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    Script slows down exponentially - help?

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    • thomthomT Offline
      thomthom
      last edited by

      That's interesting... hmm...

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • AdamBA Offline
        AdamB
        last edited by

        Just for completeness, try hiding them in a hidden Layer.

        I'm presuming its not "creating groups quickly" per se but the need to check every existing group for interaction with the new one that is taking time.

        So if you have N groups in a flat hierarchy is it as slow as N groups in a deeply nested hierarchy (where SU can early out on these tests).

        Adam

        Developer of LightUp Click for website

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        • T Offline
          todd burch
          last edited by

          Do you have Outliner open while doing this?

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            @Todd, nope, I've got it closed.

            @Adam, I'll try putting them on a new hidden layer. That could be worth trying too.

            I did try grouping them each, then adding the first chunk to a single group, hoping SU would only recognize the 1 big group and then go faster in the next chunk of groups to process - no luck. It was just as slow.

            So I'll try the hidden layer too in an hour or two.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • Didier BurD Offline
              Didier Bur
              last edited by

              Hi,
              Maybe a problem with the memory. I recently developped a script that creates a bunch of groups on the fly, and first I noticed that entities.add_group is buggy, and second that the more groups there are, the slower the process is.
              So I made an alias of the method "add_group" of the "entities" class, and added the garbage collector in this alias. No more bug splats and a quicker process.
              Put that in your code so the memory is "cleaned" from time to time:

              GC.start
              

              Hope this helps,

              DB

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Hi Didier, is there also a file to include? or do I really just need to add the line

                GC.start

                somewhere in my script and it will just work?

                Thanks so much, sounds like the problem I am experiencing and I'll be glad to see a fix for it!

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • Didier BurD Offline
                  Didier Bur
                  last edited by

                  Hi Chris,

                  Putting GC.start just before the suspicious instructions will do.
                  No file to include, this is pure Ruby.
                  See: http://www.rubycentral.com/book/ref_m_gc.html
                  Regards,

                  DB

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Components are not affected by this?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Didier BurD Offline
                      Didier Bur
                      last edited by

                      Hi,
                      No, components aren't affected. The add_group method is buggy because when a script creates a lot of groups on the fly, sometimes the new empty group is stored (as usual) like a component definition, but has NO instance. This leads to a bug splat. Below is the alias method used to avoid the bug:

                      
                      class Sketchup;;Entities
                              alias add_group_su add_group
                              def add_group(*args)
                      	GC.start
                              g=self.add_group_su(*args)
                              while g.class!=Sketchup;;Group
                      		puts "retry add_group" # trace
                      		g=self.add_group_su(*args)
                       Sketchup.active_model.definitions.purge_unused
                      end
                      return g
                      end
                      end
                      
                      

                      DB

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Thanks, I've been trying to figure out how to make this "alias" with no luck. I'll use your snippet.

                        So if you include it in your script and I include it mine, and other people put it in theirs, does it start doing weird things to the poor add_group method?

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Hmm, thats not helping speed things up for me. Iterating over 7,500 entities and grouping them in all_connected groups takes 187 seconds the way I have it right now.

                          adding the alias method above to my script makes it take 209 seconds. And as I've mentioned, I've got it spliiting the entities into groups of 1000 so I can see how the slow down is happening. And the method doesn't seem to help. Each block of 1000 takes twice as long as the previous block.

                          Here's my entire script if you care to look at how I put it together.

                          require 'sketchup.rb'
                          
                          class Sketchup;;Entities
                          	alias add_group_su add_group
                          	def add_group(*args)
                          		GC.start
                          		g=self.add_group_su(*args)
                          		while g.class!=Sketchup;;Group
                          			#puts "retry add_group" # trace
                          			g=self.add_group_su(*args)
                          			Sketchup.active_model.definitions.purge_unused
                          		end
                          		return g
                          	end
                          end
                          
                          module Clf_loosegroups
                          
                          	# Make groups of all geometry in the selection set or active_entities.
                          	def Clf_loosegroups.main
                          		now = Time.now
                          		model = Sketchup.active_model
                          		@entities = model.active_entities
                          		sel = model.selection
                          		if sel[0]
                          			ents = sel.to_a
                          		else
                          			ents = @entities.to_a
                          		end
                          		
                          		if Sketchup.version_number < 7000000
                          			model.start_operation "Make Groups"
                          		else
                          			model.start_operation "Make Groups", true
                          		end
                          		
                          		#this divides the given entities into groups of 1000 and then sends them to be turned into groups
                          		chunk = 1000
                          		count = (ents.length/chunk)+1
                          		new_arr = []
                          		@top_level = ents[0].parent
                          		count.times do |e|
                          			place_number = (e*chunk)
                          			new_arr = ents[place_number,chunk]
                          			puts new_arr.length
                          			Clf_loosegroups.maker(new_arr)
                          		end
                          		model.commit_operation
                          		now2 = Time.now
                          		puts now2-now
                          	end
                          	
                          	#this takes each given entity, finds all_connected, then adds all that to a groups, unless the given entity is already a part of a group
                          	#That would happen when an entity it was connected to was already sent to this method in a previous block.
                          	def Clf_loosegroups.maker(ents)
                          		nowa = Time.now
                          		while ents.length > 0
                          			if ((ents[0].is_a? Sketchup;;Edge) || (ents[0].is_a? Sketchup;;Face)) && ents[0].parent == @top_level
                          				to_group = ents[0].all_connected
                          				ents = ents - to_group
                          				group = @entities.add_group(to_group)
                          			else
                          				ents = ents - [ents[0]]
                          			end
                          		end
                          		nowb = Time.now
                          		puts "---------"
                          		puts nowb-nowa
                          		puts "---------"
                          	end # maker
                          end
                          
                          
                          
                          
                          #----------Menu system----------
                          if( $submenu )
                          	organizer = $submenu 
                          	if !file_loaded?(__FILE__) then
                          		organizer.add_item("Loose Geometry to Groups") { Clf_loosegroups.main  }
                          	end
                          else
                          	if !file_loaded?('clf_menu_loader') then
                          		$clf_tools_menu = UI.menu("Plugins").add_submenu("Chris Fullmer Tools")
                          	end
                          	if !file_loaded?(__FILE__) then
                          		$clf_tools_menu.add_item("Loose Geometry to Groups") { Clf_loosegroups.main  }
                          	end
                          end
                          
                          file_loaded('clf_menu_loader')
                          file_loaded(__FILE__)
                          

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • J Offline
                            Jim
                            last edited by

                            How do I reproduce the bug?

                            Hi

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                            • J Offline
                              Jim
                              last edited by

                              Well, I do get a BugSplat every time I try to explode my groups made using your script, Chris.

                              I am only creating 100 groups total.

                              Hi

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Thats odd. I never get bugsplats. I'll see if I can make it splat.

                                I've attached my file - pre any tweaks I've trined from this thread. I've also included the file I used in the video.

                                (its large and might take a few moments to load - sorry!
                                [flash=944,759:2xbb34vu]http://www.chrisfullmer.com/chrisfullmer/forums/group_slowdown.swf[/flash:2xbb34vu]

                                And again, I'm not sure its a "bug". Seems more like a sketchup issue. It gets slower at making groups when there are already lots in the model. If anyone think s of anything else, great! But don't stay up late thinking about it πŸ˜„

                                Chris


                                group slowdown.skp


                                clf_loose2groups.rb

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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