sketchucation logo sketchucation
    • Login
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Script slows down exponentially - help?

    scheduled pinned locked moved Developers' Forum
    19 Posts 6 Posters 773 Views 6 Watching
    loading-more-posts
    • oldest-to-newest
    • newest-to-oldest
    • most-votes
    reply
    • reply-as-topic
    guest-login-reply
    deleted-message
    • AdamBA Offline
      AdamB
      last edited by

      Just for completeness, try hiding them in a hidden Layer.

      I'm presuming its not "creating groups quickly" per se but the need to check every existing group for interaction with the new one that is taking time.

      So if you have N groups in a flat hierarchy is it as slow as N groups in a deeply nested hierarchy (where SU can early out on these tests).

      Adam

      Developer of LightUp Click for website

      one-reply-to-this-post last-reply-time reply quote 0
      • T Offline
        todd burch
        last edited by

        Do you have Outliner open while doing this?

        one-reply-to-this-post last-reply-time reply quote 0
        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          @Todd, nope, I've got it closed.

          @Adam, I'll try putting them on a new hidden layer. That could be worth trying too.

          I did try grouping them each, then adding the first chunk to a single group, hoping SU would only recognize the 1 big group and then go faster in the next chunk of groups to process - no luck. It was just as slow.

          So I'll try the hidden layer too in an hour or two.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

          one-reply-to-this-post last-reply-time reply quote 0
          • Didier BurD Offline
            Didier Bur
            last edited by

            Hi,
            Maybe a problem with the memory. I recently developped a script that creates a bunch of groups on the fly, and first I noticed that entities.add_group is buggy, and second that the more groups there are, the slower the process is.
            So I made an alias of the method "add_group" of the "entities" class, and added the garbage collector in this alias. No more bug splats and a quicker process.
            Put that in your code so the memory is "cleaned" from time to time:

            GC.start
            

            Hope this helps,

            DB

            one-reply-to-this-post last-reply-time reply quote 0
            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Hi Didier, is there also a file to include? or do I really just need to add the line

              GC.start

              somewhere in my script and it will just work?

              Thanks so much, sounds like the problem I am experiencing and I'll be glad to see a fix for it!

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

              one-reply-to-this-post last-reply-time reply quote 0
              • Didier BurD Offline
                Didier Bur
                last edited by

                Hi Chris,

                Putting GC.start just before the suspicious instructions will do.
                No file to include, this is pure Ruby.
                See: http://www.rubycentral.com/book/ref_m_gc.html
                Regards,

                DB

                one-reply-to-this-post last-reply-time reply quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  Components are not affected by this?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  one-reply-to-this-post last-reply-time reply quote 0
                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Hi,
                    No, components aren't affected. The add_group method is buggy because when a script creates a lot of groups on the fly, sometimes the new empty group is stored (as usual) like a component definition, but has NO instance. This leads to a bug splat. Below is the alias method used to avoid the bug:

                    
                    class Sketchup;;Entities
                            alias add_group_su add_group
                            def add_group(*args)
                    	GC.start
                            g=self.add_group_su(*args)
                            while g.class!=Sketchup;;Group
                    		puts "retry add_group" # trace
                    		g=self.add_group_su(*args)
                     Sketchup.active_model.definitions.purge_unused
                    end
                    return g
                    end
                    end
                    
                    

                    DB

                    one-reply-to-this-post last-reply-time reply quote 0
                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Thanks, I've been trying to figure out how to make this "alias" with no luck. I'll use your snippet.

                      So if you include it in your script and I include it mine, and other people put it in theirs, does it start doing weird things to the poor add_group method?

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

                      one-reply-to-this-post last-reply-time reply quote 0
                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Hmm, thats not helping speed things up for me. Iterating over 7,500 entities and grouping them in all_connected groups takes 187 seconds the way I have it right now.

                        adding the alias method above to my script makes it take 209 seconds. And as I've mentioned, I've got it spliiting the entities into groups of 1000 so I can see how the slow down is happening. And the method doesn't seem to help. Each block of 1000 takes twice as long as the previous block.

                        Here's my entire script if you care to look at how I put it together.

                        require 'sketchup.rb'
                        
                        class Sketchup;;Entities
                        	alias add_group_su add_group
                        	def add_group(*args)
                        		GC.start
                        		g=self.add_group_su(*args)
                        		while g.class!=Sketchup;;Group
                        			#puts "retry add_group" # trace
                        			g=self.add_group_su(*args)
                        			Sketchup.active_model.definitions.purge_unused
                        		end
                        		return g
                        	end
                        end
                        
                        module Clf_loosegroups
                        
                        	# Make groups of all geometry in the selection set or active_entities.
                        	def Clf_loosegroups.main
                        		now = Time.now
                        		model = Sketchup.active_model
                        		@entities = model.active_entities
                        		sel = model.selection
                        		if sel[0]
                        			ents = sel.to_a
                        		else
                        			ents = @entities.to_a
                        		end
                        		
                        		if Sketchup.version_number < 7000000
                        			model.start_operation "Make Groups"
                        		else
                        			model.start_operation "Make Groups", true
                        		end
                        		
                        		#this divides the given entities into groups of 1000 and then sends them to be turned into groups
                        		chunk = 1000
                        		count = (ents.length/chunk)+1
                        		new_arr = []
                        		@top_level = ents[0].parent
                        		count.times do |e|
                        			place_number = (e*chunk)
                        			new_arr = ents[place_number,chunk]
                        			puts new_arr.length
                        			Clf_loosegroups.maker(new_arr)
                        		end
                        		model.commit_operation
                        		now2 = Time.now
                        		puts now2-now
                        	end
                        	
                        	#this takes each given entity, finds all_connected, then adds all that to a groups, unless the given entity is already a part of a group
                        	#That would happen when an entity it was connected to was already sent to this method in a previous block.
                        	def Clf_loosegroups.maker(ents)
                        		nowa = Time.now
                        		while ents.length > 0
                        			if ((ents[0].is_a? Sketchup;;Edge) || (ents[0].is_a? Sketchup;;Face)) && ents[0].parent == @top_level
                        				to_group = ents[0].all_connected
                        				ents = ents - to_group
                        				group = @entities.add_group(to_group)
                        			else
                        				ents = ents - [ents[0]]
                        			end
                        		end
                        		nowb = Time.now
                        		puts "---------"
                        		puts nowb-nowa
                        		puts "---------"
                        	end # maker
                        end
                        
                        
                        
                        
                        #----------Menu system----------
                        if( $submenu )
                        	organizer = $submenu 
                        	if !file_loaded?(__FILE__) then
                        		organizer.add_item("Loose Geometry to Groups") { Clf_loosegroups.main  }
                        	end
                        else
                        	if !file_loaded?('clf_menu_loader') then
                        		$clf_tools_menu = UI.menu("Plugins").add_submenu("Chris Fullmer Tools")
                        	end
                        	if !file_loaded?(__FILE__) then
                        		$clf_tools_menu.add_item("Loose Geometry to Groups") { Clf_loosegroups.main  }
                        	end
                        end
                        
                        file_loaded('clf_menu_loader')
                        file_loaded(__FILE__)
                        

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

                        one-reply-to-this-post last-reply-time reply quote 0
                        • J Offline
                          Jim
                          last edited by

                          How do I reproduce the bug?

                          Hi

                          one-reply-to-this-post last-reply-time reply quote 0
                          • J Offline
                            Jim
                            last edited by

                            Well, I do get a BugSplat every time I try to explode my groups made using your script, Chris.

                            I am only creating 100 groups total.

                            Hi

                            one-reply-to-this-post last-reply-time reply quote 0
                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Thats odd. I never get bugsplats. I'll see if I can make it splat.

                              I've attached my file - pre any tweaks I've trined from this thread. I've also included the file I used in the video.

                              (its large and might take a few moments to load - sorry!
                              [flash=944,759:2xbb34vu]http://www.chrisfullmer.com/chrisfullmer/forums/group_slowdown.swf[/flash:2xbb34vu]

                              And again, I'm not sure its a "bug". Seems more like a sketchup issue. It gets slower at making groups when there are already lots in the model. If anyone think s of anything else, great! But don't stay up late thinking about it πŸ˜„

                              Chris


                              group slowdown.skp


                              clf_loose2groups.rb

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

                              one-reply-to-this-post last-reply-time reply quote 0
                              • 1 / 1
                              • first-post
                                last-post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement