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    Render this: Stained glass

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    • soloS Offline
      solo
      last edited by

      Arail

      My last post was done using Vue 7inf. Basically I used a customised atmosphere with no sun, I added one volumetric spotlight with soft shadows, selected accurate caustics in render options, and blended the glass photo texture with a cathedral glass.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • arail1A Offline
        arail1
        last edited by

        That was Greek you were speaking right? Ancient Greek if I'm not mistaken?
        Seriously though, I'm familiar with the terms volumetric spotlight and caustics, although I haven't yet experimented with them - I've been working in modo for about 3 weeks. But what is 'cathedral glass'?

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        • R Offline
          richcat
          last edited by

          Thanks Mr WiP for the model
          Done with IRendernXt, saved out as HDRI tone mapped and sharpened.

          http://nxt.accurender.com/forums/storage/146/10257/stg3.jpg

          I also had ago with a model of the Church by Paul Russam - from a while ago. Still needs some work to bring out the chandelier.(feedback from IRender forum)

          http://api.ning.com/files/DknHnvZ1HRF*xDUHdP-S9pWZliwI9-jM1A8IOLu9HB63XKNkZWnHijUyp4ZATUyL*1OXPFs5axAd9SjWRyhFUshT8ish77rs/church6a.jpg?width=737&height=382

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          • Al HartA Offline
            Al Hart
            last edited by

            I'm making a new post to this thread because I wanted to try out this model with a Volumetric Fog effect:

            http://wiki.renderplus.com/images/8/81/Stained_Glass_Challenge2.jpg

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • jason_marantoJ Offline
              jason_maranto
              last edited by

              Here's one from Maxwell Render -- I used a bit of the Maxwell Simulens effect, but no post:
              stainedglass.jpg

              and here's a bit of post:
              stainedglass_post.jpg

              Best,
              Jason.

              I create video tutorial series about several 2D & 3D graphics programs.

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              • jason_marantoJ Offline
                jason_maranto
                last edited by

                Here's a more traditional window type to show off caustics -- Maxwell Render of course, with a little bit of Maxwell Simulens and post.
                stainedglass_window.jpg

                I'll let it render longer overnight and post an updated version.

                Best,
                Jason.

                I create video tutorial series about several 2D & 3D graphics programs.

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                • jason_marantoJ Offline
                  jason_maranto
                  last edited by

                  I added a bit of sss to the colors in MrWip's file that were labeled "translucent" and let it render all night -- this has a tiny bit of Maxwell Simulens but no post work:Maxwell Render - 15 hours

                  Best,
                  Jason.

                  I create video tutorial series about several 2D & 3D graphics programs.

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                  • soloS Offline
                    solo
                    last edited by

                    I thought I'd give it a play with this morning. I used a standard photo for a window, used the image as a transmittive layer on thick glass material.


                    stained glass imageres.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      Looks great, Solo... Crisp and very clean... 👍
                      What render app did you use and how long time did it take to render...?

                      Cheers
                      Kim Frederik

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                      • soloS Offline
                        solo
                        last edited by

                        Thanks.

                        Thea render as usual (love that app), I ran it with TR1 for around 2 hours.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • zdesaynZ Offline
                          zdesayn
                          last edited by

                          very nice disperse...good job.

                          http://zdesignviz.blogspot.com/

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                          • andybotA Offline
                            andybot
                            last edited by

                            Thanks to Solo for pointing out this thread from the vray forum. Pretty cool stuff! The vray output left me a little unsatisfied, so I played around with the material and found that it needs the map to be put into a refraction slot. Here is the result. I could play around bumps and caustic, but thought this is a good start.

                            Andy


                            stained_glass_testT.jpg

                            http://charlottesvillearchitecturalrendering.com/

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                            • R Offline
                              Roger
                              last edited by

                              Tucson Hebrew Academy

                              A note about capturing stained glass window images:
                              The brightness range of a stained glass window is often beyond the capability of film or digital media to capture. Typically some panels will be burned out to white and others will be pitch black. For the window above, I bracketed my exposures and selected the best mid tone exposures, the best highlights and the best shadows. And, I needed another even deeper exposure for the children. Then I cut out all the glass that did not look good and replaced it with the proper replacement.

                              I remember the Torah was black and the kids were nothing more than silhouettes. The dove and some of the village building s were burned out highlights.

                              To replicate what the highly sensitive eye sees you need make some technical adjustments.

                              http://www.azcreative.com

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                              • R Offline
                                Roger
                                last edited by

                                @arail1 said:

                                This should be in the 'Renders I've Failed At' or whatever that thread was called but I can't seem to find it.
                                I'd like some advice on how to get some highlights into the glass itself. I like the brick wall. I like the floor. I like the reflections. But the glass itself is quite dead.

                                Rendered in modo.

                                Also, I'm wondering if Solo would have any interest in offering a 'Master Tutorial' about his last post in this thread? I keep looking at that image and I can't imagine how it was achieved.

                                Any help is appreciated.

                                Were you hoping for something closer to this?
                                5 minutes with photoshop

                                http://www.azcreative.com

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                                • N Offline
                                  Nina100
                                  last edited by

                                  Hi guys!
                                  These renders all look amazing im really impressed!

                                  Im currently trying to render some stained glass windows in a church model.
                                  I have read all these posts put they are a bit over my head and was hoping someone could give me more instructions.

                                  Im using google sketch up 8 with vray and want to create the best effect I can get using an imported stained glass image.
                                  I believe this is what 'Andybot' did and it looks great.

                                  Many Thanks
                                  Nina

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                                  • Al HartA Offline
                                    Al Hart
                                    last edited by

                                    There are a few basic approaches being used.

                                    The simplest thing to do is to make the glass in the window the color of the desired color, and then shine the sun through it.

                                    Most people, such as this example using Maxwell, added "Caustics" to the reflective properties of the glass. Caustics causes light passing through the glass to distort. (I you are reading while drinking some wine, this look at the shadow f you wine glass on the table. The caustics cause the interesting shadows.

                                    http://sketchucation.com/forums/download/file.php?id=68766

                                    For the IRender nXt exmample, I also added smoke/haze to the room, so you see the beams of light passing through it.

                                    http://wiki.renderplus.com/images/8/81/Stained_Glass_Challenge2.jpg

                                    Al Hart

                                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

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                                    • N Offline
                                      Nina100
                                      last edited by

                                      Hi Al,

                                      Thank you for replying to my post.

                                      First rookie error....I forgot to switch on the sun lol!

                                      I really like the caustics effect you have given an example of as my reflections of light are very stiff. But I cant seem to find that option in my vray materials editor. Do you know if this is avaliable in vray?

                                      I love the smoke/haze effect aswell, how did you create that?

                                      After reading posts on here and info from a few other sites I created my stain glass windows the following way. Its prob not the best way but it works and thought it would be useful to share for other beginners

                                      1. Adding the "stain glass" image to the window as a material.
                                      2. In vray material editor adding a "refraction" layer
                                      3. In the refraction layer changing the brdf diffuse transparency to white
                                      4. In brdf refraction adding a map of my "stain glass" image

                                      If someone can let me know how to upload images onto here I will post the results

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                                      • Mike AmosM Offline
                                        Mike Amos
                                        last edited by

                                        Renditioner.


                                        Simple render.

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          @nina100 said:

                                          Hi guys!
                                          These renders all look amazing im really impressed!

                                          Im currently trying to render some stained glass windows in a church model.
                                          I have read all these posts put they are a bit over my head and was hoping someone could give me more instructions.

                                          Im using google sketch up 8 with vray and want to create the best effect I can get using an imported stained glass image.
                                          I believe this is what 'Andybot' did and it looks great.

                                          Many Thanks
                                          Nina

                                          Hi Nina,

                                          The basic thing I did to change the material so vray understood it correctly was to add a "refraction" layer. If you right click on the material in the vray material editor - you see the option to "create layer". Then in this new refraction layer, for the "color", add a texture (click on the "M" button, then change to TexBitmap, then browse for the image file of the stained glass - you may need to save it first from SU) and then make sure "affect shadows" and "affect alpha" are both checked.

                                          Best,

                                          Andy

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • andybotA Offline
                                            andybot
                                            last edited by

                                            Thought I might as well try the stained glass caustics with the new vfs beta. Here are some new renderings of this scene. One has the "affect alpha" and "affect shadows" enabled, and the other is just caustics lighting the interior.


                                            stained_glass_test2013_0727_affect-on-caustics_max-photons60.jpg


                                            stained_glass_test2013_0727_affect-off-caustics_max-photons60.jpg

                                            http://charlottesvillearchitecturalrendering.com/

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