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    Render this: Stained glass

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    • M Offline
      MrWip
      last edited by

      Your render is charming d12dozr, IRender give good result on this kind of effect (by the way, maybe you should just add some more segment on the round opening...)

      Here is my sketchup files, if people want to give it a try!

      Stained_Glass_Challenge.zip

      http://www.wip-archi.com

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      • daleD Offline
        dale
        last edited by

        Well I figured Macintosh would probably have made the woodwork white, so I changed this and used an HDRI sky, and a little exposure and Gamma tweak. Still Kerlythea


        Picture 89.jpg

        Just monkeying around....like Monsanto

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        • E Offline
          Eulgrand
          last edited by

          @arail1 said:

          I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

          Thanks Arail1. That's right, there's a global with trees outside. Thte "watery" effect is due to the procedural Perlin noise in the bump channel.

          I attach my KT material. Hope this helps.


          Vitrail.mat.zip


          Vitrail.jpg

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          • soloS Offline
            solo
            last edited by

            http://img36.imageshack.us/img36/4527/stainglasschallenge100.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • D Offline
              dylan
              last edited by

              There is some great looking stained glass here.

              Is it possible to get this coloured light coming through using Podium?

              http://dmdarchitecture.co.uk/

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              • T Offline
                trillium
                last edited by

                hi MrWip, thank you for sharing your fabolous model! how did you generate all the individual pieces of glass from the original image? did you trace each piece in Sketchup? or is there an easier way to do that? thanks again!!!

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                • M Offline
                  MrWip
                  last edited by

                  Richcat, the first image is a bit too burnt for me, but the church is a great peace of work ! (but is it originally a sketchup model... I guess most of the things are just maps, but it looks great )

                  Solo, the quality of the glass is really good with a nice bump and interreflexion. To me the picture is missing some contrast, and the caustics looks maybe a bit 'watery'

                  Trillium, all the glass have been redraw by hand, with the freehand tool (about 30 minutes). I've try the good old photoshop technic : selection --> path --> export to Ai --> DWG ... but the shape was too unprecise, and made of too much edges...

                  http://www.wip-archi.com

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    Thanks for the model WIP. I've been playing with it for a day or so. There are lots of things to play with - like the amount of transparency, translucency, refraction, and daylight processing for the glass. And the lighting outside. Rather than direct sun, I chose a sunset sky HDRi for the sky. It gives an interesting, different effect.


                    wip-stained-glass.jpg

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • EscapeArtistE Offline
                      EscapeArtist
                      last edited by

                      OK, here's my "entry. I'm having no end of trouble with the textures, so this is still a WIP. Maybe I'll get around to finishing it, but I have a real window I need to work on.

                      render.jpg

                      All SU and Kerky.

                      Edit: I said I was done messing with this but I guess I lied. I couldn't stand leaving it half-finished, so I kept working on it. First shot is the whole thing, the second part is a closeup of the glass - the far view doesn't show the bump mapping. It's all geometry: Window 9' high, 1/4" thick glass, lead cameing is 3/8" and up in thickness. An absurd 800K polys thanks to the lead came. Windowfinal.jpgwindofinalc.jpg

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                      • arail1A Offline
                        arail1
                        last edited by

                        This should be in the 'Renders I've Failed At' or whatever that thread was called but I can't seem to find it.
                        I'd like some advice on how to get some highlights into the glass itself. I like the brick wall. I like the floor. I like the reflections. But the glass itself is quite dead.

                        Rendered in modo.

                        Also, I'm wondering if Solo would have any interest in offering a 'Master Tutorial' about his last post in this thread? I keep looking at that image and I can't imagine how it was achieved.

                        Any help is appreciated.


                        StainedGlassRender401June22B640x480.JPG

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                        • soloS Offline
                          solo
                          last edited by

                          Arail

                          My last post was done using Vue 7inf. Basically I used a customised atmosphere with no sun, I added one volumetric spotlight with soft shadows, selected accurate caustics in render options, and blended the glass photo texture with a cathedral glass.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • arail1A Offline
                            arail1
                            last edited by

                            That was Greek you were speaking right? Ancient Greek if I'm not mistaken?
                            Seriously though, I'm familiar with the terms volumetric spotlight and caustics, although I haven't yet experimented with them - I've been working in modo for about 3 weeks. But what is 'cathedral glass'?

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                            • R Offline
                              richcat
                              last edited by

                              Thanks Mr WiP for the model
                              Done with IRendernXt, saved out as HDRI tone mapped and sharpened.

                              http://nxt.accurender.com/forums/storage/146/10257/stg3.jpg

                              I also had ago with a model of the Church by Paul Russam - from a while ago. Still needs some work to bring out the chandelier.(feedback from IRender forum)

                              http://api.ning.com/files/DknHnvZ1HRF*xDUHdP-S9pWZliwI9-jM1A8IOLu9HB63XKNkZWnHijUyp4ZATUyL*1OXPFs5axAd9SjWRyhFUshT8ish77rs/church6a.jpg?width=737&height=382

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                I'm making a new post to this thread because I wanted to try out this model with a Volumetric Fog effect:

                                http://wiki.renderplus.com/images/8/81/Stained_Glass_Challenge2.jpg

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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                                • jason_marantoJ Offline
                                  jason_maranto
                                  last edited by

                                  Here's one from Maxwell Render -- I used a bit of the Maxwell Simulens effect, but no post:
                                  stainedglass.jpg

                                  and here's a bit of post:
                                  stainedglass_post.jpg

                                  Best,
                                  Jason.

                                  I create video tutorial series about several 2D & 3D graphics programs.

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                                  • jason_marantoJ Offline
                                    jason_maranto
                                    last edited by

                                    Here's a more traditional window type to show off caustics -- Maxwell Render of course, with a little bit of Maxwell Simulens and post.
                                    stainedglass_window.jpg

                                    I'll let it render longer overnight and post an updated version.

                                    Best,
                                    Jason.

                                    I create video tutorial series about several 2D & 3D graphics programs.

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                                    • jason_marantoJ Offline
                                      jason_maranto
                                      last edited by

                                      I added a bit of sss to the colors in MrWip's file that were labeled "translucent" and let it render all night -- this has a tiny bit of Maxwell Simulens but no post work:Maxwell Render - 15 hours

                                      Best,
                                      Jason.

                                      I create video tutorial series about several 2D & 3D graphics programs.

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        I thought I'd give it a play with this morning. I used a standard photo for a window, used the image as a transmittive layer on thick glass material.


                                        stained glass imageres.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • FrederikF Offline
                                          Frederik
                                          last edited by

                                          Looks great, Solo... Crisp and very clean... 👍
                                          What render app did you use and how long time did it take to render...?

                                          Cheers
                                          Kim Frederik

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Thanks.

                                            Thea render as usual (love that app), I ran it with TR1 for around 2 hours.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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