if 'true' is used anything
      on it WILL be deleted - so use it sensibly !
      
      v1.1 simplified defn changing and respond_to? layer testing.
      v1.2 operation removed.
      v1.3 empty temp groups used for layers without detriment.
      v1.4 deletes layer's geometry with (delete_geometry)==true.
      v1.5 Do not modify SketchUp Layer class (jim.foltz)
      
      =end
      
      
      module YOU
      
        def delete_layer(delete_geometry = false)
          model=Sketchup.active_model
          ents=model.entities; defs=model.definitions; layers=model.layers
          if delete_geometry
            allents=[]
            ents.each{|e|allents << e if e.valid? and e.respond_to?(;layer) and e.layer==self}
            defs.each{|d|d.entities.each{|e| allents << e if e.valid? and e.respond_to?(;layer)and e.layer == self}}
            allents.each{|e|e.erase! if e.valid?}
          else # move geom to Layer0 etc
            ents.each{|e|e.layer=nil if e.respond_to?(;layer) and e.layer==self}
            defs.each{|d|d.entities.each{|e|e.layer = nil if e.respond_to?(;layer) and e.layer == self}}
          end #if
          group=ents.add_group();gents=group.entities ### temporarily use other layers
          temp = gents.add_group()
          temp.layer = nil
          (layers.to_a-[self]).each{|layer| tc = temp.copy; tc.layer=layer}
          model.active_layer = nil if model.active_layer == self # ensure self is not current layer
          layers.purge_unused ### purge self from browser
          group.erase! ### erase! the temporary layer user, use set as was.
        end #def
      
      end # module
      
      

      layer-delete.rb

      TIG

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      • TIGT Offline
        TIG Moderator
        last edited by

        Version 1.1 added ... http://forums.sketchucation.com/viewtopic.php?p=166985#p166985

        TIG

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        • TIGT Offline
          TIG Moderator
          last edited by

          Version 1.2 added ... http://forums.sketchucation.com/viewtopic.php?p=166985#p166985

          TIG

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          • TIGT Offline
            TIG Moderator
            last edited by

            Version 1.3 added ... http://forums.sketchucation.com/viewtopic.php?p=166985#p166985

            TIG

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            • Al HartA Offline
              Al Hart
              last edited by

              I am trying this script out, but it isn't working properly for me.

              (I am trying to convert it to a routine which is passed a layer and then delete the layer which was passed)

              It appear that e.layer=nil will delete an entity.

              But that does not seem to work when I type in something similar from the ruby consols. It sets the entity to Layer0, but does not delete it.

              Should "e.layer=nil" delete an entity?

              If not, then what in the ruby file actually deletes the entity?

              Al Hart

              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

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              • thomthomT Offline
                thomthom
                last edited by

                .erase!
                http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/drawingelement.html#erase!

                "e.layer=nil" should not delete an entity. .layer only defines the layer the entity is on. If anything, it should fail or set the entity's layer to default.

                Are you trying to delete a layer with e.layer = nil ? .layer is a property of the entity.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @al hart said:

                  I am trying this script out, but it isn't working properly for me.
                  (I am trying to convert it to a routine which is passed a layer and then delete the layer which was passed)
                  It appears that e.layer=nil will delete an entity.
                  But that does not seem to work when I type in something similar from the ruby console. It sets the entity to Layer0, but does not delete it.
                  Should " e.layer=nil" delete an entity?
                  If not, then what in the ruby file actually deletes the entity?

                  e.layer=nil (assuming e is an entity) it should set that entity's layer to nil - which is the default layer (in en='Layer0')
                  My code moves everything on the layer_to_go onto the 'nil' layer = default, then deletes the layer_to_go.
                  You could rewrite it to delete everything on the layer_to_go, BUT it doesn't do that at the moment...
                  Are you sure it's deleting stuff - is Layer0 switched off so it's not visible ?
                  Not having seen your code we can't help fix it... Could you publish the snippet ?
                  Why not use the original code just as I gave it - it only works on an actual layer, and layer 'nil' doesn't exist...

                  TIG

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Hi TIG,
                    I was just considering the same feature for the new release of my Layer Manager. I thought it could work (from the user point of view) just like AutoCad did (some versions ago), so it asks wether you want to:

                    • delete the entire content of the layer before deleting the layer,
                    • move the entities to default or another layer.
                      it would have to scan for groups containing objects on the layer to delete, and for compos definitions too.
                      Before developping it, do you think this feature will be useful for users, assuming that there will be other tools in the Layer Manager to easily move entities from one layer to another ?
                      Thanks in advance,

                    DB

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                    • Al HartA Offline
                      Al Hart
                      last edited by

                      @thomthom said:

                      .erase!
                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/drawingelement.html#erase!

                      "e.layer=nil" should not delete an entity. .layer only defines the layer the entity is on. If anything, it should fail or set the entity's layer to default.

                      Are you trying to delete a layer with e.layer = nil ? .layer is a property of the entity.

                      I see my mistake now. I assumed that the .rb was deleting a layer and everything in it. But it was moving everything in the layer to Layer0 (that is what e.layer = nil was doing), and then deleting only the layer name.

                      It was a clever idea to create a dummy group with an entry in every other layer so that purge layer would not delete the other other empty layers. Is there no way to delete a layer directly?

                      I will change my version of the script to delete the layer and its contents.

                      I agree with the later post that it might be better to add a parameter to layer.delete to: a.) delete all entities, b.) move entities to Layer0, or c.) ask the user what he wants.

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

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                      • chrisglasierC Offline
                        chrisglasier
                        last edited by

                        Sorry I just want this topic to appear in "Your posts" - i.e mine

                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @al hart said:

                          Is there no way to delete a layer directly?

                          Not via the API, erase! method for layers and materials are missing. There's also missing methods to edit names etc... 😞

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Al HartA Offline
                            Al Hart
                            last edited by

                            @chrisglasier said:

                            Sorry I just want this topic to appear in "Your posts" - i.e mine

                            I don't understand the statement above ^^^

                            Did you alter this thread in some way?

                            [Edit: Ah I see - you added a post to the thread so you could follow it easier. It might be better to just add a nice comment - like - "Thank you all, this is usefull information", or you could subscribe to the thread instead.}

                            Al Hart

                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              No, but now he can find it by looking at his profile and listing all his posts. And so can I.....but I'm not really involved with layers at this point. Good luck!

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @didier bur said:

                                Hi TIG,
                                I was just considering the same feature for the new release of my Layer Manager. I thought it could work (from the user point of view) just like AutoCad did (some versions ago), so it asks wether you want to:

                                • delete the entire content of the layer before deleting the layer,
                                • move the entities to default or another layer.
                                  it would have to scan for groups containing objects on the layer to delete, and for compos definitions too.
                                  Before developping it, do you think this feature will be useful for users, assuming that there will be other tools in the Layer Manager to easily move entities from one layer to another ?
                                  Thanks in advance,

                                Didier
                                Please feel free to use my ideas in your upgraded Layer Manager... I think it could be useful...
                                As presently configured my code moves any entities on layer_to_go to the default layer [ each...e.layer=nil] BUT instead you could move them to another designated layer [ each...e.layer=another_layer] OR simply delete them [ each...e.erase!] instead, in your suggested additional options... My code already makes 'nil' every entity on layer_to_go in the model AND inside every definition [which includes groups], before removing the layer, using the same method you could change the entity's layer or erase it...
                                Note that to ensure the layer goes from the browser you need your code to be inside a start...commit.

                                TIG

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                                • Didier BurD Offline
                                  Didier Bur
                                  last edited by

                                  Thanks TIG, yur programming is more compact and clever than mine was on this one ! 👍

                                  DB

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                                  • chrisglasierC Offline
                                    chrisglasier
                                    last edited by

                                    @al hart said:

                                    ... Ah I see - you added a post to the thread so you could follow it easier.

                                    Yes sorry Al et al (both for being lazy and somewhat terse) but as you can see I am addicted to putting lots of things in one easily accessible place/machine:

                                    Preview device version 2.png

                                    Another proposed turn of the interface indicates why I have a big interest in deleting layers containing components rather than dimensions and labels:

                                    Preview reform version 2.png

                                    • and of course a big thank you to TIG and the others contributing to this topic.

                                    My regards

                                    Chris

                                    With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Now with v1.4 deletes layer's geometry with (delete_geometry)==true
                                      http://forums.sketchucation.com/viewtopic.php?p=166985#p166985

                                      TIG

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                                      • P Offline
                                        Pout
                                        last edited by

                                        @thomthom said:

                                        @al hart said:

                                        Is there no way to delete a layer directly?

                                        Not via the API, erase! method for layers and materials are missing. There's also missing methods to edit names etc... 😞

                                        ThomThom,

                                        You can edit a layer name with layer.name=
                                        Although you will only see the changed layername when reopening the layer window.
                                        (I don't know however what is done with SU entities on that layer, since i only rename empty layers in my script)

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Using layer.name="xxx" simply changes that layer name to "xxx" - entities etc aren't affected as they refer to the layer by its id not its name.
                                          A simple way to change a layer IF it exists is something like

                                          model=Sketchup.active_model
                                          model.layers["ABC"].name="XYZ" if model.layers["ABC"]
                                          

                                          TIG

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                                          • P Offline
                                            Pout
                                            last edited by

                                            Great thx Tig for the extra explanation

                                            Now if only this was possible for materials to (without having to duplicate the entities first)

                                            BTW Tig, do you know if is possible to refresh the Layer window?

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