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    Render challenge - water caustics

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    • RichardR 離線
      Richard
      最後由 編輯

      Hey those modo images are amazing!

      Maxwell - faked!

      http://img23.imageshack.us/img23/8108/typicalunitsdraftimage7.jpg

      http://img177.imageshack.us/img177/3204/70225399bt6.jpg

      Maxwell night - faked! 5 min test render! Needed longer!

      http://img185.imageshack.us/img185/485/pooltq6.jpg

      BUILTBRAND.COM.AU

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      • majidM 離線
        majid
        最後由 編輯

        here are other renderes from differenr scene.. it seems that KT has good caustics handling , but the water material , doesn't let that the caustics be seen from top view ...


        temp_bipt e.jpg


        from below water view

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • F 離線
          Fred
          最後由 編輯

          I tried something to.

          http://img3.imageshack.us/img3/4258/waterf.png

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          • daleD 離線
            dale
            最後由 編輯

            @majid said:

            if you are going to have a better result , maybe give a try over dielectric glass shader ... or maybe download waterpack I've prepared some while ago :
            http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=fileinfo&id=86
            also less bump over Z direction is needed...and the best result for true caustics would be reached , using preset no 20...
            also u may have your camera , just below water surface 😉 ( give it a try 👍 )

            Thanks majid
            I hope to get time to try this. I do have, and use your waterpack quite often, (thanks for that), but when I try these challenges I like to try to do them from scratch to try and understand some of the principles, and controls and their variables. It also makes me go through some of the tips, tricks, and tutorials on the Kerkythea forum site, from which I always learn.
            Thanks for the help.

            Just monkeying around....like Monsanto

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            • olisheaO 離線
              olishea
              最後由 編輯

              solo....how did u fake the podium caustics?

              oli

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              • soloS 離線
                solo
                最後由 編輯

                Oliver, it's done with a light and a caustic pattern overlaid onto a texture in PS, actually very simple. Now with blurred reflections and bump mapping it can be done even better.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • olisheaO 離線
                  olishea
                  最後由 編輯

                  thanks for the reply pete

                  oli

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                  • daleD 離線
                    dale
                    最後由 編輯

                    another attempt


                    caustics 5.jpg

                    Just monkeying around....like Monsanto

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                    • S 離線
                      sepo
                      最後由 編輯

                      Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

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                      • RichardR 離線
                        Richard
                        最後由 編輯

                        @sepo said:

                        Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

                        Thanks mate the design is one of my own! The texture for the timber panel? The one with the screws in I might have edited an arroway and rebuilt to rid the tiling, fix colour and bump, add screws etc. I get so anal the screws even have the head bumped and discoloration of the timber around the head along the grain and the decking a slight cupping in the bump!! My mother was german!

                        http://img193.imageshack.us/img193/5108/striptimberpanelling.jpg

                        BUILTBRAND.COM.AU

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                        • S 離線
                          sepo
                          最後由 編輯

                          LOL...I am using one made from the photo taken from the project I designed (self referencing 😉 )

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                          • D 離線
                            dtrarch
                            最後由 編輯

                            Here is a KT photon mapped quick render
                            Lots of water features too.
                            LM Art&Music vu @ pool-02.jpg
                            dtr

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                            • J 離線
                              jmmad
                              最後由 編輯

                              Hi, here is my try using v-ray with GI sun.
                              caustics test.jpg
                              I followed this tutorial http://software.asgvis.com/index.php?option=com_docman&task=doc_details&gid=594&Itemid=439&uid=0

                              I used as primary engine Irradiance Map
                              And second engine deterministic Monte Carlo GI

                              Caustics On
                              Max Photons 100 Multiplier 300 search distance 5,0

                              Environment
                              GI: Sky, Sunlight,
                              Photon Emit Distance 100000
                              Caustic Subdivs 10000

                              Get Upa !

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                              • G 離線
                                guagab
                                最後由 編輯

                                @21d said:

                                this is my try....it's a simple box, with a flat rect. geo.
                                sent to modo401....textured and rendered

                                hello can i know how you did the water. im an paris architects and realy i need for a project. tnk a lot

                                gabriele

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                                • B 離線
                                  Brighter3D
                                  最後由 編輯

                                  brighter3d PRO 2.0 (not yet available).
                                  Model from previous rendering competition (a bit cut).

                                  True caustics.

                                  Settings:
                                  Caustics:10
                                  Adjust lighting: caustics = 8.90, rest = 0.0
                                  Sun samples: 64
                                  Sky samples: 781
                                  HDR map only as a backround

                                  Overall time: 128 seconds


                                  caustics127.png

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